1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
Ground slam with some skill nodes above marauder circle increases aeo range,also has ministuns if u have 1.50 aps 2hand mace like i do. u cant ground slam with axes thats why a lot of ppl using maces.
survival more important then +200 dps on ur character. slamming from range is good Squirrel is love, Squirrel is life.
|
|
excellent build so for lvl16 in about 3 hours, yet to die and solo'd brutus and merveil only on normal though but still excellent build....
|
|
" GTZ on best armor in game stack dat health % :] |
|
I'm using this build and so far it's succesful - lvl 61, actually on bandit's quest in A2 merciless. It's not like immortal build, but i don't die too much.
Also i use sweep instead of ground slam, but i think it's more like personal prefference. Endurance charges are just OP... i started using enduring cry around lvl 55 and now i wonder why i didnt started it earlier :) IGN: Zbyszka (warbands) or Bear_Hug (standard)
|
|
" yep. i likedthis build. but i think im going for Rhox' HC build that uses grace/wrath/anger auras,bloodmagic and iron reflexes. since determination saves %life /w/ bloodmagic sure/ here is my gears I think im going to change my carnage for astraments and with blood magic changing manaleech with added fire damage, changing weapon ele dmg on heavy strike with physical dmg. Anger/Wrath/Grace/Reduce Mana on helm or gloves if i can find good one 4Linked and Lifeleech gloves. Also thinking ezomyte helmet for %20 physical damage. i can handle maps with 60 resists and 7,5k hp instead 75 resists and -%20 physical just thinking. regrets arent dropping much to me lol should think twice before i regret Squirrel is love, Squirrel is life.
|
|
Is there anything to make enduring charges last longer? I'm not having any problems at level 42, just wish i didn't have to baby sit enduring charges so much lol
|
|
there are skill nodes near +1 endurance nodes, %18 duration u can take them
Squirrel is love, Squirrel is life.
|
|
" I am, there are 2, right? I have one, and it bumps it from 10-12, so with 2 it's near 15 seconds? |
|
Small tiny tiny changes to the Recommended build:
You use 3 points to take 15% resistance, fire/cold/lightning. Talking about the ones near the Diamond skin at beginning. What if you instead used 3 of those points on the diamond skin down at the duelist? You would lose 3 x 15% resistance, and you'd gain 15% resistance x 3. AND you'd get 20 dex. So you get same total of resistance (just different type), but you gain 20 free dex. Second alteration: Same logic, remove 2 of the 15% resistance nodes, total of 30% resistance. And put them on the Body and Soul up at the templar. That grants 10% x 3 resistance, so same total resistance. BUT, you gain a free 28% armor! |
|
" if this is right then this is stellar info indeed! |
|