1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
decided not to go for unvawering stance
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" yeah i dont like it either, unless you go for iron reflexes. but since in v2.01 of this guide he took out the option for iron reflexes, i dont see the risk/benefit for unvawering stance. |
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Cab someone explain to me why no iron reflexes? We barely have enough dodge anyways so isn't that a nice investment?
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" " Dunno if i just found a good weapon but my HS DPS is 2500 at lvl 47 and i am going for hp nodes first. |
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" i didnt see an explanation of why he took it out. if i was going to use unwwavering stance, i would use either iron reflexes/grace or iron reflexes/iron grip combo. |
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" Use it. Edit: Im currently lvl 24 and it works great for me. I usually get 1-2 charges when 3+ cursed enemies are killed. Last edited by Rakio#5532 on Jan 31, 2013, 11:25:22 AM
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For endurance charges, you need EITHER enduring cry OR warlords mark?
you cant use both and stack? you start off with having 3 endurance charges max. skill trees node add 3 more. i'm assuming equipment allows additional endurance charges since lvl 1 enduring cry get you 7 charges? Last edited by Pi314#5955 on Jan 31, 2013, 12:12:30 PM
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" It gets you 7 charges per hundred opponents around you, which is quite different from just giving you 7 charges. Also, for those thinking unwavering stance isn't worth it, how much evasion do you have since never being stunned isn't worth losing it? |
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100 critters?
jesus thats a BIG zoo swarming you. now for a dumb question: how do you store endurance charges and how do u release them? in a flask??? |
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" Endurance Cry description is a bit misleading. You got at least 1 Endurance Charge by using Enduring Cry near enemies and additional for more then a certain amount of enemies (depending on gem level). Lets assume you have a lvl 4 Endurance Cry (10 charges per 100 enemies): - use near 1-9 enemies you'll get 1 charge - use near 10-19 enemies you'll get 2 charges - ... Another point is, Endurance Cry has a cooldown (just a few secs). So after this short cooldown you can use it again and get additional charges AND refreshing charge duration! Gameplay in late game: Cry near first enemies -> cry again few seconds later -> and again -> and again -> ... Increased charge duration helps a lot to get to next enemy before charges are expired. So you can run/kill/smash with your max charges up and tank a ton of damage! And you don't want to release them! You just want to keep them! ;) @Ninja: Feel free to use this explanation in your build. (*attentionwhoring*maybe by mention my name */attentionwhoring*) ;P Last edited by Gix_Phyrex#3857 on Jan 31, 2013, 1:58:59 PM
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