[1.2.4] 11 Aura Low Life Support Culler - Steroids Edition Revamp

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alfapf wrote:

Shield recharge or huge armor+antistun? I doubt you'll need that recharge when you'll get pwned by titty miscreations or evangelists. I really seldom see how my shield recharges. It usually regens to full with vitality+rejuv totem.


Dude, no offense, but this build is a MF + culling strike build. We are NOT using rejuv totems. We are using Incinerate (or Flame Totem) to get the cull.

We do NOT get owned by "titty bitches". We have a high enough ~4K+ ES around Level 80 from Shavronne's Wrappings (or Infernal Mantle or Solaris Lorica), with Discipline _plus_ we are dishing out damage via:

a) our dual totems
b) our spectre or skeletons
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alfapf wrote:

Why -20% armor? Bc I needed str a lot. You can take them back if you need, but the difference in phys dmg reduction was 1%.

This build was _specifically_ designed to run 10 auras. You don't need extra strength since we are using:
* Heartbreaker (Royal Skean dagger)
* Prism Guardian (Archon Kite Shield)

If you wish go and make a new variant that is fine, but this build that the OP, Pls, lists was specifically designed for two things:

1. 10 support auras, and
2. MF culling.

NOTE: ANY changes to the passive skill points OR gear that Pls (or myself list) are most likely to be NON-OPTIMAL.

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alfapf wrote:
Another thing:hatred and haste in prism guardian. Why? Haste only gives you +1 atk/cast speed, and hatred gives NOTHING! Same convertion % as on level 20. I think putting wrath+anger there would be a bit better.


First, uh, did you miss the _title_ of this thread? 10 aura support build. You are taking auras to HELP your PARTY. The context for your auras depends on your party. When I play with my guild-mates I chose the auras that don't overlap since the are usually able to run either Anger or Wrath. To get the maximum benefit of this build in a party you chose auras that do not overlap. You adjust your playstyle so that the group has the _most_ number of _unique_ auras possible since stacking auras does nothing.

Second, the original parent, Pls, specifically lists: Purity of Ice, Fire, Lightning. Discipline. Anger. Wrath. Hatred. Haste. Vitality. Clarity.

As I've said before, this build is highly focused but it also gives you SOME options. Use the auras that are best for a) your party, and b) you IN THAT ORDER.

Your build variation is completely missing the point of this MF + culling suppport build. Pay attention to the 3 things:

1. Support
2. MF
3. Culling Strike

If you wish to use a 6L 2H weapon then you are creating some hybrid. IMHO it would be better to state that up front. Q. How _many_ aura's are your able to run when you use a 2H???

Lastly, theorycrafting is one thing, but please (re)read post #1 so you can understand the purpose of this build, the skills, the gear, and WHY they were chosen to see how there is synergy between everything.

THAT is what makes this a beautiful build.

Changing it willy nilly _without_ understanding the context is a recipe in disaster waiting to happen IMHO.

Pls started this awesome build. I simply fleshed it out by providing the Scion equivalent, added leveling tips, and aura options. Where you are taking your build completely misses the spirit of the build.

Note: Going forward if you instead ask "Is there a cheap variation of this build that uses a 6L weapon that doesn't rely on Prism Guardian and Heartseeker?" you would find that to have a more beneficial, constructive, and engaging dialog then making changes without understanding them and getting flamed. The original build is a "Richman's Build". If you are asking for a "Poorman's Variation" then say so!

Edit: Added emphasis.
Edit: Fixed typos
Last edited by Michaelangel007#1783 on Mar 19, 2014, 12:09:51 PM
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Michaelangel007 wrote:






good post ichaelangel007 :)

i myself have now the heartbreaker(3ex) and prism guardian(7ex) and a infernal mantle 5L that i had laying around(still need to buy a solaris 5 linked) and im doing just fine for midrange mapping.

if people want a cheaper easier mf culler i found this post usefull

http://www.pathofexile.com/forum/view-thread/777701

(he hasnt updated the skills for the 1.1 patch so its more for the gear tips that topic so dont folow the skillpoints)

Last edited by tntkiller#7569 on Mar 19, 2014, 11:46:04 AM
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tntkiller wrote:
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Michaelangel007 wrote:


good post ichaelangel007 :)
i myself have now the heartbreaker(3ex) and prism guardian(7ex) and a infernal mantle 5L that i had laying around (still need to buy a solaris 5 linked) and im doing just fine for midrange mapping.

if people want a cheaper easier mf culler i found this post usefull
http://www.pathofexile.com/forum/view-thread/777701

(he hasnt updated the skills for the 1.1 patch so its more for the gear tips that topic so dont folow the skillpoints)


Thanks!

I've found mid-range mapping can be hit or miss without a Shav's. Using a Infernal or Solaris you need to be extra cautious of any chaos damage. Any tips you wish to share?

Very nice link tntkiller! Maybe Pls can update the original post with a "Poorman's Build Option." :-)

I've updated that thread with a 1.1 passive skill tree. :-)

One thing to point about that build is that it uses Whispers of Doom to get a second curse. I've found that, in general, melee simply kills too fast for you to even get a second curse off! IMHO the 10 point investment isn't really worth it. :-/ Take ES or ES Delay / Ironwood instead. ;-)

Edit: Added thoughts on second curse.
Last edited by Michaelangel007#1783 on Mar 19, 2014, 12:54:57 PM
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Michaelangel007 wrote:
Note: Going forward if you instead ask "Is there a cheap variation of this build that uses a 6L weapon that doesn't rely on Prism Guardian and Heartseeker?" you would find that to have a more beneficial, constructive, and engaging dialog then making changes without understanding them and getting flamed. The original build is a "Rich nan's Build". If you are asking for a "Poorman's Variation" then say so!


Ofc i use that 6l crap in offhand to level my gems.

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Michaelangel007 wrote:
Dude, no offense, but this build is a MF + culling strike build. We are NOT using rejuv totems. We are using Incinerate (or Flame Totem) to get the cull.


Here's an example:
Crematorium boss. You're waiting for the moment to cull. And SUDDENLY she strikes 4 firestorms+burning ground to your side. What're you gonna do? She's still at 50%+ hp, you already have low es. Run away and wait till you recharge it? Then what's the reason to be an aura supporter? Running away? No. The best variant is to place rejuv totem.
The same is for situations with some rare mobs, when white trash is still near and pwning you, and rare mob is about to die. You place rejuv+culling totem to survive.
Skellies? Placing rejuv totem once gives you regen. Placing skellies once gives you 2 skellies that will get 1shot like your totem(totem is even stronger).

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Michaelangel007 wrote:

We do NOT get owned by "titty bitches". We have a high enough ~4K+ ES around Level 80 from Shavronne's Wrappings


Just a question. How do you survive while attacked by evangelists\leap slammers\shield chargers\devouvers with 2 charges on your granite flask? I have 6200 es and still feel danger.

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Michaelangel007 wrote:
This build was _specifically_ designed to run 10 auras. You don't need extra strength


Yes, you can add those 3 nodes back to armor nodes.

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Michaelangel007 wrote:
First, uh, did you miss the _title_ of this thread? 10 aura support build. You are taking auras to HELP your PARTY. The context for your auras depends on your party. When I play with my guild-mates I chose the auras that don't overlap since the are usually able to run either Anger or Wrath. To get the maximum benefit of this build in a party you chose auras that do not overlap. You adjust your playstyle so that the group has the _most_ number of _unique_ auras possible since stacking auras does nothing.


Your auras will have the best effect even overlapping the same auras from other players. But i was talking about the other thing. We're usig anreg+hatred+wrath+haste. Haste and hatred are in prism guardian, so they're lvl21. The other to are lvl 20.
Hatred lvl20=36% cold damage converted
Hatred lvl21=36% cold damage converted
Haste lvl20=9mov, 16atk, 16cast
Haste lvl21=9mov, 17atk, 16cast
But!
Anger lvl20=94-156 dmg
Anger lvl21=101-169 dmg
Wrath lvl20=18-282 dmg
Wrath lvl21=19-304 dmg

It's a bit better, ist't it? I can agree if you like sharing that 1% atk spd, but hatred... Why? Useless.

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Michaelangel007 wrote:
Lastly, theorycrafting is one thing, but please (re)read post #1 so you can understand the purpose of this build, the skills, the gear, and WHY they were chosen to see how there is synergy between everything. THAT is what makes this a beautiful build. Changing it willy nilly without understanding the context is a recipe in disaster waiting to happen.

Pls started this awesome build. I simply fleshed it out by providing the Scion equivalent, added leveling tips, and aura options. Where you are taking your build completely misses the spirit of the build.


Pls, explain to me, why taking IR instead of shield recharge nodes is a bad idea? The spirit of the build is to recharge your ES behind the wall or staying aside? I think no, the spirit is MF culling and collecting uniques. And IR will incredibly help you to get to that goal. You won't be able to cull when you're about to die.
alfapf - did you actually play this build above lvl 40? Your auras have such radius that you can be on the other side of the screen and party members will still be affected. So I don't see any probles with moving to a side, letting ES recover while actual fighters do what they are supposed to do.

Also you don't have to place the totem every 5s so it won't hurt moving away for a moment.
About collecting uniques, you play PA not to worry about ninja stealing your shit. It won't disappear if you don't pick it up the moment it dropped.
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alfapf wrote:

We're using Anger+Hatred+Wrath+Haste. Haste and Hatred are in prism guardian, so they're lvl21. The other are lvl 20. ... but hatred... Why? Useless.


Like you, I found Hatred doesn't need the Prism Guardian; there are other gems that give a slightly more bang/buck IMHO. At this point we're almost arguing over pennies ...

I'm currently using Haste (G) + Discipline (B) + Determination (R) in my Prism Guardian. (I switched out Purity of Elements for Determination around Level ~75 IIRC or so)

The OP, Pls, posted in #1 that he uses Hatred (G) + Haste (G) + Discipline (B) in his PG. Not sure if he still does ...



Last edited by Michaelangel007#1783 on Mar 19, 2014, 12:57:13 PM
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OwiecPL wrote:
alfapf - did you actually play this build above lvl 40?


I'm kind of wondering the same thing myself ...

OwiecPL your post is spot on! I'm using exactly the same strategy.

Get close enough to cast the Flame Totem, stay back out of harm's way and let the damage dealers do their stuff.
Last edited by Michaelangel007#1783 on Mar 19, 2014, 1:12:24 PM
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OwiecPL wrote:
alfapf - did you actually play this build above lvl 40? Your auras have such radius that you can be on the other side of the screen and party members will still be affected. So I don't see any probles with moving to a side, letting ES recover while actual fighters do what they are supposed to do.

Also you don't have to place the totem every 5s so it won't hurt moving away for a moment.
About collecting uniques, you play PA not to worry about ninja stealing your shit. It won't disappear if you don't pick it up the moment it dropped.


Lvl 93 now.
You can't place your totems from the off-screen. And that's the only place you won't get damage when your es is low.

Of course, you get a huge amount of damage only from tough mobs, but your totems also do. There're always situations, when you place one, and it gets 1shot(I'm using ironwood now). Easy mobs will damage neither your totems nor you, so they're not problem.
I'll post again: evangelists\leap slammers\shield chargers\devouvers
Those are the "tough" guys. They always take down totems. And when your totems are dead, they switch to you.

About collecting uniques-I meant to cull everything, having as much drop as possible, always using your flask, etc. And when you recieve a ton of damage, you won't be able to cull properly, aren't you?

About auras radius. You can look how that inc aoe(42% from the passives) works. The same effect has the Inc AOE gem on 20\20(43%) Try to summon evangelist with and without it, and notice the difference. That's how will radius of your auras increased. Is it worth 2 points? Well, it is, when you have nowhere else to spend them.

So, my question is still open:
Why not to take IR??? Post pros and cons in different situations, please, not the theory only.
Last edited by alfapf#5389 on Mar 19, 2014, 1:37:57 PM
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alfapf wrote:
So, my question is still open:
Why not to take IR??? Post pros and cons in different situations, please, not the theory only.


If you're not interested in theorycrafting, then as a level 93, you should have enough orb of regrets to spec into this build, and re-spec back out of it IF it doesn't pan out.

Either way you're probably not going to find too many people who know exactly how your suggestions work in practice with this build.

Here are the two builds so you can compare them ...

Pls's Original Build


Alfa's "Tank-TBD" Variation



As someone who's played both versions of the build in this season's Ambush league (and spending upwards of two Exalts on Regret orbs tinkering with it) I prefer the IR (Grace & Determination) version over the additional ES version.

I'm currently running around with 30k armor & 172% ES compared to 1k armor & 220% ES.
Running Purity of Fire/Ice/Lightning, Vitality and Clarity from mana. Haste, Grace, Discipline and Determination from life, with the 3 former being run in Prism Guardian.

Notably though I've found the Recharge Reduction nodes simply better than the Max Energy Shield ones for culling 75+ maps.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY3NTEHQOXEV-bRk74cHzu9bi91yKoqMRUKcrf8aLehzcwcURlpMn7BhPv3C7tAzDbR3ZQ1TZE0Zx6rovb-GIgwk8jh2qb55Xyf5Jykoo-hmGwzrr7oLHrEebtVYtuJP56OssGYqsf6cIDH0qTfsJj0YQfz8nFSD22h0Uxp5cDCzpGo_60iWv1BXdDWaeFy9br8AacU1k54bRTirkrVnzms9V1iSwKaVnWCoTrKpDY4CkGelaK3KptzEkiyyn9zJY9Xy798Gj8uoYncSePPjrTdiBbxRxSsSMdg48eGlCo5_L9q4nC3YIN4M0Cg==


I think only real viable decisions in this build are;
a) Take the Energy Shield nodes near Shadow.
b) Take Iron Reflexes.

And at the moment the IR option seems more appealing.
Last edited by Ceveth#5720 on Mar 20, 2014, 6:46:22 PM

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