[1.1.x] Party-Friendly, Multi-Purpose, Bow Crit (Physical CoC/Puncture/Lightning Arrow) Guide
Yeah, good point. My original intention with this build thread was to give new/broke players something affordable to map with, but you're right. If you have a Windripper, you can probably afford a Thief's. That's 6 points back if you can skip Soul Siphon and Mana Geyser.
I'm still trying to roll Elemental Leech on a good pair of rings and/or Quiver though. Dare I Vaal orb my Lioneye's? This stupid thing is worth more than all my characters' stashes combined. Last edited by feyith#0081 on Mar 29, 2014, 5:02:35 PM
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It's a great build for starters etc. and thanks for doing that but I mean the people who complain about mana with windripper or able to afford higher gear should just think outside the box and pick up Thief's that's what I'll be doing when I can afford it. Thanks for the guide.
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" I don't think you can roll Element Leech modifiers on ring using Vaal Orbs. (Reference: http://pathofexile.gamepedia.com/Corrupted) According to the wiki you can roll them on bows, quivers, and amulets. On the topic of Thief's Torment, it seems like a really nice ring. I just wonder how they stack up against my current rings.
Spoiler
I'm mainly worried about the HUGE decrease in resists if I choose to use Thief's. I was always under the impression that having max resists was super duper important for some reason... |
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Oh, I got Elemental Leech confused with +2 Mana on Hit, which can spawn on rings and would be more useful for you anyway. :)
I guess the question to ask yourself about Thief's is whether you can make up those stats with 3-6 passive skill points or if you prefer the flexibility to wear whatever rings you want. I tend to prefer the flexibility. Regarding resists: If you party, you can run all of the single Purities and get to maxed from 0 with someone else running Elements. If you solo, the higher the better. Some maps have mods like "decreased max resists" and others curse you with Elemental Weakness, so if you walk in with low resists, it can drop you to negative and a Storm Herald will 1-shot you. Don't underestimate Chaos, either. I think that's why I survive a lot of bosses that other people wipe out on. *** UPDATE *** Biomuesli kindly let me borrow his Windripper. (Mad props for trusting some random crazy internet cat lady with his 100 ex items!) Holy crap! It's an amazingly balanced bow. I tested some 68-70 maps (traded my higher ones away for an Atziri's Promise) with: ...and a Tabula Rasa 85% critical strike chance *without* Power Charges Barrage + GMP + CoC + Freezing Pulse + Ice Spear Split Arrow + Chain + CoC + Arc + EK Edited to clarify: The passive tree is not optimal because it's my current physical damage build and I don't have the currency to move skill points around. Tested both solo and with a friend running all damage auras. Mana ball didn't budge with only Mind Drinker, so I think physical damage is key if you're having mana issues. The nice thing about Windripper/physical damage combo is you do half and half damage. You trade base damage for the insane attack speed and proccing pretty much every hit. Puncture wasn't as strong, but Chain EK spam against Physical Reflect and Freezing Pulse/Ice Spear spam against Elemental Reflect wasn't an issue with only the 2% Life Leech from my quiver. (I flasked once against an Elemental Reflect with all three elemental damage auras on.) Will play around with my "Hybrid" tree a little bit more, but I think you could safely drop Mana Geyser and Soul Siphon for more utility/defense nodes. As a side question: Any of y'all with Windrippers have advice for getting orbs? Last edited by feyith#0081 on Apr 2, 2014, 10:13:21 AM
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I'm confused. You say you want orbs but you don't specify what kind of orbs you're looking for. There's something like 17 different kinds of orbs in the game. Or are you referring to obtaining currency in general? If you're trying to get more currency items I believe "Increased Quantity of Items Dropped" is the way to go.
Also, the damage aura you seem to be running Hatred as your damage aura whilst using Windripper. Wouldn't a the flat damage increase from Wrath be more than a 35% of physical damage added as cold damage? Let me try to back up my statement with some maths. Windripper's base physical damage is 17 to 68 damage. You've got a Meginord's Girdle which adds 10 to 20 physical damage. With addition, that takes us to 27 to 88 damage. I didn't notice any other physical damage modifiers on your gear. The passive tree you linked in the previous post has 90% increased physical damage. So I take 27 and 88 and multiply each by 1.9 (or 190%) which takes us to 51.3 to 167.2 physical damage. Level 19 Hatred says it adds 35% of physical damage as cold damage so 51.3 and 167.2 each multiplied by 0.35 (or 35%) gets us to 18 to 59 added cold damage (after rounding up). Meanwhile, level 19 Wrath adds 16 to 261 damage (which I think is a lot more). I'm not sure how or when the "Increased Element Damage with Weapons" modifiers on your gear will kick in, but that's even more damage. AND If you decide to take Arcing Blows (which is not too far away on the passive for an 30% increase in lightning damage) and/or the increased elemental damage nodes near the Shadow starting area... much more damages. |
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I should have clarified. I tested with a friend running all Elemental auras (Hatred, Wrath, Anger) and also Haste. (Used my own Clarity.) The gear and passive tree I linked was for info only, as I don't have the currency to move skill points around. The main thing I was testing is whether or not going full physical spec was viable for damage and sustaining mana without any other regen.
If I did ever get a Windripper of my own and enough Regret orbs to respec, this is what I would do: It's my "Hybrid" tree from page 1 except dropping Mana Geyser and Soul Siphon for more life and ES. (I need Primal Spirit for the stat points.) " Thanks for the comments. I think Wrath vs. Hatred is a great discussion topic and something to think about. I edited the post(s) to clarify; I used both Hatred and Wrath (plus Anger and Haste), but for the record... Current skill tree adds: 162% increased Physical Damage with Bows +4% increased Physical Damage +63% increased Projectile Damage 285% increased Critical Strike Chance +210% increased Critical Strike Chance with Bows 45% increased Critical Strike Multiplier +30% increased Critical Strike Multiplier with Bows +Critical Strike Chance and Multiplier from Gear +18% Physical Damage from Cruel Oak reward plus 2/3 of my jewelry has Added Physical Damage Hatred also affects Ethereal Knives, which is base 435–652 damage per knife at level 20 +4% from tree +18% from Cruel Oak reward. (The other auras don't affect EK.) Of course, you should try them both and decide which works better for you. The real question though is whether you prefer the 50% increased item Rarity and added damage from Shock or 25% increased item Quantity and added survivability from Freeze. :) Last edited by feyith#0081 on Apr 1, 2014, 11:50:07 PM
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Could you explain why you prefer poison arrow for leveling? It doesn't seem to benefit very much from Storm Cloud... did you mean rain of arrows?
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To be honest, I can't remember why I leveled that way other than not having access to Elemental Hit at the time.
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So I'm looking at this passive tree:
" I noticed you went and picked up the Unnatural Calm node above Bloodthirst and Influence. I'm guessing you did this because you use Infernal Mantle which gives a pretty hefty amount of ES? I'm using a Voll's (which give diddly ES) so I probably won't grab Unnatural Calm. As a side note, if you ditch the cluster of life nodes to the right of Unnatural Calm for the life nodes to the left you can get Written in Blood which gives a nice boost to strength in addition to life. |
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Ooh, good catch! Thanks!
Yeah, if you don't benefit from ES, you could go around the other way through Physique and get an extra +30 Strength and 8% Life. :) Last edited by feyith#0081 on Apr 2, 2014, 10:03:18 AM
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