[support]

@nightblade157:
You can't dual-wield a sceptre and a wand, only one type at the same time.
Last edited by Lacceh#6619 on Jan 18, 2014, 2:28:26 PM
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wren43c4 wrote:
You need something to activate the cast on death unless you plan on killing yourself in normal difficulty to summon zombies.

Sunblast belt/trap automatically detonates giving you time to socket in cast on death. This also adds 60%+ damage.

My setup for burnings is "Specter, Trap, Minion Life, Area of Effect, Item Rarity, and then Cast on Death" I use concentrated effect for my single target dps specter.

The cast on death socket thing is like a bug/exploit though. I wouldn't be surprised if it gets fixed in the next big patch.


How do u know that the dmg bonus from cast on death applies if u use with trap like the way u mentioned?
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nightblade157 wrote:
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wren43c4 wrote:
You need something to activate the cast on death unless you plan on killing yourself in normal difficulty to summon zombies.

Sunblast belt/trap automatically detonates giving you time to socket in cast on death. This also adds 60%+ damage.

My setup for burnings is "Specter, Trap, Minion Life, Area of Effect, Item Rarity, and then Cast on Death" I use concentrated effect for my single target dps specter.

The cast on death socket thing is like a bug/exploit though. I wouldn't be surprised if it gets fixed in the next big patch.


How do u know that the dmg bonus from cast on death applies if u use with trap like the way u mentioned?


its the diference between cursing living stuff or corpses
Hear this words but once and they will echo in your nightmares forever!
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Lacceh wrote:
@nightblade157:
You can't dual-wield a sceptre and a wand, only one type at the same time.


Ah i see thanks for clearing this up. And u cant dual wield montegruls ofc coz that wud give u 100% reduced no. of zombies lol
is there any way to make the specters proc their RF quicker? Sometimes they just keep using their melee attacks nd dont start the RF
Move away from mobs then move back in so they get to 'roll' to activate unrighteous fire.
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Lacceh wrote:
Move away from mobs then move back in so they get to 'roll' to activate unrighteous fire.


Yeah and standing behind walls/doors with enemies on the other side also seems to kickstart it.

Although totems with immunity auras are annoying as hell since zombies don't want to attack it and seemingly the degen aura of BMs dont work on it..
and the nerf bat hits and makes cast on death useless..
And brings down summoners with it.. let's hope 1.0.6 does something good.
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Maffix wrote:
And brings down summoners with it.. let's hope 1.0.6 does something good.


no definitely does not bring it down. Its still very powerful and the OP does not include cast on death.

Cast on death with zombies by actual dying was fine. When combined with spectres its so stupidly overpowered that I used to kill map bosses in 1 sec lol

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