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Halinn wrote:
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emjay2d wrote:
The spreadsheet trying to explain when its better for Life on Hit or Life Leech makes little to no sense to me.
Can we make this alittle simpler? Are we trying to say Life Leech is good when ur aoeing shit, and Life on Hit for single target? I really dont understand what the spreadsheat is supposed to convey.
Average physical damage * Life Leech gem percent. If that number is higher than life on hit gem for you, switch to life leech. That's really all there is to it.
Thank you, good sir! But what do you mean by Average Physical Damage? The DPS under default attack? The Physical damage of our weapon? Sorry for being so stupid, and thanks for helping! :D
Last edited by emjay2d#7873 on Jan 30, 2013, 7:17:36 PM
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Posted byemjay2d#7873on Jan 30, 2013, 7:15:26 PM
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emjay2d wrote:
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Halinn wrote:
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emjay2d wrote:
The spreadsheet trying to explain when its better for Life on Hit or Life Leech makes little to no sense to me.
Can we make this alittle simpler? Are we trying to say Life Leech is good when ur aoeing shit, and Life on Hit for single target? I really dont understand what the spreadsheat is supposed to convey.
Average physical damage * Life Leech gem percent. If that number is higher than life on hit gem for you, switch to life leech. That's really all there is to it.
Thank you, good sir! But what do you mean by Average Physical Damage? The DPS under default attack? The Physical damage of our weapon? Sorry for being so stupid, and thanks for helping! :D
http://imgur.com/ID8gevm
This is my heavy strike. That last line, "Main hand does 430-898 physical damage", is the important one. Average of that is 664. Suppose I had 3% life leech, I'd get 20 life per hit. Since my life on hit is 24, it's better to stay with LoH for me.
And for anyone curious about numbers, that's a level 43 character with just under 1700 hit points. Armor around 500. Ground slam is about half the dps of heavy strike.
Last edited by Halinn#3257 on Jan 30, 2013, 7:39:47 PM
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Posted byHalinn#3257on Jan 30, 2013, 7:39:30 PM
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Act 3 merciless has been REALLY tough for me with this build. I feel like all of my gear is really bad too and it feels impossible to find an upgrade. First two difficulties went smoothly and I had tons of fun playing... but uhh :D Just fustrating to die over and over again.
You can check my gear from this topic if you have some ideas how to upgrade them?
http://www.pathofexile.com/forum/view-thread/86860
IGN: DevoC
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Posted byDvc#2345on Jan 30, 2013, 8:14:58 PM
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Halinn wrote:
http://imgur.com/ID8gevm
This is my heavy strike. That last line, "Main hand does 430-898 physical damage", is the important one. Average of that is 664. Suppose I had 3% life leech, I'd get 20 life per hit. Since my life on hit is 24, it's better to stay with LoH for me.
From wiki: "Unlike the life leech mod that is found on gear, the life leech this gem provided works with any damage type, not just physical."
So to my understanding all the damage types count, not just the physical.. so instead if 20 life, you would get 27 life per hit with with your weapon.
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Posted byPesusieni#2207on Jan 30, 2013, 9:05:12 PM
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Mustis wrote:
I am lvl62 in act2 my dps with heavy strike is 2450. SHhit dies so slow now :( Survival is ok, but dat dmg :( Anyone around this lvl whats your HS dps ?
Huh? I'm in Act 2 at lvl 55 with 1800 DPS and kill things pretty fast.
Are you new to the game? You can't expect to just fly through merciless like it's nothing. You got to get decent end game gear before that will happen.
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Dvc wrote:
Act 3 merciless has been REALLY tough for me with this build. I feel like all of my gear is really bad too and it feels impossible to find an upgrade. First two difficulties went smoothly and I had tons of fun playing... but uhh :D Just fustrating to die over and over again.
You can check my gear from this topic if you have some ideas how to upgrade them?
http://www.pathofexile.com/forum/view-thread/86860
Act 3 merciless is a pain on any build, and probably always will be until you are really geared. I expect them to nerf it a bit to be honest.
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Pesusieni wrote:
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Halinn wrote:
http://imgur.com/ID8gevm
This is my heavy strike. That last line, "Main hand does 430-898 physical damage", is the important one. Average of that is 664. Suppose I had 3% life leech, I'd get 20 life per hit. Since my life on hit is 24, it's better to stay with LoH for me.
From wiki: "Unlike the life leech mod that is found on gear, the life leech this gem provided works with any damage type, not just physical."
So to my understanding all the damage types count, not just the physical.. so instead if 20 life, you would get 27 life per hit with with your weapon.
I'm pretty sure you take the overall DPS of the skill, not just the physical damage.
Last edited by Tyrindor#5955 on Jan 30, 2013, 9:38:16 PM
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Posted byTyrindor#5955on Jan 30, 2013, 9:34:29 PM
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Pesusieni wrote:
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Halinn wrote:
http://imgur.com/ID8gevm
This is my heavy strike. That last line, "Main hand does 430-898 physical damage", is the important one. Average of that is 664. Suppose I had 3% life leech, I'd get 20 life per hit. Since my life on hit is 24, it's better to stay with LoH for me.
From wiki: "Unlike the life leech mod that is found on gear, the life leech this gem provided works with any damage type, not just physical."
So to my understanding all the damage types count, not just the physical.. so instead if 20 life, you would get 27 life per hit with with your weapon.
Huh. Didn't know that. I'm nearing the point I should be levelling life leech gems, then.
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Posted byHalinn#3257on Jan 30, 2013, 10:01:30 PM
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Can you make progressive skill trees? That way we know when and which skills to take. Thanks!
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Posted byJudas777#7629on Jan 31, 2013, 1:22:06 AM
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This may not be the best place for this but im going to ask anyways.
Why does everyone suggest taking 40hp from the bandit quest for the first reward? As far as I can tell the math shows that an 8% node picked up by an extra skill point will quickly overtake the 40hp.
Lets assume a full build like the one on the first page that gives 151% increased maximum life. 40hp ends up at ~60hp. At 1350hp an 8% node is giving 108. My level 38 mara has more than 1350hp already.
Not sure why you wouldnt take the skill point?
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Posted byKillzu#7663on Jan 31, 2013, 1:24:50 AM
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Killzu wrote:
This may not be the best place for this but im going to ask anyways.
Why does everyone suggest taking 40hp from the bandit quest for the first reward? As far as I can tell the math shows that an 8% node picked up by an extra skill point will quickly overtake the 40hp.
Lets assume a full build like the one on the first page that gives 151% increased maximum life. 40hp ends up at ~60hp. At 1350hp an 8% node is giving 108. My level 38 mara has more than 1350hp already.
Not sure why you wouldnt take the skill point?
151% increased HP with 40 HP is ~102HP unless my math is failing me. There is no node that valuable that isn't already taken in the build. An additional point is not going to allow you to go clear across the skill tree and pick up another 8% health node. You would need roughly 1300HP base HP for the 8% to be better. I think you are trying to take your total health (after passives) and then factoring in the 8%?
I'm not a pro, nor very good at math, but people like Kripparian and other hardcore players have theorycrafted this stuff to no ends. If they say 40HP is best in the long run, it is. These guys go to extreme lengths to min/max their characters.
Last edited by Tyrindor#5955 on Jan 31, 2013, 2:00:02 AM
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Posted byTyrindor#5955on Jan 31, 2013, 1:54:48 AM
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Tyrindor wrote:
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Killzu wrote:
This may not be the best place for this but im going to ask anyways.
Why does everyone suggest taking 40hp from the bandit quest for the first reward? As far as I can tell the math shows that an 8% node picked up by an extra skill point will quickly overtake the 40hp.
Lets assume a full build like the one on the first page that gives 151% increased maximum life. 40hp ends up at ~60hp. At 1350hp an 8% node is giving 108. My level 38 mara has more than 1350hp already.
Not sure why you wouldnt take the skill point?
151% increased HP with 40 HP is ~102HP unless my math is failing me. There is no node that valuable that isn't already taken in the build. An additional point is not going to allow you to go clear across the skill tree and pick up another 8% health node.
You would need roughly 1300HP base HP for the 8% to be better. I think you are trying to take your total health (after passives) and then factoring in the 8%.
I'm not a pro, nor very good at math, but people like Kripparian and other hardcore players have theorycrafted this stuff to no ends. If they say 40HP is best in the long run, it is. Most builds will benefit more from HP than the skill point (definitely this build).
Indeed its been theorycrafted and thats why I was asking the question. It was answered in another post. It has nothing to do with going clear across a skill tree or not. It just has to do with the fact that the 40hp is added on your base hp rather than your maximum hp, and that the percentages are additive.
Thanks for your help none the less though!
P.S. Just because a pro says something doesn't make it fact. Just sayin.
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Posted byKillzu#7663on Jan 31, 2013, 2:01:42 AM
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