[1.0.6] level 96 Arly's Lightning Arrow/Frenzy Aura Scion - 6 gameplay videos

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GrimmReber wrote:
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Nephalim wrote:
The final levels of the build will be large dps increases due to the supremely efficient pressure and assassination nodes but this will take some time time get to.


So what I have now is fine for someone on a budget, I can spec into crit later when I flesh out this build and have more currency / passives?


yes

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Nephalim wrote:
I would actually recommend still taking ele adapt as it will help vs dangerous ele.


I was considering that but I feel so point starved especially with the pressure to get all the other nodes as well as more crit in the late game that I think I will ignore it. Maybe I'll reconsider later, we get respec points for a reason.

Overall, do you agree with my overall direction and do you feel the Templar Ele nodes are worth it or should I work around it, since I noticed you skipped it in your build?

the templar nodes will work just fine and provide a more balanced approach to dps/health compared to just taking crit nodes for more dps.


IGN: Arlianth
Check out my LA build: 1782214
Thanks a lot for all the help, can't comment on the build yet but in other new ST is broken as hell.
@TheGrimmRanger
Hey, first of all thanks for the build!!!
im really starting to like it, especially the blood dance regen for frenzy, i dont even have to gem life leech with all the regen and frenzy charges.

my gear for reference
Spoiler


still in the process of 6L-ing the bow.
as of now frenzy is like 12.7k dps, LA is like 1870dps but, using split atm because LA is draining my hp, i've only got 1780hp- you'll see why

basically same as your build but i went mainly dps first - and i skipped conduit/aoe for auras for now as i am just leveling solo will pick them up later when i start doing groups
build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YFtQX5DPIOSBGWFfAXLxmKGdcajxzcHaon7S2DL28wfDWSNj026TsoPC0-z0GHRnFKyFFHVdZZ81pSYENk52aebj1uqnC7fXV_K3_GgKSDCYhriPGNv5BVkyeXBptdnaOly6iarFmsqrQMtfK3PrvjvebAGsSixPbGrtN-1CPWitkT4YjjauOE52Pyl_ba-WP56PrS-wn8q_4K_ro=


any tips on new gear, i know i definitely need more hp from passives nodes for now,

thanks in advance!!
youll see considerable gains just from leveling up your gems and getting crucial dps passives like pressure points and assassination.

Most of your dps comes from auras and level 16/20 auras will of course not output that much. I would not say this build is really optimal until 88-92 though ideally even higher as each point is so precious.
IGN: Arlianth
Check out my LA build: 1782214
Did you end up going for Berserking?
No, its 4 points for 21 ias and 10 str which is a lot but id rather put it towards crit or life.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
No, its 4 points for 21 ias and 10 str which is a lot but id rather put it towards crit or life.


Gotcha.
Any thoughts on Deadly Draw? Kinda curious where other folks have gone next.
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TheBigNasty wrote:
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Nephalim wrote:
No, its 4 points for 21 ias and 10 str which is a lot but id rather put it towards crit or life.


Gotcha.
Any thoughts on Deadly Draw? Kinda curious where other folks have gone next.


Pretty soon youre going to deduce my tree!

No deadly draw, it is a huge waste of points due to traversal cost and useless physical damage.

By the time you reach 90+ the optimal choices for nodes should be very clear cut. mainly throat seeker, assassination and pressure points in additional to the adjacent life nodes which you will likely need to pick up lots of in order to maintain a high base life pool and regen.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jan 24, 2014, 12:19:17 AM
I get the standards. I just don't want to waste regrets playing the math game.

Not sure what you mean by traverse cost? If you take Ondar's Guile, it's only 1 dex node before you start on the dmg nodes.

Wish there was a reliable spreadsheet/website where you could see the threshold for crit=crit multiplier.

From what I'm looking at, once you finish the obvious dmg nodes- assassination, pressure points, bloodthirst... you would still have several points left to either dump into life or pick another dmg area. The 15% crit nodes north of Necromantic Aegis would be an option, but not a lot of return for each point. Obviously there are several additional life nodes obtainable, but I'm just curious what other people have found to be the best return for points spent on the dmg side.

Take Throatseeker for example. If we have similar trees, that's 6 points out of the way for 70 crit multi. I'd love to be able to see if that was better then 6 points for Deadly Draw, which would net 52 physical (worthless), 30 crit and 50 crit multi.
Last edited by TheBigNasty#7158 on Jan 24, 2014, 12:35:07 AM
traversal cost means how many 'dud' nodes you need to take to get to a certain desireable node, in this case 10 dex and 12 physical bow dmg which are negligible gains for this build. 15 crit chance per node is not worthwhile, neither is the throat seeker ( i meant to see heartseeker in my previous post). if you do the math on deadly draw i think youll come to the same conclusion: you can gain more dps with 6 nodes spent elsewhere.

at level 96 with auras and charges up:

8 projectile>15 crit >3 ias
I think 8 wed would be the same as 8 projectile dmg im not sure how much 20% crit would be but there is only one in the entire tree that is not part of an 'ideal' path.

After getting enough life nodes to reach 6400+ life in additional to ideal crit nodes like what you mentioned, i doubt you will have too many 'free' points left

*I would recommending taking aspect of the eagle as this build is very accuracy starved it also has some nice ms which his always nice.

*I would recommend against 3 ias node as well as 15% crit chance node as these have very low returns on dps.

*It is possible to take the 24% wed node near templar but it has a 1 point traversal cost. so basically 3 nodes to 30 wed or 10 wed per node which is still better than 8 projectile.

*for your final 5 levels I would take the projectile nodes then 20% accuracy, then the big 8% attack speed that hits ranger starting or simply life nodes.

Node optimization is very heavily a math and numbers game based on the existing damage modifier scaling you have on your gear and stats. for example, ias is greatly diminished and 3% will never be worthwhile. Also, since you have so much flat damage, WED and projectile will add a lot of final dps (meaning you should prioritize WED over flat ele on rings). Also, since your base crit is 5%, crit chance nodes lower than 20 will not be worthwhile.

that was a lot of unorganized information but im sure you can gleam some insight from it.
If you want me to look at your final level 99-100 tree dont hesitate to post it.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jan 24, 2014, 1:46:26 AM

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