Mace/Shield LS Templar with Video and writeup(Written for New Players)

Hey Healthy,

Been following your build and like it. What are your thoughts on the unique boots Wake of Destruction as a BIS for boots for this build?
ign lordcrixus
I'm a huge problem with the skill pass Energy Shield on Shield 30% increased Energy Shield from equipped shield , I'm not sure what this skill can help you build can someone please explain to me please?
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Sarriss wrote:
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notagain wrote:
So, I am new to the game, my Templar is level 19 right now. I have probably spent more time trying out builds on the passive tree than actually playing the game. Anyway, I'm wondering if anybody has any thoughts on the build below. It's Mace/Shield LS and it seems strong to me but I want somebody more familiar with the high levels of the game to maybe offer an opinion on anything I might be missing.



Any suggestions will be much appreciated. Thanks a lot :). I tried to pick up the most efficient defensive stats I could find while going for the best mace/1h/weapon elemental damage nodes I could find. I want to be able to do decent damage while remaining relatively tanky.

EDIT: This is another build I am considering, it sacrifices some defense for an increase in lightning damage.




There is some wasted nodes with strength that were redundant plus you took a whole mace path which primarily adds accuracy which you don't need if you're using RT. I made it a little more traditional which you can look over and see if it helps you out at all. Obviously you can move it around and go for extra block (4%) reduced mana cost (15%) extra resist, reduced mana reduction (10%) or tons of extra life which you can take (28%) all very close to where you were.

Suggested Changes

Hope that helps!


Thanks a lot, this actually affirms a lot of changes I made to my prospective build. I decided to skip the three elemental damage nodes at the beginning and sacrifice the 10% elemental resist for Galvanic Hammer.

Does anybody have a reasonable idea of what I should shoot for in regard to resists? Here is my revised build.

still getting completely destroyed solo with level 60 in a2 merci. 2800 armor, 70/50/50 resists.
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Last edited by Dahakka#2326 on Feb 8, 2013, 8:10:42 AM
Does anyone know how the reduced mana reservation works? If it's 10% and the skill reserves 60 is it 60/10 = 6 so 60 - 6 = 54 mana? If that's the case with %'s is it 25% - 10% = 15% reserved, or like the original 25%/10% = 2.5% 25 - 2.5 = 22.5% reserved? I have to assume it's that way right?
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danteafk wrote:
still getting completely destroyed solo with level 60 in a2 merci. 2800 armor, 70/50/50 resists.


Please danteafk, post your build and gear here, i'm lvl 37 atm and need some examples to study and analyze.

:-)
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Sarriss wrote:
Does anyone know how the reduced mana reservation works? If it's 10% and the skill reserves 60 is it 60/10 = 6 so 60 - 6 = 54 mana? If that's the case with %'s is it 25% - 10% = 15% reserved, or like the original 25%/10% = 2.5% 25 - 2.5 = 22.5% reserved? I have to assume it's that way right?


Your second guess is correct.
Edit: Oh wait you are talking about reservation. That one i don't know, thought you were talking about reduced mana gem in general. SRy.
Last edited by jaervson#2421 on Feb 7, 2013, 11:22:11 AM
Hi everyone, so I've been following this build fairly closely, and I've just hit act III at level 31. I'm using a two handed mace right now simply because it blows away anything else that I've come across, but I'm starting to hit a wall where I am just not doing enough damage to mob groups, and I just don't seem tanky enough as far as the rare/unique mobs I come across are concerned. Could I be doing something wrong, or am I just at a point where growing pains are expected?

Link to current skill build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbFE0aOCNNJIsyiT0PQDZEckbXTdhX4l3Gd-V8u31TgW-ExIuMjHaQVZ48ogCnhLT5tobd8-Fz7DjtIPAf
this MACE
it`s good for Farm items ? i do whit she 2.4k dmg per 0,55 sec :D

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