1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
" I'm useing this build for over 2weeks and currently at lv 58. I can give you some insights if you don't mind. Just for comparing , I have 2k hp, about 1600 armours which reduce phy dam by 26%, res Fire 42%,Ice 50%,Lightning 80% ,chaos 10% and about 780 dps in merciless act 1. First of all , you forget to state your overall hp and armour ,which makes me unable to judge your cause of death. But my best guess is that you miss the Unwavering Stance node. I did notice that even in cruel act2 I had been constantly stunned by white critters, so I take the node early on . Without this node, you would last a sec near more than 5 monsters. I suggest you take the node right now. And the next thing I notice is that you have amazingly low res , the elem dmg will be very painful to you, which make you even easier to be stunned ,which mean instant death most of the time in merciless.I suggest at least 50% in F I L res and 30% in chaos. As I stated before, you forget to state your armour rating.But I think it's might be kinda low .Altough Armour got piece by Elite monsters ,it's still very useful against white critters.In my experince, it works fine even in most of boss fights except for a few heavy phy dmg type such as warden in act 1. I suggest you got some extra armour ,you will notice the difference. And I don't think you need that much dps , for I have less than 800 dps and I'm doing just fine. Higher dps is always welcome as long as it won't have to sacrifice hp and res to get. If your gears aren't very good like me, you should lower some dps in exchange for more hp and res.After all, DEAD MAN HAVE NO DPS! Finnally , you have way too much life leech . You have to understand the working mechanism of lift leech. I learned from a GGG guy's post that the life leech works in a sequence regen, not a stacking regen as I first thought, and have a life regen cap of 20% of your hp per sec . To make it clearer, here is an example for you: you have (100/900)hp ,1000dps ,2 hits per sec, and 5% life leech. Since you have 900 maximum hp, your cap of life regen from life leech( *_*! ) is 180 per second, which is 18 in 0.1 second. BTW: your hp regen rate showed in character chart doesn't affect this cap of life leech, they just work seperatly. Round 1,in 0 second ,you hit a monster ,dealing 1000 dmg . So 5% of dmg is leech as life, which is 50 hp. It'll will take (50/18)*0.1=0.28 sec to regen these 50 hp ,which will be instantly if these hp is regen by gain hp on hit.So you will have 150 hp after 0.28 sec and the life regen is stopped. Round 2,in 0 second ,you hit 5 monsters with groundslam, dealing 5000dmg. And you leech 250 hp. It'll will take (250/18)*0.1=1.39 sec to regen these 250 hp and you will have 350 hp after 1.39 sec and the life regen is stopped. If the monster deal more than 280 dmg to you after 1 sec ,you will be dead ,for you only regen 180 after 1sec and you hp will be only 280. Round 3,in 0 second ,you hit 5 monsters with groundslam, dealing 5000dmg.In 0.5 second ,you hit 5 monsters with groundslam again, dealing another 5000dmg.What will happen? These two life regens from life leech will be put in a sequence. The life regen from the second blow will have to wait 1.39 sec before it can begin,only when the first regen is over. So you will have a life regen of 180 hp per sec and last for 2.78 sec.Which means even you hit the second time in 0.5 second, you still have only 280 hp in 1 second. We can learn that no matter how much life leech we got, it'll be useless if life regen from life leech reaches the cap of 20% life per sec. So you need not only high dps and life leech to survive ,you have to balance the speed of life regen and the speed of life lost,otherwise you will be dead before the life can regen. I will continue on this topic later. |
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Great Guide! Trying no to build it up :)
Thx! |
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viable ignore Iron Reflex and take more life?
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" Thank you for your effort.This is a great build and I'm follow the steps now. However, I do have something that I want to discuss with you . First of all , I think armor is more useful than you think. But before we go any further on this topic, we must understand the working mechanism of life leech and 20% leech cap. I learned from a post of a GGG guy that the life leech works in a sequence regen, not a stacking regen as I first thought, I can give some examples on that ,but I have post some details in previous post, so I will hide the examples in case you don't want to read a second time. Examples on life leech regen process
Spoiler
here is some examples for you: Let's say you have (100/900)hp ,1000dps ,2 hits per sec, and 5% life leech. Since you have 900 maximum hp, your cap of life regen from life leech( *_*! ) is 180 per second, which is 18 in 0.1 second. BTW: your hp regen rate showed in character chart doesn't affect this cap of life leech, they just work seperatly. Round 1,in 0 second ,you hit a monster ,dealing 1000 dmg . So 5% of dmg is leech as life, which is 50 hp. It'll will take (50/18)*0.1=0.28 sec to regen these 50 hp ,which will be instantly if these hp is regen by gain hp on hit.So you will have 150 hp after 0.28 sec and the life regen is stopped. Round 2,in 0 second ,you hit 5 monsters with groundslam, dealing 5000dmg. And you leech 250 hp. It'll will take (250/18)*0.1=1.39 sec to regen these 250 hp and you will have 350 hp after 1.39 sec and the life regen is stopped. If the monster deal more than 280 dmg to you after 1 sec ,you will be dead ,for you only regen 180 after 1sec and you hp will be only 280. Round 3,in 0 second ,you hit 5 monsters with groundslam, dealing 5000dmg.In 0.5 second ,you hit 5 monsters with groundslam again, dealing another 5000dmg.What will happen? These two life regens from life leech will be put in a sequence. The life regen from the second blow will have to wait 1.39 sec before it can begin,only when the first regen is over. So you will have a life regen of 180 hp per sec and last for 2.78 sec.Which means even you hit the second time in 0.5 second, you still have only 280 hp in 1 second. We can learn that no matter how much life leech we got, it'll be useless if life regen from life leech reaches the cap of 20% life per sec. So you need not only high dps and life leech to survive ,you have to balance the speed of life regen and the speed of life lost,otherwise you will be dead before the life can regen. To make it simple, I just list some conclusions : 1. Life leech regens hp in a fix rate of 20% total life per second no matter how much life you leech from dealing damage. The amount of damage and life leech % only affect the lasting time of life regen. (To verify this ,you can open the Defence tab of character chart, deal some damage, and the number of hp regen will go up to a fix number equals to your current hp regen plus 20% of your total life. For example ,if you have 1000 life and 80 hp regen , the number should be 80+(1000*20%)=280. See it for yourself! ) 2.Total life regen rate should be (dps)*(life leech%)+ base hp regen, but no more than base hp regen plus 20% of total life 3.Life leech regens hp in a sequence, life leech from different blow will execute in time order, not simultaneously. Hitting mutiple enemies with 1 blow seems to have all the damage summed before caculting the amount of life leech. 4.To survive , we must keep the damage we take per sec lower than our total life regen rate. So, back to our previous topic, armor is much more useful than you think because it reduce the damage taken which give more time to regen hp before death. |
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I still die at act 3 with a level 31.
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it is great that you updated this guide and I thank you a lot for that, but why did u deleted the progres skill trees? :(.I think that helps a lot the new players.also on equipment +life + life regen and + all ress are the mods required?also in the section about skill gems the info seems gone?why did u deleted the decoy totem and warlord s mark?also other gems should be included.maybe at high level even respec blood magic and take more auras and put blood magic gem in main skills?also info about witch gems should be leveld up at and up to what level i think it s also usefull(like temporal chains, enfeeble, vulnerability, blood rage) + a small guide about what flask are required is also needed.there still seems a bit to do for this guide and i will try to help with the gem section even though i don t have much experience with this game
Last edited by Alustor#4020 on Mar 15, 2013, 1:48:35 PM
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What about cyclone is it vaiable in this build ?
nice guide btw :D |
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Hi all, and great thanks men, you're the cheat ! ^^
This is my first hack'n'slash game, i never played d2 or such games, and you gived me exactly what i needed: to really know which values are important by which classes. Just great ! |
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I've followed this build (almost) to the letter. Currently i'm a level 39, have 1K health and 75% res to all elemental. http://www.pathofexile.com/passive-skill-tree/AAAAAgEADjwUIBRxGS4c5yDwJ-06UkE_ROdQR1BQUeZUSVYEVw1YY18_YIhhUmoeajtyqXzZhmCMz57Nn8unMKgYrKq0L7ndxtjSIdlh37_nUu8O8i_2SPe-
Yet, I have to be really really careful even in level 32 area's. I'm currently comfortable in the barracks in act 3, but have to take it slow. Is it normal with this build that i'm playing maps 7 levels below me? ... loot drops are rather bad :P |
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" 1. Don't expect to right-clic afk and destroy everything in path of exile (at least as a melee) even with 7 more lvls 2. Except a few areas (which are therefore use for farming) you will have to be carefull 3. ACT3 hurts, always, really bad 4. you have 5% less drop rate(or something like that) per level over your current zone, so finish act3 and move on to next difficulty (act1 cruel is easier mostly than act3 normal) |
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