0.10.0 patch notes, balance explanations and how microtransactions work

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Tr3Angel wrote:
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monkuar wrote:
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skunk27 wrote:



pretty cool, still looking for the wing effect on shoulders


Yeah Wings.

80% Would buy Wings ^^


yep i agree.

Im not talking about like huge @ss wings like tyrael on d2, im just talking about like small ones that makes your character look fracking pimp (Glow color can be edited by the user)

that would be amazing as well for a good cash shop cosmetic item (i'd donate for it for sure :D)
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
So what's the chance of a pet crab, or lobster? I mean, I like the ones now, but I could do with a mini shield crab.
Grant us eyes.
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Gibbevex wrote:
So what's the chance of a pet crab, or lobster? I mean, I like the ones now, but I could do with a mini shield crab.


To troll your party members with? :)
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deathmongoose wrote:
Going through the patch notes I noticed that you almost didn't change melee skills. Like Cleave, Heavy Strike, Dual Strike, etc. Kripparian states that overall monsters have more life and do more damage. In closed beta ranged characters seemed already way stronger than melee ones. Where you satisfied with build variety, effectiveness regarding melee in alpha? I am talking about hardcore only.


I am planing to do a concentrated effect/cleave sword and board templar build because I don't want to go all mainstream and copy effective characters seen on streams. I am curious how this will work out.


Chris stated in an interview that they have this in mind but since they changed pretty much the whole game and nerfed range/cast they want to wait and see how it is now before changing melee.
A PIG!

Give us cute little pigs as pets, or at least some hardcore boars!
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MrLordCaptain wrote:
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deathmongoose wrote:
Going through the patch notes I noticed that you almost didn't change melee skills. Like Cleave, Heavy Strike, Dual Strike, etc. Kripparian states that overall monsters have more life and do more damage. In closed beta ranged characters seemed already way stronger than melee ones. Where you satisfied with build variety, effectiveness regarding melee in alpha? I am talking about hardcore only.


I am planing to do a concentrated effect/cleave sword and board templar build because I don't want to go all mainstream and copy effective characters seen on streams. I am curious how this will work out.


Chris stated in an interview that they have this in mind but since they changed pretty much the whole game and nerfed range/cast they want to wait and see how it is now before changing melee.


Thanks for reply. I will do this cleave templar build anyway, so I will give some feedback on how it went. :)
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Chris wrote:
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SL4Y3R wrote:
Will microtransactions be purchasable between the 2 hour.downtime, but when the website is back online?


Yes, I think so.

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Sparowes wrote:
If you sell the pre-order Kiwis in packs later on i will be pissed.
It should be pre-order only.

If you are selling them again, do other colors or something.


We're not selling kiwis again. We even made another colour that we can't sell.


The new "demigod" or uber-rare drop? xD

This is why I love you guys, one time use cosmetic items get negative feedback, I go to bed, wake up, and you guys have already changed/fixed the system.

Keep up the good work; best of luck on the deployment & wave of new players!
Go GGG!
Extra Gore?...You know that stat that's been in the game for months, those effects we have been waiting months to see...any chance of that?

/dance...I'll skip thanks.
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Draug wrote:
A PIG!

Give us cute little pigs as pets, or at least some hardcore boars!


Even better: spiderpigs!

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