Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)
" yes, it is About CwdT: don't pay too much attention to my CwdT setups, I was basically messing around and experimenting with stuff and then I stopped playing, so there isn't some big secret of optimization in them. About curses: Don't link two curses to CwdT, they'll just override each other; in lategame, enfeeble is best because your damage will be more than enough anyway, and enfeeble is the single most efficient survivability boost you can have. As a whole, you won't really need curses against most of the content, and the things that need to be cursed are best cursed with enfeeble or temporal chains if it's something slow, heavy-hitting and easy to kite. Personally, I prefer manual cast of curses with blood magic or by linking to the coc-skeletons attack, because that way you can max level them and they are just better. Also, you don't have to wait for some big nasty boss to deal damage for the curse to proc - this is pretty important. What gems to use with CwdT and at what levels: play around with them and decide what you like best; It's not necessary to have 2 CwdT setups, but you might. I'd say only molten shell, enduring cry and a curse are too good to miss (if you aren't casting the curse manually). " no You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Mar 24, 2014, 1:07:52 PM
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Okay thanks, I will play around a bit and see what I like. Might switch out the other EK (linked to summon skeleton) for critical weakness, seems to be a lot more convinent than procing mobs / bosses.
Right now i have another problem, and its the 3 auras. With voll's i can only run purity + grace while clarity on health With hatred i only have like 12 mana left. However thinking that since i am only lvl 63, does my mana pool get better? i mean even with lvl 18 reduced mana would it be enough? |
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" Yes, it will. I equipped voll's at level 75 or something like that and was able to use the 3 auras. Had to take the 3 life+mana nodes though, and had some +mana on gear. You can temporarily take the Mana Flows cluster, it will help a lot. You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Mar 24, 2014, 1:22:36 PM
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I'm running this build successfully, realy gr8. BUT few problems i'm using 6L EVa armor with life+ ress cannot affort coil yet. And with 84 lvl i'm thinking about removing nodes that take advantage of dual wielding and take EVA shield (1500+ eva +life). Do you think that my dps will drop drasticly ? I think adding 1500 eva + 80 life +block will be gr8 to this build. It is rly weak against rogues and some bosses.
Last edited by jestem1234#4149 on Mar 24, 2014, 4:20:03 PM
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" Did you try barrage + CoC + summon skeletons + enfeeble as a secondary support attack? The most defensive-oriented option would be to sacrifice the chain in your 6-link and to put summon skeletons there as part of your main attack. I can guarantee you will feel a significant survivability improvement without having to respec out of dual wield and lose a lot of damage for it. You have to be realistic about these things.
Logen Ninefingers | |
" DAMN dude, just tested it on map with 2 rogues + Vulnerability and didnt come close to dying not mentioning dmg boost without chain penalty, only cleaning large groups is longer, still i will keep on testing it cos this build is so squishy ! THANKS |
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" It wont proc more becouse of the cooldown. "Cast when Damage Taken has a cooldown of 250ms, or the linked skill's cooldown, whichever is longer." And Enduring Cry has 4 seconds cooldown. " I tested diferent CWDT setups in last few deys and what works best for me is: Cwdt(lvl1) - Enduring Cry(lvl 5) - Immortal Call (lvl 3) - Enfeeble (lvl 5) Tested Molten shell a lot and I dont know why ppl like it in low level CWDT setup. The armor boost is barely noticable. It adds around 2% to physical damage mitigation only. It looks cool tho ;P Immortal call on the other hand is great against spike damage. It saved me so many times. Decoy totem is decent as well, but it just dies instantly But thats just my prsonall opinion. As Bars said, its best to test diferent things on your own and use what works best for you personally. |
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" did you put mana leech in your gem set up? or you leech from you barrage physical dmg? (which is none?) and do we crit often with EK? (or its mmainly to proc it?) i was wondering which is better 25% crit multiplier or like 15% spell damage? and is it worth getting the 3 nodes wiht atk speed leading to berserking? SHOP : http://www.pathofexile.com/forum/view-thread/682434 Last edited by xenochaos1#4153 on Mar 24, 2014, 8:40:10 PM
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How about an alpha's howl helmet to run another aura? I've seen people run 3 aura's on mana pool with that thing, and maybe we could use another?
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Here's a couple of maybe noobish questions about the build.
For Chain, why doesn't level matter? To me, it seems that a lvl 20 chain gem (38% increased damage) is about as good as adding a lvl 20 added fire gem to a lvl 1 chain. Also, do we just not care about resists? None of OP's elemental resists are capped, and that seems really dangerous, especially with a Lightning Coil. Also, with the gear shown his chaos resist is at minimum, -60%. Is this alright because the insane leech makes up for being so squishy? |
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