hi, i asked that in the skill feedback but no response yet so :
does the "(20 to 30)% Chance to gain a Frenzy Charge on Kill" from the Blood Dance unique boots work with RF ? or it is an on hit bonus ?
AWESOME BUILD !!! Made it possible just a few days ago ....best farming of my life.
Just 1 question tho ...is there anyway possible to see how much dmg i produce? or any formula to calculate it ?
Thank you.
And ....gg with the build again !
EDIT : 1 more question actually, does Divinarius spell dmg count for RF? or do ppl use it just for 10% incr AoE ?
still waiting for a responso please.
Thank you.
I dont think you can see it, you have to calculate the dps yourself but I dont know the exact formula. as for divinarius, spell damage doesnt affect RF
Last edited by SoundwaveOiA#6781 on Jan 14, 2014, 8:01:33 AM
hi, i asked that in the skill feedback but no response yet so :
does the "(20 to 30)% Chance to gain a Frenzy Charge on Kill" from the Blood Dance unique boots work with RF ? or it is an on hit bonus ?
Yes it does - guy uses it in one of the other RF builds.
Hi there ,AWESOME BUILD !!! Made it possible just a few days ago ....best farming of my life.Just 1 question tho ...is there anyway possible to see how much dmg i produce? or any formula to calculate it ?Thank you.And ....gg with the build again !EDIT : 1 more question actually, does Divinarius spell dmg count for RF? or do ppl use it just for 10% incr AoE ?
still waiting for a responso please.Thank you.
I dont think you can see it, you have to calculate the dps yourself but I dont know the exact formula. as for divinarius, spell damage doesnt affect RF
Formula is half of your hp and ES at the moment when you cast RF and then multiply it with any passives/items/gems that affect to RF.
e.g. lets say you have 5000 hp and 300 es when you are about to cast RF. So base damage will be then 2500+150=2650dmg/sec. Next multiply it with everything from your items, gems and passive tree that affect to RF.
Lets say you use Carcass Jack(+12% dmg) and 2x Redbeaks(+200% more dmg on low life), rf is linked with lvl 10 conc. effect(+59%dmg) and from passives you have 36% increased damage over time, 20% increased area damage and 36% increased fire damage.
So the final dmg will be: 2650*1.12*2*1.59*1.36*1.2*1.36 = 20948,36 which is pretty much 21k dmg per sec.
Ok thanks a lot for the info. Just one more question. I'm thinking about getting sovereignty. Will the 12% increased effect of aurasincrease the degen dmg from rf?
If u take half circle it is 28%, and it helps to fight the effect of RF on u. Applies both to your vitality multiplying it by e.g. 1.28 and according to other to maximum gain on Purity of Fire. Some say when u reach 20lvl on PoF and u have 28% on aura buff, it will give you +5 to max fire resist instead of +4, but I have to test it though.
yes but will it also increase the damage rf does to you?
hi, i asked that in the skill feedback but no response yet so :
does the "(20 to 30)% Chance to gain a Frenzy Charge on Kill" from the Blood Dance unique boots work with RF ? or it is an on hit bonus ?
Yes it does - guy uses it in one of the other RF builds.
thanks,
so do you think it is a good idee to use it for the +3% regen life or i should use a good armor boots with resist and life ?
hi, i asked that in the skill feedback but no response yet so :
does the "(20 to 30)% Chance to gain a Frenzy Charge on Kill" from the Blood Dance unique boots work with RF ? or it is an on hit bonus ?
Yes it does - guy uses it in one of the other RF builds.
thanks,
so do you think it is a good idee to use it for the +3% regen life or i should use a good armor boots with resist and life ?
At first they are quite a good option. Lets say like 65-67 if u doesnt have yet high enough leveled vitality and PoF. After u can sustain RF they come quite useless imo.
At first they are quite a good option. Lets say like 65-67 if u doesnt have yet high enough leveled vitality and PoF. After u can sustain RF they come quite useless imo.
I have 110 ES vita/puri lvl 17 and still cant sustain, i dont lose much hp lose HP but still they are worth it, you can get 4 frenzy charges, only 2 points more, 4% extra hp reg is quite nice imo.
Culling will work for normal mobs with cyclone or RF will kill them too fast?
125 IIR base +IR on culling
Spoiler
i was thinking going for +radious but is 4 points away, i should get something else before? i think im ok with dmg 4.7k hp
tree
My current build, not sure of DPS but its ALOT. I run with 2 others and we clear maps easy and i have no problems with any map so far. I have done EVERY map up to lvl 76, so i only have to test it out on 77/78 maps. I regen life with RF on, so I can sustain RF easy. Ill list my gear and my passive skill tree for those not able to figure out what to do.
Can we see an image of you buffed char ? I`m curious of the radius you have with your RF !
Do the Aura area of effect passive work on RF ?
The Aura passives I took help with RF and do not cause RF to hurt you. They increase the regen of vitality and the amount of evasion from grace and at a lvl20 PoF it will go from 4% to 5%.
picture of my Defensive stats and gear and how big my RF is. Keep in mind i still have to get a 20/20 Increased AOE and more passives to increase the radius. http://imgur.com/lqj2iP8