Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)
I like to share my gearing strategy for a lazy and maximum dps for the physical way. Tabula rasa was mentioned in the opening post of this thread as a viable option for a chest. My strategy is based upon the +1 to level of gems that is possible to get when corrupting a tabula rasa which makes the chest the high end option for this path. Coupled with a 21/20 EK its just ridiculous!
Aside from the level bonus to ALL gems in tabula rasa it has its white sockets providing endless gem-customization to your build, whether its PvP or PvE. There are in total 3 gem combinations that are optimal for PvE. Base gems: Barrage+CoC+LL+PowerOnCrit+chain+EK where chain can be switched for either Arc or Flame surge! And thanks to tabula rasa theese switches are possible. The most prominent use of this is in preparation for boss fights or exiles. Even though the base setup is enought to kill bosses one will be addicted to killing them within 2-5 seconds depending on server lag and boss movement. Arc is for boss fights with many trash mobs around, it will chain and kill Everything off and it will increase the single target dps ALOT! Flame surge is for boss fights you know that there are moderate trash mobs and that you are sure that you can commit to eye to eye manmode with the boss. Flame surge single target dps is not surpassed by anything. I have killed dominus second form without curse in 3 sec this way. For you who are interested in calculating CoC dps boost from tabula rasa and the single target variations or want proof of my statement here is the math: Concept of Calculations
Spoiler
CoC dps=(number of proccs per second)*(base average dmg)*(critical factor) where number of proccs per second=4*Aps*(Coc procc)*(chance to hit)^2*(weapon cc) Which determines the number of CoC linked spell activations you get per second. Critical strikes are checked twice for accuracy, hence the quadratic dependance. base average dmg= average dmg for the spell Gives the average dmg that the spell causes, multiplied with number of proccs per second gives the average base dmg per second. critical factor=[1-(spell critical chance)+(spell critical chance)*(spell critical multiplier)] If multiplied with average base dmg per second you will get the non mechanical exact dps. The dps is divided in two groups, the group where its no critical strike and when there is a critical strike. By non mechanical I mean that spell mechanics are not considered. If a spell is supported by chain I have left out the chaining mechanic which would multiply the dps by 3 for packs that are 2-10 monsters big more explanation later. For combinations of spells that have different critical factors you need to first multiply each (base average dmg) with its (critical factor) and then add them together and multiply the result with (number of proccs per second). --------------------------------------------------------------------------------------------------------- Comparison with and without tabula rasa +1 to level of all gems For this I will use my stats. Without tabula rasa, basic gem setup number of proccs per second=4*2.59*0.88*.89^2*0.95=6.86 I get 6.86 spell activations per second base average dmg= 1094 Includes EK dmg modifiers and chain multiplier of 0.5 critical factor=[1-0.378+0.378*4.25]=2.606 In average the average damage will be multiplied by 2.2285 This gives: CoC dps=(number of proccs per second)*(base average dmg)*(critical factor)=6.86*1094*2.2285=16724 So without tabula rasa and a 20/20 EK gem I have 16724 chaining dps Why is chain such a great gem for this build? Well, an EK projectile will hit a target then bounce to another and then to another so imagine that this repeart for all monsters in a pack. So each EK projectile primarily hits a target and chains two times, this implies that the average chaining factor is 3 for packs that are 2-10 (2 is the minimum chaining number and 10 is the number of EK projectiles) so more monsters than 10 will lower the chaining factor since chaining projectiles will be diluted and each monster will not be hit 3 times. For now I leave the fact that the barrage projectiles can chain and procc out of the equation. The effect will be a higher (number of proccs per second) so these are in fact the lowest dps you get So the chaining dps will then be translated to 50173 dps for packs consisting of 2-10 monsters. Single target dps is 16724. --------------------------------------------------------------------------------------------------------- With tabula rasa and 21/20 EK Applying the same calculations yield: number of proccs per second=4*2.59*0.9*.89^2*0.95=7.016 note that CoC get +1 level yield 0.9 procc. base average dmg= 1543 EK is now lv22, chain multiplier is still included critical factor=[1-0.378+0.378*4.25]=2.2285 Critical factor is not changed CoC dps=(number of proccs per second)*(base average dmg)*(critical factor)=7.016*1543*2.2285=24125/b] So with tabula rasa and a 21/20 EK gem I have 24125 chaining dps This concludes a dps of 72375 dps for packs that contain 2-10 monsters. So with this strategy I gain 22000 dps which is crazy! -------------------------------------------------------------------------------------------------------- Applying the now very familiar reasoning we can consider the other great advantage of tabula rasa, the possibility to increase the single target dps with the switch of a gem. Both Flame surge anf Arc will get +1 level too and if you got 21/20 gems its gonna be retarded... truly. I however am as of this moment only able to get lv20 gems so my calculations will be based on that. Here are the single target results (to be compared to 24125 single target dps of chain): Switch chain for Arc=63989 single target dps (No shock included) Switch chain for Flame surge=80349 single target dpsNo ignite included Since I don't know IF different spells cast the same time can procc the other if they crit I have leaved that possibility out of the calculations. However theese values are the expected values to the damage you will do every second. They are the lowest possible dps regarding the forementioned phenomenom. My gear [spoiler] [/spoiler] Last edited by Bjarmfark#0724 on Aug 10, 2014, 6:18:04 AM
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selling GG spell dmg CoC wands. contact me if interested. IGN: Coronzon
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Does chain have an effect on EK or just on Barrage?
If i get a 5L What Setup would you take for the beginning with not the greatest gear and specific Uniques? Already thanks for the answers :) |
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" I've looked into assessing the damage output of this build before - it isn't easy. Based on my own endeavor, I can offer some corrections to your calculations. Critical strikes with weapons are subjected to a double accuracy check, so attack accuracy is squared. As for spell damage: your calculations don't account for the fact that increasing your chance to score critical hits decreases your chance to score normal hits. The calculation is essentially a weighted average of normal and critical damages. For example, if a spell deals X DPS, Y critical hit chance, and Z critical multiplier, then the spell's average damage per second is (1-Y)X + (Y)XZ. Your 'chaining factor' assumes that all projectiles from EK hit a target and chaining will occur simply with exactly three projectiles hitting each target. This is very unrealistic. Remember that Chain gem logic, target distribution, target motion, adjacent target death, and terrain obstacles affect the effectiveness of Chain as a damage multiplier. Deriving a realistic factor to multiply damage requires probabilistic mathematics. |
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About quadratic dependence of hit chance I did not know of! I will add that. You are correct about the critical multiplier since if I state that a certain percentage of the dmg is grouped and multiplied by a factor I need to state that the complementary percentage group is non critical strikes in order to be consistent. I will correct that! About chain multiplyingng factor I am correct since I stated the interval where it is true also that I calculate the average with the assumption that all targets have the same chance to get struck by chaining projectiles whoch makes it an exact factor for the given assumptions. Spell projectiles always hit so there is no other hidden factor to its mechanic. Its also about what chain factor you think is the most informative since terrain changes but if you stand close to the pack (2-10) you will know what dps you have which is why I focus on that with the assumption you got alot of projecgile speed.The use of a true chain factor that is variable outside the interval is debatable. I will correct when I get to a computer! Last edited by Bjarmfark#0724 on Aug 2, 2014, 8:44:52 AM
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" Glad I could help. About the last bit regarding Chain: I understand what you've put forth. I'm concerned with instances like this where the behavior might fall outside of [2,10] due to factors other than Chain logic - in that image, where EK chains to is affected by target motion and position. This is where my own prediction of damage output fell apart. (I had thought about setting up some sort of Monte Carlo simulator, but then I remembered this was a video game.) " Chain affects Ethereal Knives. I recommend Barrage - CoC - Chain - Life Leech - EK. You can use another link somewhere else to generate and maintain Power Charges. Some people even prefer that so they can run another spell in the primary attack link (with a 6L chest). Last edited by SilkTopHat#6680 on Aug 2, 2014, 12:29:17 PM
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Looking at this build and the videos, spamming one skill 24/7 is what this game offers ?
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Can someone help me on leveling with this build?
I chose the elemental way and im already at lv45 but with bad sustain. I'm new so i would like to know some tips. |
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" Marvellous, isn't it? But I don't think anyone can do ANYTHING 24/7, they'd die of exhaustion. Different people enjoy different things - get used to it... |
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Hi, I'm just messing around with this build. I have the EK version like this:
Barrage + coc + chain + EK + arc + Pcoc the damage is enought to clear quite fast level <70 maps (actually playing those). I'm thinking to change the the set up like this: Barrage + coc + empower + EK + arc + Pcoc on paper this should do more damage. gems levels atm (no quality): Barrage 10 CoC 18 Chain 17 Empower 2 EK 18 Arc 18 PCoc 18 What're your thoughts on chain/empower? Last edited by Gegemo#2598 on Aug 4, 2014, 5:53:08 AM
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