Open Beta - design changes
Well, it was worth waiting for...it's just awesome, I'm positively baffled!
GGG, you rock! |
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How will I ever sleep tonight knowing tomorrow is the day?
I gonna have to get drunk tonight. I'm to excited. |
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" they might be especially vulnerable to a certain type like resists ice lightning does normal damage fire does tons of damage so it would say "vulnerable to fire" |
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I tried an ES character but found that since ES gear didn't provide armor I would die in one or two shots! and did in merciless feted pools.
I cant wait for the new content to come out! my grades may suffer for the month following the release, hohoho :)) "Contrariwise," continued Tweedledee, "if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic." - Lewis Carroll, Through the Looking Glass
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I initially was not fond of the impending changes to CI. It seemed that removing the ES gain from it was too much of a penalty. However, after reading ALL of the recent announcements (OB announcement, patch notes, and reasoning thread), I do agree with the change, at least in spirit.
I'm looking forward to the new version. Thanks for making such an awesome game GGG! |
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Thanks for the explanations. I agree on some, disagree on others, and no idea about others. But I trust in you and the guys that tested it.
And also it will improve with all the feedback in later patches. One thing I don't like in any way, and I hope you eventualy take into consideration: It will be better if you rename the 3 difficult levels as: CRUEL RUTHLESS MERCILESS and just get rid of NORMAL. I think those three names fit very well with the PoE world and game phylosophy. Should be awesome to have 3 names like that in the game. Regards. IGN: Gonorreitor Last edited by Valmar#3550 on Jan 22, 2013, 10:49:38 PM
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hoo-ray open beta and act 3!
So i know it was mentioned in the OP by qarl that adding more stregth gems for duelist/melee builds is coming in later patches as well as other stuff to make the class/builds better (this may be the worng area to post suggestion) but a skill gem or support gem that allows you to attack additional monsters (as long as they are adjacent to the primary enemy being attacked)kind of like zeal from Diablo 2 would be nice. i know cleave already does this to an extent but its aps is slow imo. if this mechanich was put on a support gem it would make heavy strike and infernal blow way better feel free to move post if it is too off topic HOO-RAY OPEN BETA! |
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I was gonna play a witch because even though they are really squishy CI fixed it. While I accept that CI was going to be nerfed, I believe the new Keystone that changes Life Regen to affect ES and the increased ES nodes will more than make up for it. I mean sure all the Life Regen is on the Strength side but a little side detour shouldn't hurt a build TOO much especially if you value living longer rather than killing things before they can kill you.
I am also excited about Duelist getting some love :) "The path of a true warrior is not how strong you become to defeat others; but how strong you become to protect those who matter most."
Yhuma - melee Dagger Shadow |
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" Keep in mind this is BETA people, it's meant to have changes so we can test them and then give feedback on them. Don't start saying GGG did a horrible job with this patch before you even play the damn game and test it out yourself. For all you know, what looks bad on paper to you may actually end up working in game. So hush plz :) I used to play Diablo 3, then I realized it doesn't have a Shabby Jerkin.
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Fantastic read Qarl, thanks so much for that.
I've been in the beta for a long time, and I cannot WAIT to dig in properly all over again - you guys are gonna succeed bigtime, congrats you all deserve it! I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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