Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)

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shalq wrote:
Hello guys.
Currently lvl 51 Barrage/CoC/EK, I decided to theorycraft a little and I came across a few problems.
Didn't have the time to read the whole thread (126 pages...), so I'm sorry if something was already concluded there.
My planned complete build: /edit: forgot about mind drinker
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAsNii2cgU9W9qjBa_Ax4fQQYjtUjz6ioLcFKJ03DVXfIOSOOENj3ssIwLuXydqmyMYqy0xcLsBbXUIzBx3ahLeDpC6NbrFCLqm7XDOspKb56cpIcTdweDCVFMSwqpNGEGt9kZivsJ9toajy2DlwbEoh6BS43_HNo9CSEbl1INjb9RR-dUJP3_3jB8fyvWiqxHY0MRln_GoqPB84IelSAtH0yzUDDbXisNQkuFxd--FLCaYcfKyUS-7j9zbOcJoM5w9ucmlWHiVUuMNs3qJ6nAnKc0
Hatred & Grace/Haste or Hatred & Clarity & HoI (depends, not sure yet), 6 Pcharges, full eva, acro, block & spell block.

I actually play CoC + EK. To me, your tree, is missing too much life. To pick all that nodes you gave up on HP. This build is squishy enought, don't lose HP for any reason (personally I gave up on hatred and clarity to add PoF + PoL + grace + herald of Ash)!
One more thing, LeMing once told me to be aware that not picking IR with the phys path could be dangerous. Reflect could became a pain.
If I could efford a 6L Lightning Coil, I would switch to full eva too!

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shalq wrote:
1. I have no experience with chain support. I've read that a projectile can either pierce or fork or chain on one target without the other effect(s) triggering, but it can for example pierce and then chain on the secondary target.
a.) Is that true?
b.) Can that pierced (monster A->monster B) projectile chain to the first target (B->A) and then chain back to the second target (A->B again)?
c.) Can a projectile pierce after it chained once? and after twice?
d.) So is taking the piercing shots passive cluster (just above acro) inefficient?

a. I don't know
b. A target cannot be hit twice in a row
c. I don't know but I don't think so. When a status (chain or pierce) is applied it can't be modified
d. I don't pick them! Like suggested by AgentKay pierce is bad with chain

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shalq wrote:
2.

a.) Let's say that I'd really want to have more single target dps for bosses and leftover/tanky rares. Is it good for me to go for Fussilade & Tempest Blast and use phys dmg wand (base crit % > phys dmg > proj speed/spell dmg/as) OR should I simply focus more on attack speed (for example 3x 5% and 3x 3%/accuracy) and spell dmg?
b.) Since AS is not possible to be crafted into this wand, should I go for some spell dmg or further increase its phys dmg?
c.) So does having a 4L Power Siphon make any sense for this build?

a. My experience told me that phys dmg on wand will not be enough
b. Best wand is Imbued one. For 1c or less you can buy one with 10.8 critic chance and 1.5 AS!
c. No. For bosses I just switch chain with Flame Surge or GMP

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shalq wrote:
3. Rather noobish question; do increased global/spell crit chance and multi (from items and passives) affect CoC'ed EK?

Already answered

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shalq wrote:
4. I'm so undecided on the last support in a 6L setup. Is it best to switch it depending on the situation, or is there some ultimate combination?
Barrage - CoC - EK - Chain - PCoC - ???
a.) Inc crit dmg.
b.) Faster projectiles. Dunno, more aoe for open area maps? Otherwise an overkill since there's proj speed from Sniper, Ballistic Mastery and wand?
c.) Faster attacks. Simple yet effective or mana-fucker?
d.) Added fire dmg.
e.) Life leech. Can it save me from reflect even without VP? I mean... Practically, not on paper :D

Life leech would be a natural add. It help vs reflect and many other situation but you need Vaal Pact. I gave up on VP and chosed Arc as 6th gem (50% more dmg to EK). Not having LL barrage cost less and with my auras (3 + HoA) on mana I need all of it (36 mana left)!

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shalq wrote:
5. Lastly, any awesome ideas about the shield?
Atziri's Mirror for curse reflection? Perandus for super high block chance? Daresso for phys dmg? Rathpith Globe? Pure eva with hp and resistances?

I use Saffell's Frame. Not help vs phys dmg but help alot vs elemental one!
Last edited by Gegemo#2598 on Sep 22, 2014, 12:06:30 PM
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Leszczu wrote:
Sorry but we're concentrated on elemental way. Can't help you much.
That's ok. I decided to go for EK instead of elemental spells, because I dislike having the whole screen filled with fireworks ;]



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Gegemo wrote:
I actually play CoC + EK. To me, your tree, is missing too much life. To pick all that nodes you gave up on HP. This build is squishy enought, don't lose HP for any reason (personally I gave up on hatred and clarity to add PoF + PoL + grace + herald of Ash)!
One more thing, LeMing once told me to be aware that not picking IR with the phys path could be dangerous. Reflect could became a pain.
If I could efford a 6L Lightning Coil, I would switch to full eva too!
Yeah, I realize that. I have a full-dps ~2,5k hp eva&acro tornado ranger and I noticed that the clear speed is a little too insane in maps. Phys reflect (aura, not map mod) isn't really a problem with my surgeon's +93% eva jade flask ready. The sad part is that some nasty-modded rare mobs can occasionally/luckily one shot me in 73+ maps... So I'll work hard on better passive choices then, switching 12-15 nodes into life% and going for VP & IR this time.
Hatred might be another dps overkill so you're right about aura choices.
6L LC is not an option for me atm, 5L is though. BUT I really want to have the main attack 6-linked. Unless I try my own luck and throw some fusings at a stashed 6s LC.

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Gegemo wrote:
a. I don't know
b. A target cannot be hit twice in a row
c. I don't know but I don't think so. When a status (chain or pierce) is applied it can't be modified
d. I don't pick them! Like suggested by AgentKay pierce is bad with chain
c.) well, I'll search reddit/forums for more info on it then
d.) I agree. A few posters in this topic also mentioned pierce is wrong for this build

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Gegemo wrote:
a. My experience told me that phys dmg on wand will not be enough
b. Best wand is Imbued one. For 1c or less you can buy one with 10.8 critic chance and 1.5 AS!
c. No. For bosses I just switch chain with Flame Surge or GMP
a.) can you show me the tested wand?
b.) yep, I know it :p I just play mostly self-found and didn't find a "proper" one yet. Seeing how hard it is to roll required specific mods, I'm currently in search for some 10-15c worthy one.
c.) That's a really good idea, thanks. How about fire trap + increased duration + increased aoe + multiple traps to quickly create lots of burning ground? How about glacial cascade instead of flame surge, since it is partially phys and often hits bigger mobs twice?

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Gegemo wrote:
Life leech would be a natural add. It help vs reflect and many other situation but you need Vaal Pact. I gave up on VP and chosed Arc as 6th gem (50% more dmg to EK). Not having LL barrage cost less and with my auras (3 + HoA) on mana I need all of it (36 mana left)!
Hmmm ok.

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Gegemo wrote:
I use Saffell's Frame. Not help vs phys dmg but help alot vs elemental one!
I considered it as well. Seems like having 2 or 3 shields, each for different map mods/bosses, is the best option then.


Really appreciating the reply btw!
Last edited by shalq#5757 on Sep 22, 2014, 11:25:44 PM
Hello! I notice that you mentioned for the reflect is not an issue. For the elemental path, how is elemental reflect mitigated? Thanks!
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fuzzybearz wrote:
Hello! I notice that you mentioned for the reflect is not an issue. For the elemental path, how is elemental reflect mitigated? Thanks!


vaal pact. its right by elemental equilibrium which you'll want to be using if you go fireball + arctic breatb
studying for GGG's C++ technical exam...
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TheEnforcer wrote:
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fuzzybearz wrote:
Hello! I notice that you mentioned for the reflect is not an issue. For the elemental path, how is elemental reflect mitigated? Thanks!


vaal pact. its right by elemental equilibrium which you'll want to be using if you go fireball + arctic breatb


True about Vaal Pact. Reflect is handled by VP and Life Leech gem.
False about Elemental Equilibrium part. EE is useless unless you ALWAYS use Fireball + Arctic Breath. But YOU SHOULDN'T. Fireball+Ice Spear is better. Less clutter, more FPS, more crits. Tooltip DPS shows otherwise, but doesn't include additional 600% crit chance.

Also, on +monster resistance maps, it's stupid not to switch to other elements. I level Arc and Arctic Breath in offhand. In cold resist maps I switch Ice Spear to Arc, on fire resist maps i switch Fireball to Arctic Breath or Arc.

Anyway, EE lowers your DPS unless some specific conditions are met. Not worth it. Also, it requires 6 points to take, points that are useless.
IGN: LeszczuTheSlayer
I am a noob and I do not understand this build, can someone give me a rundown on what to do? Thanks.
I sorta understand it now. I just do not know which way to go, elemental or physical? Also what are the gems needed for the path I should go?
This is prob a noob question... say you went the elemental way of this spec, would the Doom Cast skill not work on the spells your using or am i missing something?
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The_Funk wrote:
This is prob a noob question... say you went the elemental way of this spec, would the Doom Cast skill not work on the spells your using or am i missing something?


I am playing a barrage wander going the elemental path. Originally I thought Doom Cast cluster was good choice to pickup. It will surely improve your DPS by a fair bit for fireball and arctic breathe. However it will not work with barrage, as barrage is an attack, not a spell. So comparing to other global crit nodes, Doom Cast cluster does not improve the reliability of your barrage to trigger CoC. I think to dish out consistently high DPS, barrage crit chance needs to be as high as possible.

I would be happy to pick these nodes up myself at the end of the build, if it were not for the fact that you will be sacrificing your defense nodes. It will costs 4 more points, that is assuming you even take Written in Blood cluster (not efficient for pure life build, even Scion life wheel is better). As a barrager, you will be standing still a lot of the time to fire barrage, therefore more defense the better.

On the otherhand, Eagle Eye cluster to the bottom left of the Scion life wheel is better overall, as accuracy improves your chance to crit with barrage, and the crit chance is global.

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