Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)
Just hit level 70, and finally going to start laying out some currency for this build.
I am going the physical path and already have a lvl 20 EK, so that's in shape. Other gems are leveling up, around the 18 point or so. Question is, if I can only afford a 6-link regular chest or a 5-link unique, should I go with the Voll's, Lightning Coil, or just some generic 6-link? I'd line my gear but it's not terribly useful right now (I have Maligoro's and Rat's Nest, but the amulet/rings/wands are temporary) so really just trying to figure out best use of my exalts. Is that 6th link (I assume for Power Charge on Crit) worth it to save the 50% mana on Voll's? Thanks for any thoughts here Last edited by tormid#0497 on Jul 10, 2014, 5:14:55 PM
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" If you can afford 6L is much better than 5L volls. You can get the same (unique volls power charges or PCoC gem) but you can have more mana and some life and res. You can also play with additional 4l with Barrage-CoCs-projectle weakness-PCoC and use 6L for additional Arc. Sorry for autoa dvertisement but I have low cost 6L for sale for 9ex ing: Storm_Gaze
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Got a question about elemental way & dual wielding.
What stats from the second wand are applied to the output damage? Especially interested in "increased Spell Damage" and "increased Critical Strike Chance", are they count from the secondary weapon, or only from the main one? Also, how important is Grace aura? Won't it be better with double Purity of XXX? |
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" "increased Spell Damage" is global. More dps for spells. Important on both wand. "increased Critical Strike Chance" is local. Better hance for crit from this wand. Must have on both wands because barrage shots from both weapons! Grace is really nice to have. With Ondars Guile you are almost immune to any range attacks. ing: Storm_Gaze
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Hi guys,
In regards to the elemental build, is it more viable to dual-wield or to use a shield instead? I see that OP has been using a shield, I'm a little confused as to why :S Could someone explain the benefits of using a shield or duel-wielding? Thanks guys! |
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Quick question - Why Spell Damage on the wands for Physical damage build? Thought EK was physical dmg?
IGNs:
[STANDARD] @Icemyst @Hailfire @Sylixa |
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" benefits of using a shield (MORE SURVI) On shield we have some nice mods: • life • resists • evasion or spell dmg from int shield We have also better block chance benefits of duel-wielding (MORE DAMAGE) • Some more attack sped when dual wielding (phys damage bonus is not important because is not working with spells even with EK) • Possible +100% spell damage • Possible crit chance for spells When I was lower level (70-80) I was using 2 wands for more damage. Now I’m using shield for more survi to level more. " EK is physical dmg but it is also a spell. Read poe wiki about EK, there are lots of interesting facts. ing: Storm_Gaze
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Going to have 4L for PcoCH.
You suggesting Barrage – PcoCH – Curse on Hit – Projectile Weakness link, so its basically PcoCH and some nice additional damage. What do you think about Barrage - PcoCH - CoC - Enduring Cry combo? So, less damage, but more surv from endurance - 4% phys and 4% el res for each charge. Am I miss something? Will it work? Looks like a nice almost free boost to surv. Last edited by Beresta#4375 on Jul 14, 2014, 10:36:43 AM
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Can i get a ranger skill tree please?
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I have modified this build to make it into ES build with Vaal Pact.
Currently sitting on around 4.3k ES with capped res at lvl 74 right now. Here are my gears. Here is my skill tree. http://www.pathofexile.com/passive-skill-tree/AAAAAgYABfkOSBEvEZYV1xXwF9gZhhmKHNwk_So4Kk0qWyy_LR8tgzIJO-E8jj8nRnFHBkrITLNQMFYtVmNd8l76XypfamNDbEZtGW6qb55wUnDVcmx_xoMJhq6Ia4t6jAuMNpMnlwaZmpu1nWOdo6KjpLGnK6lurEesf7QMtDi1SLXytvfAUcHFwfPC7MM6w23EospK0DnVANVP1tHXhtte3nfi9-OE5RnljudU6rrrLOtj6-TsGPLh8-r79fyr Currently on 85% hit chance with 95% crit chance on barrage Any modification on the skill tree or the gear? Would like some feed back MuchHit
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