Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

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Bars wrote:
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Bizze79 wrote:

If you don't have any means to gain power charges, don't bother with that node. Man, do people ever think before they type?


Some people don't. I ignore them.


calm down on the hate... if you read corretly what i wrote, i asked if you guys were using an other way to gain power charge...others than voll or power charge on crit gem....and the means of asking stupid question is to learn which is why there is a forum...
SHOP : http://www.pathofexile.com/forum/view-thread/682434
What about Victario's Acuity
Spoiler

+(16 to 24) to Dexterity and Intelligence
+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% Chance of Adding a Frenzy Charge when you Kill an enemy
10% Chance of Adding a Power Charge when you Kill an enemy
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge

wouldn't that be great in this build? Extra projectile dmg and projectile speed (range for knives).

Also, I went with a bow build, and there are 2 unique quivers that are quite interesting.
I am using this quiver atm

Spoiler



Rearguard:
Spoiler

Adds 6–12 Physical Damage
+(400 to 450) to Armour
(20 to 30)% increased Projectile Speed
50% increased Block and Stun Recovery
(15 to 20)% increased Projectile Damage
(20 to 24)% Chance to Block
(12 to 15)% Chance to Block Spells


Has increased proj dmg and speed, plus some nice chance to block. Armor is useless because of acrobatics.

Drillneck:
Spoiler

10% chance of Arrows Piercing
(8 to 12)% increased Attack Speed
+350 to Evasion Rating
+(40 to 50) to maximum Life
Adds (10–19 to 14–24) Physical Damage to attacks with Bows
Projectile Damage increased by Arrow Pierce Chance


IAS, evasion and life are all nice. But the most interesting part is this "Projectile Damage increased by Arrow Pierce Chance". Question is, if it's ALL projectile damage, or only projectile attacks. From the looks of it, it's for all projectiles.
Combined with the passive Arrow Piercing, it would give 45% increased projectile damage.

I know pierce doesn't work well with chain, but it might be worth it.
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FAMO wrote:
What about Victario's Acuity
Spoiler

+(16 to 24) to Dexterity and Intelligence
+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% Chance of Adding a Frenzy Charge when you Kill an enemy
10% Chance of Adding a Power Charge when you Kill an enemy
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge

wouldn't that be great in this build? Extra projectile dmg and projectile speed (range for knives).


The amulet is doubtlessly good. The only thing I don't like is that it doesn't give life, and this build already uses a lot of crit-related uniques that don't give life either. If I could afford it, I would prefer a rare amulet with life/resists and stuff like crit chance, crit multi and accuracy. But I'm guessing that would cost a lot.

Can't say anything about the bow-related stuff.
You have to be realistic about these things.
Logen Ninefingers
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Bars wrote:
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FAMO wrote:
What about Victario's Acuity
Spoiler

+(16 to 24) to Dexterity and Intelligence
+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% Chance of Adding a Frenzy Charge when you Kill an enemy
10% Chance of Adding a Power Charge when you Kill an enemy
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge

wouldn't that be great in this build? Extra projectile dmg and projectile speed (range for knives).


The amulet is doubtlessly good. The only thing I don't like is that it doesn't give life, and this build already uses a lot of crit-related uniques that don't give life either. If I could afford it, I would prefer a rare amulet with life/resists and stuff like crit chance, crit multi and accuracy. But I'm guessing that would cost a lot.

Can't say anything about the bow-related stuff.


Well, the 2 quivers are still in Ambush and Invasion league, so it's not like I can get it for another couple of months (playing on standard).

Vicarios Acuity is also quite expensive, so a rare amulet is probably the best way to go.
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xenochaos1 wrote:
why don't we use a 2nd EK instead of power charge on critical hit or Chain?

and if i only use a 5L rare and i dont link powercharge on critc should i skip the powercharge node?
or except vollprotector is there an other way to get power charge? (cheap)

u guys are using lightnign warp for movement?


I think it would be hard to max your crit chance without power charges, with 10% crit Wand, 5 power charges give you 25% crit chance, thats a lot.

As for Lightning Warp, I use it, butnot for movement. I use it to open Strongboxes safely :P
I stand next to Strongbox, then warp away from the box and open it before the skill teleports me as it has long cast time. The reason why im doing this is cos I died many times while opening strongboxes as I have always a 1-2 second lag after opening them. Many time si was dead before i could do anything. This way I can safely open them.
Hi atm I´m lvling with spectral throw but I want to switch soon.
I want to use this gear and wonder if I will be fine and if the wands are ok, however the attack speed is not that great...

Gear

if i dont need the int anymor i would use
if i dont find anything better
i also will upgrade my belt, gloves, shoes as soon as i find some nice ones and i´m already saving money for 6L lightning coil... but this will still take some time :D


for one of the wands i need quite a bit of int...is there any easy/cheap way of getting some? (already have a amulet with 44int (total)) Or should I just take a few int nodes in the tree temporary??
Wands are fine, great crit, great spell damage, but very high int requirements. Besides the +30 int nodes in the tree and int on gear, there is no other way. This build doesn't rely on dealing damage with barrage, so higher-level wands with their steep INT requirement are more or less wasted on it.

Slitherpinch is a wasted item for that build, the leech doesn't work with spells. And you have very little life on gear. Your sapphire ring, the belt and the gloves need an upgrade ASAP. Find some cheap 2-3-4 chaos alternatives before you save up for the lightning coil.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Mar 24, 2014, 9:54:43 AM
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FAMO wrote:
But the most interesting part is this "Projectile Damage increased by Arrow Pierce Chance". Question is, if it's ALL projectile damage, or only projectile attacks. From the looks of it, it's for all projectiles.
Combined with the passive Arrow Piercing, it would give 45% increased projectile damage.

I know pierce doesn't work well with chain, but it might be worth it.

Bring this to my bow thread. I've been looking for someone to theory craft switching to Pierce with. :D
I don't really believe in that amulet from a theoretical standpoint. 10% chance of gaining something on enemy kill seems far too low for me. I read discussions about people using the Blood Dance to generate Frenzy charges and deemed it too small of a chance at 20-30% per kill to rely on it (But they could of course use Frenzy as the attack of choice to reliably get them). Now, if it was 10% on HIT, it may have been good, but as it is now I wouldn't bother.

But again, this is purely from a theoretical standpoint. The only thing I can confirm is that the added quality of PCoC used in this build is very, VERY good. It made a huge difference to my build in how fast power charges was amassed, even though I only increased the chance by 15%.
@bars

hey just a question about linking gears and cwdt


basically i followed your guide to linking the gems, and i did coc-ek-barrage-summon skele to cheese, while coc-lifeleech-ek-barrage-cs on my 5L voll's

(its good to have life leech in that set up still right?)

which now means i need critical weakness but don't know if i should self cast or link it to cwdt


i saw that u had cwdt-enfeeble-decoy , while having another decoy totem on lvl 3 cwdt with other stuff

basically i was thinking is it okay if i do (cwdt-enfeeble-critical weakness) then have another lvl 3cwdt - enduring cry- molten shell- decoy?


also why put Enduring cry on level 3, when level 1 procs more? then you can have molten shell on lvl 3?


Sorry if what i typed was a whole lota mess, its hard trying to organize my thoughts with ADHD :(


also if i only have access to 1 cwdt atm, what link should i do?


EDIT: ALSO does physical dmg on wands do anything for us?
Last edited by bowen123#5553 on Mar 24, 2014, 1:00:09 PM

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