Hi, thanks for a nice guide :)
I want to ask
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Cast when Damage Taken HAS TO be kept on level 1! Enduring Cry HAS TO BE maximally level 5 and Immortal Call - level 3.
Why is this?
IGN: Judgement, Lifepot, Manapot
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Posted byR3iDAR#0183on Aug 24, 2014, 12:13:26 PM
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"
R3iDAR wrote:
Hi, thanks for a nice guide :)
I want to ask
"
Cast when Damage Taken HAS TO be kept on level 1! Enduring Cry HAS TO BE maximally level 5 and Immortal Call - level 3.
Why is this?
Your Enduring Cry + Immortal Call proc faster when Cwdt is on level 1, because you need less damage taken to activate those skills when Cwdt is on a low level. Because the level is so low of Cwdt it cannot trigger gems which have a higher level requirement than level 31. Enduring cry on level 5 and immortal call on level 3 are not about level 31.
Sry my english sux ;_;
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Posted byDenzo626262#2968on Aug 24, 2014, 6:37:00 PM
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Hey, I'm pretty new and hope to use this as my first build in Beyond.
Is it really not worth picking up the Lust for Carnage cluster in 1.2?
For 5 points you get;
3% physical attack damage leeched as life
30 life gained on kill
4 life gained for each enemy hit by your attacks (also, does that mean if I groundslam a group of say 10 I get 10x4 life?)
It just seems like a super fun cluster to me, especially with bloodmagic and stuff.
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Posted byminibuu#0068on Aug 24, 2014, 6:47:01 PM
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"
minibuu wrote:
Hey, I'm pretty new and hope to use this as my first build in Beyond.
Is it really not worth picking up the Lust for Carnage cluster in 1.2?
For 5 points you get;
3% physical attack damage leeched as life
30 life gained on kill
4 life gained for each enemy hit by your attacks (also, does that mean if I groundslam a group of say 10 I get 10x4 life?)
It just seems like a super fun cluster to me, especially with bloodmagic and stuff.
Yes you get 10x4. Cluster might be handy leveling, terrible investement later on though.
GogogoScary - 95 HC 40k GS
Scary - 98 Invasion 2H Cyclone
GMT +1
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Posted byscarything#0059on Aug 25, 2014, 7:50:20 AM
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Any of you guys have lvled this on Beyond? If so, can you tell me how its doing? if its viable or not, specially against the '' beyond mobs '' that spawn when you kill many of trash mobs together.. i´ve been having some problems against those..
And about BM, do you guys pick it early on or you wait until like cruel or something cuz of the ''huge life pool'' that you need to keep up with it?
Thanks a lot for even reading this (=
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Posted byRicardobdi#7444on Aug 25, 2014, 12:41:05 PM
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Ricardobdi wrote:
Any of you guys have lvled this on Beyond? If so, can you tell me how its doing? if its viable or not, specially against the '' beyond mobs '' that spawn when you kill many of trash mobs together.. i´ve been having some problems against those..
And about BM, do you guys pick it early on or you wait until like cruel or something cuz of the ''huge life pool'' that you need to keep up with it?
Thanks a lot for even reading this (=
This build has a huge life pool by design. If you've taken the health and regen nodes along the way to blood magic, you should be able to endlessly spam your abilities without even seeing your health bar drop. I got it in Act 2 normal, and was already so tanky that the only mobs that could make my life bar flicker were rare mobs and bosses, even spamming my abilities. I had never used blood magic before, and was so impressed with it that I already have several new builds I want to try with it once I'm done with this one!
Keep in mind: the node just beyond blood magic, with the reduced amount of reservation for auras, can be extremely handy. I grabbed that and linked Vitality to to a reduced mana gem, and now for only about 10% of health pool, I gain a free 1% - 1.6% life regen per second, which makes quite a difference! Once I level a bit more, and get some better gear, I also hope to run the Purity of Elements aura, to cap out my resistances without having to pick gear specifically based on its resistance values (I sacrificed the passive resistance nodes in favor of more life regen and life leech). If my resistances end up being well met by gear, then I can use the new Herald of Ash skill gem to gain more DPS.
Last edited by Zazulio#3494 on Aug 25, 2014, 2:54:21 PM
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Posted byZazulio#3494on Aug 25, 2014, 2:46:27 PM
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"
Zazulio wrote:
"
Ricardobdi wrote:
Any of you guys have lvled this on Beyond? If so, can you tell me how its doing? if its viable or not, specially against the '' beyond mobs '' that spawn when you kill many of trash mobs together.. i´ve been having some problems against those..
And about BM, do you guys pick it early on or you wait until like cruel or something cuz of the ''huge life pool'' that you need to keep up with it?
Thanks a lot for even reading this (=
This build has a huge life pool by design. If you've taken the health and regen nodes along the way to blood magic, you should be able to endlessly spam your abilities without even seeing your health bar drop. I got it in Act 2 normal, and was already so tanky that the only mobs that could make my life bar flicker were rare mobs and bosses, even spamming my abilities. I had never used blood magic before, and was so impressed with it that I already have several new builds I want to try with it once I'm done with this one!
Keep in mind: the node just beyond blood magic, with the reduced amount of reservation for auras, can be extremely handy. I grabbed that and linked Vitality to to a reduced mana gem, and now for only about 10% of health pool, I gain a free 1% - 1.6% life regen per second, which makes quite a difference! Once I level a bit more, and get some better gear, I also hope to run the Purity of Elements aura, to cap out my resistances without having to pick gear specifically based on its resistance values (I sacrificed the passive resistance nodes in favor of more life regen and life leech). If my resistances end up being well met by gear, then I can use the new Herald of Ash skill gem to gain more DPS.
Thanks very much for the answer man.. i think im doing it then.. unfortunately i don´t have reduced mana.. and just another question, this spamming you say, is with Life on Hit gem right?
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Posted byRicardobdi#7444on Aug 25, 2014, 3:05:48 PM
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"
Ricardobdi wrote:
"
Zazulio wrote:
"
Ricardobdi wrote:
Any of you guys have lvled this on Beyond? If so, can you tell me how its doing? if its viable or not, specially against the '' beyond mobs '' that spawn when you kill many of trash mobs together.. i´ve been having some problems against those..
And about BM, do you guys pick it early on or you wait until like cruel or something cuz of the ''huge life pool'' that you need to keep up with it?
Thanks a lot for even reading this (=
This build has a huge life pool by design. If you've taken the health and regen nodes along the way to blood magic, you should be able to endlessly spam your abilities without even seeing your health bar drop. I got it in Act 2 normal, and was already so tanky that the only mobs that could make my life bar flicker were rare mobs and bosses, even spamming my abilities. I had never used blood magic before, and was so impressed with it that I already have several new builds I want to try with it once I'm done with this one!
Keep in mind: the node just beyond blood magic, with the reduced amount of reservation for auras, can be extremely handy. I grabbed that and linked Vitality to to a reduced mana gem, and now for only about 10% of health pool, I gain a free 1% - 1.6% life regen per second, which makes quite a difference! Once I level a bit more, and get some better gear, I also hope to run the Purity of Elements aura, to cap out my resistances without having to pick gear specifically based on its resistance values (I sacrificed the passive resistance nodes in favor of more life regen and life leech). If my resistances end up being well met by gear, then I can use the new Herald of Ash skill gem to gain more DPS.
Thanks very much for the answer man.. i think im doing it then.. unfortunately i don´t have reduced mana.. and just another question, this spamming you say, is with Life on Hit gem right?
Yes he means that. Without Life Gain on hit or Life Leech things will get pretty hard later on :D
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Posted byDenzo626262#2968on Aug 26, 2014, 9:26:40 AM
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Does anybody have this build around level 70-80?
How much DPS and health do you have assuming you have low end (1-2ex worth) gear?
Can you link you passive tree and gear?
Last edited by T33mon#1012 on Aug 26, 2014, 9:46:21 AM
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Posted byT33mon#1012on Aug 26, 2014, 9:45:42 AM
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This is my lvl 71, skill tree is here in the tread ,I respeced to try it out. Specs are as fallows.
Life:4060
Ground Slam dps:3707,3
Heavy Strike dps:8102,6
I forgot how to link equipment but it's nothing special and definitely not over 1 ex worth. If I remember (someone remind me *wink ,wink, nudge, nudge* :)) I'll edit equipment later.
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Posted byGrudge13#0438on Aug 27, 2014, 4:00:51 AM
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