Zorro's DANMAKU-Discharge - Absolutely INSANE DPS (Updated 4/22/14)

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malchick wrote:
thank you for your passive nodes ideas, but i can say that you got some wrong nodes on VP and CI version.
There are some life regeneration nodes in VP version and maximum life nodes in CI version, which are non-needed.
and If we were trying to get CI nodes, then Witch is better than ranger at first because of a huge differences of int quantities between them.


THANK YOU! I didn't even realize, I'm getting on that right now.

I took some life regen off and forgot golem's blood on VP and in CI I totally forgot about evasion/life at the beginning. Good call and thank you again. I just fixed them. Let me know if there should be more ES or if that is a suitable amount.
Last edited by FstnFurius07#7472 on Jan 21, 2014, 11:21:39 PM
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FstnFurius07 wrote:
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malchick wrote:
thank you for your passive nodes ideas, but i can say that you got some wrong nodes on VP and CI version.
There are some life regeneration nodes in VP version and maximum life nodes in CI version, which are non-needed.
and If we were trying to get CI nodes, then Witch is better than ranger at first because of a huge differences of int quantities between them.


THANK YOU! I didn't even realize, I'm getting on that right now.

I took some life regen off and forgot golem's blood on VP and in CI I totally forgot about evasion/life at the beginning. Good call and thank you again. I just fixed them. Let me know if there should be more ES or if that is a suitable amount.


In my opinion, It seems better to get more int than dex because of amount of ES. DANMAKU build has insane DPS and almost got 1-2 shot to kill enemies (except boss), so it is better to get more ES than some evasion from dex or armor from Str. I have maturized 3 CI character, and finally got answer that the best way to not to die frequently is get much ES as possible, not armor or evasion. You may get over 6-7000+ ES with not too much expensive rare items and discipline aura. And you can even got some spell dmg firstly in start from witch, which helps damage of both EK and Discharge a lot.

It's just my opinion, not absolute answer, just need exact experiment.
ign ; _koreanshadow
I've been messing with Vaal Pact, it automatically brings me to full health when i discharge but if I don't, my health seems to drain to nothing and I have no flasks to counteract it. To me it seems like a perfect way to deal with reflect but it makes survivability harder for me at least for now, I may save it for a late game passive but I've died more with Vaal Pact than I have in the last 2 weeks without it. I also had to replace EK with mana leech because a lvl 11 Clarity wasn't good enough, which that detrimentally hurt my DPS. Am I doing something wrong?
This guide is terrible.
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BACKREAP wrote:
This guide is terrible.


Thank you for your opinion, but what is so wrong with it? What can I change on it to better suit your liking? You obviously took your time to read over it enough to come to that conclusion and took the time to post and let me know how you feel about it. So what problems do you see and do you have any suggestions on what to change?
Swapped out Dervish Node(16% Phys. Weapon Dmg./10% Block) for Blinding Speed (12% increased Attack Speed) and 8% Evasion and Life

The 16% Phys. Dmg. only added to the daggers damage which increases cyclone's already low DPS
So you're only really losing 10% block for 12% attack speed (The more you hit, the more you crit) and another 2% block for 8% evas./life.
I apologize, my LVL 31-60 Build tree got deleted somewhere in editing. I re made it and updated it to what I had swapped on the higher trees.
UPDATED: My CURRENT GEMS Section and IDEAL links within that.
ADDED EXTRA Power Charge to Passive Tree 61 and above.
ADDED info on Lochtinal Caress and Alpha's Howl to GEAR, GEMS, and Mechanics Sections.
FIXED a few issues with Passive Trees having different nodes.

I have a huge update coming for anyone interested, I've been testing out a new concept running 4 to 5 auras. I have found a few different mixes to work well. I'm still testing it's efficiency but it seems to work well with parties. The 4 auras ARE end game viable and I'm trying to find a way to make all 5 run well on maps with higher survivability.
ADDED a 4-5 AURA VERSION and explanation in the Passive Tree Section.

Please, feel free to check it out if you are interested in a higher survivability version of this build.
Last edited by FstnFurius07#7472 on Feb 1, 2014, 6:49:35 PM

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