[1.2.4] 11 Aura Low Life Support Culler - Steroids Edition Revamp

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TofuCube wrote:
This last update is absolutely amazing. I have been leveling this build in Beyond and was getting curious about the math behind my auras and whatnot. Thank you so much for not only providing all the information I could ever need but also doing so in a manner that is so visually pleasing.

Hats off to you sir.


Thanks man, are you playing a summoner in Beyond?
Hey just wondering if you have some video?, I tried to find some video but I didn't found anything, I'll appreciate if you can post it :)
IGN: Haylamscrunch
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Haylams wrote:
Hey just wondering if you have some video?, I tried to find some video but I didn't found anything, I'll appreciate if you can post it :)


There is a section near the top.

Videos:
  • Youtube Example of group play at level 78, with a random party.
  • Youtube Example of solo play at level 78, using no summoner nodes.
What's the highest rare map you cleared solo?
Can you do Atziri solo? Or atleast cull her in a duo?
Just a little update. I am using the divination distillate with curse spam now. Since I wanted to be tanky, I was using a 400 es shield. I recently switched to aegis though. With rumi's I get to max block and 30k armor, turning melee attacks into heals. Not sure if it is worth losing 1k es compared to the 400 es shield, but it is fun.
Once I sell my stuff I will get shavs, that should make aegis even better. Will definetly test the aegis some more and let you guys know what I think of it.
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zFn wrote:
What's the highest rare map you cleared solo?
Can you do Atziri solo? Or atleast cull her in a duo?


You are asking questions that don't really align with the spirit of the build :- )

The build happens to synergize pretty well with SRS, haven't tried to push my limits solo much because party play is much more enjoyable for me. If your aim is mostly solo play, SRS minion builds are insanely strong and you could go for one of those builds imo.
I'm going to ask a question that could probably be silly or not totally in the spirit of the build, but I was wondering about its solo capability too, not because I don't like party play but because most of the time I'm stuck without one.

I really loved the concept of a dual claw pure ES tank but abandoned it because I had just started playing and it was beyond my cash possibilities, still I was trying to figure if the idea could be slightly adapted to this build, so I tried to find a skill that could be casted directly (avoiding totems) to deal enough damage to make ghost reaver viable and be able to withstand quite some damage without relying only on vaal discipline or kiting to regen shield.

Ok, maybe it's an utterly nonsense, but I thought it could be worth asking nonetheless :)
Honestly after a lot of thinking it's starting to seem a hard task, that's why I posted here too :p
Of course for culling the easiest choice would be using arc, while for single target damage I still don't know what to use, incinerate would be awesome if it didn't have such high mana cost, making it difficult to sustain without potions or with a lot of auras. Probably SRS is still the best skill, but it can't be used to leech ES unfortunately.

Well, sorry if this whole idea is pointless or silly, I guess I just like to complicate my life a lot! :p
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WindRenegade wrote:
I'm going to ask a question that could probably be silly or not totally in the spirit of the build, but I was wondering about its solo capability too, not because I don't like party play but because most of the time I'm stuck without one.

I really loved the concept of a dual claw pure ES tank but abandoned it because I had just started playing and it was beyond my cash possibilities, still I was trying to figure if the idea could be slightly adapted to this build, so I tried to find a skill that could be casted directly (avoiding totems) to deal enough damage to make ghost reaver viable and be able to withstand quite some damage without relying only on vaal discipline or kiting to regen shield.

Ok, maybe it's an utterly nonsense, but I thought it could be worth asking nonetheless :)
Honestly after a lot of thinking it's starting to seem a hard task, that's why I posted here too :p
Of course for culling the easiest choice would be using arc, while for single target damage I still don't know what to use, incinerate would be awesome if it didn't have such high mana cost, making it difficult to sustain without potions or with a lot of auras. Probably SRS is still the best skill, but it can't be used to leech ES unfortunately.

Well, sorry if this whole idea is pointless or silly, I guess I just like to complicate my life a lot! :p


Boss Kill

So if you watch the solo video, you will see I do a shit ton of damage, specially with vaal haste up.. even with 0 summoner nodes. Auras synergize really good. If your goal is solo.. and want to transition to a party build once you get all the items you want and need to do end game maps, you definitely could using the leveling tree I link in the build.

But yea, at the end of the day, if you want damage and to also run auras / support when you want, nothing can even come close to SRS/Zombies/Spectres. They synergize way too well with auras. +3 Fire skill scepter with multi strike, srs, spell echo can put out way more damage then any attack setup.

The only setup that could maybe come close, is if you ran this exact build and found a really decent physical damage wand and ran power siphon with chain/fork or something, maybe with the wand mod that returns projectiles. That might give you decent damage with the auras to solo.. also keeps your culling strike. Just a thought.

But yea, play with your ideas and see what you come up with. If you really want to see something in action, I have literally everything in the game in Standard and can test stuff if you have a interesting idea but don't have the setup to test it.
Yeah probably it's just better to avoid damage and my wish to tank everything is insane! :D

I thought about going physical damage but I guess it's not worth it, maybe not even with resolute technique. In the end it's probably just best to let a totem tank and ghost reaver is not even needed.

Well, for now I'm enjoying dual totem anyway, thanks to your amazing build! :)


Edit: I'm not at all sure of what I thought because a lot of things in my build and equipment are flawed (yeah, I'm still a big newbie), but I was wondering if something like incinerate could work with a cybil's paw or something with life gain on hit to sustain its mana (life) cost and a life leech gem with ghost reaver to replenish ES.
Just random late night thoughts I came across instead of sleeping :p
Last edited by WindRenegade#7846 on Oct 8, 2014, 7:33:45 PM
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Pls wrote:
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Badfish_07 wrote:
great guide. I'm running a very similar build.

I just want to point out that taking the unnatural calm node under dual curses, costs 5 points and nets 30% ES, 15% es regen, and 1 max light resist plus what you get from 20 INT.

The same cost as finishing that scion ES nodes in the middle for 30% ES.

Unnatural Calm gives same ES% but adds 15% start of es regen and 1 max light resist + 20 INT for same cost.


You are absolutely right, that is a fantastic point.. I think when I first looked at that cluster I saw the +2 link cost through the int nodes, but seeing that the Unnatural Calm node gives you 18% it makes it identical to the scion cluster with the bonuses you mentioned. Awesome. I'll update the builds with that. It also is even cheaper of a cost if you go for a dual curse configuration.


I did a little more research. You don't take Inner Force. I tested what it's worth vs the 8%eva 5% ES nodes on the right.


I recorded stats with inner force on, and missing 4 of the 8eva/5es nodes on the right side
I removed Inner Force and the int node to get to it giving me 4 points.
I put those 4 points into the 4 eva/es nodes i was missing.

End result was less evade / armor / ES / regen / run speed.. less everything, including 1 less max resist on all three elements.

I would suggest taking inner force before you fill out the last evade nodes (the 8% / 5% ones)

Same goes for athleticism at the far left on the way to dual totems. You get more from 5% buff to yourself than one of the eva / es nodes.

Athleticism also gives you 8% life and 20str (another 10 life from str)


In my build, i use div distillate, so i dont have enough extra HP to run gen/anger/wrath/hatred until i get a vertex. I can easily keep div flask going by spamming a curse with increased dura. So i am saving the life / es nodes for last. until then, i connect to the EV/ES nodes on the path past charisma, and only go as far as void barrier and nullification, leaving the last 4 es nodes for later, after i connect the life / es path at the top (level 93) then i'll take the 2 points i used to get to the eva clusters and move them north, taking 1 int node and coldhearted calculation. Then any levels i get beyond that will go either to melding (the 2nd life / es cluster you take) or ballistic mastery (faster projectiles) meaning i wont have both until lvl 100, because inner force is worth more
IGN: First_Sword_of_Bravos

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