What's coming in 1.0.6?
I'm sure I'm not the first to make this guess, but I think the new minion will be Animated Ranged Weapons. There are only two summonable temporary minions right now, one being Animated Weapon, and it can only be made with melee weapons, so another logical temporary minion would be ranged weapons. Another guess would be skeletal mages or perhaps skeletal archers.
I'm sure whatever the new minion turns out to be, it'll be fun. As a summoner enthusiast, I am very excited (and nervous) to know the full extent of the changes to come. Keep up the good work, GGG! Last edited by Ivorath#3169 on Jan 11, 2014, 6:09:51 AM
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act 4 will coming with 1.1.0 update ?
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How about fixing desync? No, just bring skill after skill after skill...:-(
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I can't wait for this! But please Chris, you have to fix the desync and all the lag problems. Those are the biggest issue with the game right now and have been that since open beta.
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Issues I would like to be addressed in this patch or in the next big patch as a summoner.
- Descritpions of Minions in general on the icons. They do not provide information as to what damage minions do intrinsically what damage minions do as their gem progresses. how utility gems affect minions' damage, especially physical damage the way physical skills are shown ( e.g rate of attack, attack statistics such as base damage, enhanced damage etc. etc.) what their resistances are - Descriptions of spectres raised spectres have instrinsic melee/ranged/spell values of their own not shown after summoning we do not know how utility gems affect them in real terms of values (attack rate/damage e.t.c. their base life is not shown, their life when their gems are levelled or when +minion life and damage are used In my opinion these values are not shown because they are not correctly implemented. Devs need to loook into that. My minions are my basic skill. They should work that way. They are my basic spells. I do not really think that I have to play as a caster till about level 20 before I start using my minions and being able to keep them alive. They die so ridiculously fast in early levels at normal that they are not even worth casting. - Are minions in general affected the same way players are, in terms of resistances, in normal, cruel and merciless? - Summon gems that reach quality 20 give zombies speed. I have also read in some forums that they also give quite a bit of resistances to your zombies. Nothing has been said about spectres or skellies. Why can't GGG verify it or discard it? What is so shady about it? - Does necromantic aegis really make up for the loss of the shield bonuses a summoner gets when he invests so many points into his/her passive skill tree to augment his shield defences? - Do your summons really ever reach the survivability and overall damage others builds achieve? - Burned miscreations, one of my favourite spectres. They need about 20 seconds after summoning to cast their aura. They sometimes take several minutes before they cast that aura even while on aggro. The most annoying thing is that they lose it when you change instance. (they keep it now when fighting bosses like piety or brutus whose instance is part of the previosu room.) No other spectre behaves this way. If anyone even says that they are imbalanced then look at their survivability in various situations, especially on bosses, compared to other builds who can hammer or swirls away on them without even losing any life at all. I still need to say that this game rocks. Very solid and so very elaborately designed. |
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Summon Exploder incoming? I do miss Elemental from D1 :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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im really looking forward to the next patch and reallyyy curious as to whats in store for 1.1.0. i mighttt have to try another summoner.
though...my one gripe...is with poe still not being 100% compatible with creative x-fi soundcards. im using the -swa (software sound) launch option and still crash at least once per hour of play, which might not sound too terrible, but ive lost a few nemesis characters to standard because of it. i know a couple people on steam who quit playing due to the same problem... (also the 20 second or so grace period when switching locations just isnt enough...at times im left with 0-5 seconds to spare, and if i happen to crash...x_x which is how i lost one toon. i couldnt be the only one with this issue. why cant the grace period be upped to a minute or so? i mean..if our character isnt moving then whats the deal? i dont see how it could be exploitable...) anyway, this is a great game despite these small issues, but hopefully this is still on the radar because it could be so much more enjoyable without some of us cringing every time we switch locations/instances, etc. is this being worked on? Last edited by awave#0377 on Jan 11, 2014, 3:00:28 PM
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While desync is noticeable, desync hasn't been much of a problem for me. However, my one and only friend who played Path of Exile just quit the game altogether as a result, so I'd like to at least see network performance on the roadmap.
Here are some resources for your network engineer: Last edited by fireundubh#6821 on Jan 11, 2014, 6:13:57 PM
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I wouldn't mind the snapshoting nerf but i really hope they're not going to break the whole tree to focus on specialisation or something as summoner represents a LOT of nodes and it's likely to break builds if too much changes (if it's only additions it's fine, but that's not what it sounds like, so please make sure we can use the same amount of points to get the same amount of power while being in the same areas ish thanks!)
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I don't know how I feel about the large gap between 1.06 and 1.1
Is this to be expected now that the game is released? We all love getting new uniques every few short weeks away, it has kept the game fresh for the passed few years. IGN: Narbays
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