[0.11.0] Eldritch Battery/Armour Crit Dagger Shadow (Based off the CI Crit Dagger Shadow concept)

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Gekko101 wrote:
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Azemotay wrote:
Any particular reason to why you get EB so late into the build?


I would guess that you dont get the energy shield that you need until late in the game
unless you go out of you way to stack energy shield early but you are better off getting other defensive stats at that point in the game imo


yup.

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azarot wrote:
Why not take iron grip ?


Iron grip isn't worth it as it only benefits LS projectiles alone, and even then only the physical component of it.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
Alright, so i've been doing this build and as you said early game isn't exactly great.
I'm doing act 3 very painfully and have died many times.

I am level 29 and have completed the first part of the "passive skill tree" and I was just wondering at what levels do I use start to use each aura and what dagger(S)/armor am I looking for early game.

Thanks in advance.

Last edited by hypnosc#4899 on Jan 27, 2013, 6:27:37 PM
One thing you need to consider is that you shouldn't blindly follow this build how good it may be for lategame. You should look into adapting it a bit with your current gear and tasks ahead in mind.
If you just can't seem to find that chest to upgrade your defensive stats and are still stuck with that armor of 15 lvls ago, consider putting some more points in survivability. A few extra points here and there come a long way, respec points are there to remove those later when you feel stronger.

I think Invalesco already mentioned to focus on +life (mainly in belts/rings) early on. You should not focus on daggers early until you actually put the passive points in (and that is way past lvl45), for weapons my guess is just to pick what is best at the given time with your skills in mind.
Default: Nagarashi
HC: MrsNagarashi or Nagarashi_JrJr
Hey guys I've got some questions for you. I'm following this build pretty closely (skill tree followed exactly). This is my first character period and I wanted something that would at least be somewhat effective. Anyway...

Level 38, skill tree basically looks like his 44pts at lvl 39. LS has started to cost a ton of mana. It's supported with LMP + increased crit dmg + lightning penetration. In the end of act 3 normal difficulty I struggle with cost/flask sustenance. I can remove one of the supports, which are obviously making it cost a ton - i know. 317 total mana, with a couple small +mana item mods. Not even running auras, mana pool and ls mana cost are much too prohibitve for it. basically just double-strike and ls. But at some point I will need to support LS heavily as well as have mana for other things. Where/how does it get better?

So, my questions:

Should i reach for EB soon? or more broadly put, when is it good to get it? How much does the 2% phys attacks -> mana help? How does it interact with LS? Other general tips for mana consumption? LS is level 9 currently, should I stop leveling it?
Last edited by Nonethewiser#1483 on Jan 27, 2013, 8:47:55 PM
Can I go claw shadow following this build ?
I'm a little confused by one part of this guide: The gear. In the early game stuff you list spells that are on the "Links you will need on your gear" section. Are the gear links strictly end game only spells and you can kind of use whatever while you're leveling up?
Evasion is useless with this build?
Yikes, level 35 and my LS is only 156dps lol

low dps and mana issues, chugging them mana pots like crazy
Thank you for these guides dude, helping out a lot of us noobs. I picked the shadow class because of you're guides pretty much.
aka Sogonzo
Last edited by gonzo30#5835 on Jan 28, 2013, 2:18:20 AM
Excellent build. Using it as a guideline and making some small adjustments to suit my playstyle. Quick question for you guys. Me and a friend are actually both playing similar variants of this build. What's your thoughts on picking up Conduit? It's only 1 point to get it and shares your frenzy charges with your group. If both shadows grabbed this wouldn't it allow for a LOT more flicker striking? Which directly translates to more fun?

Any thoughts?

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