[1.2.4] 11 Aura Low Life Support Culler - Steroids Edition Revamp

Great build, but one thing that I think you've overlooked if this is going to be a true MF culler build is the 10% flask effect nodes near the witch start. Those have a nice effect on the MF flask.
Love the build, just one question: how do you sustain the mf flask with 6 auras on mana reserved? The effect only lasts as u are regening the mana. Currently if i turn off clarity and spam curse i can do it but not if someone else is running clarity or if my own is on. This makes the build only 9 auras which is pretty lame...
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I just started playing PoE a few days ago and aim to play with 2-3 friends all the time. I thought going for a support might be a good idea to boost our damage output.

Since i am pretty new and don´t get the meaning of all the shortcuts, i hope that you can help me a bit.

Your guide stated that you "cull" for your teammates to get better items. I get that with "cull" you mean "cullling strike" but i can´t find it anywhere in your setup. Do you do enough damage in a short duration that you almost every time get the last hit or how does it work?

I am also a bit lost how to start item-wise and what gem to max first, since i am totally new, i don´t have any way to buy stuff from other players. Many people say that this build is pretty expensive so, is it even possible for a total newb to start with this build or do i NEED certain items befor i can even think about building this way?

Would be nice if you could give me some advice, thanks.

Edit: Ok, i just realized that Hearthbreaker is the reason behind the cullling. Reading the whole guide helps alot ;)
Last edited by Corovus#5308 on Feb 5, 2014, 4:18:45 PM
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Corovus wrote:

I am also a bit lost how to start item-wise and what gem to max first, since i am totally new, i don´t have any way to buy stuff from other players. Many people say that this build is pretty expensive so, is it even possible for a total newb to start with this build or do i NEED certain items befor i can even think about building this way?

Would be nice if you could give me some advice, thanks.

Edit: Ok, i just realized that Hearthbreaker is the reason behind the cullling. Reading the whole guide helps alot ;)


I'm not the original poster of this build, but i use (a variation of) this build on one of my characters.

I'd personally say this build is not the best build to start with as a complete beginner; there's a few reasons for this:

1) you deal absolutely no damage (not 'little' damage, but absolutely 'no' damage), so you'll always need to group, for absolutely everything. Ofcourse if you're okay with this it's not a reason to not use this build, but you'll never be able to take on anything on your own with this character.

2) It's not a simple build. you're not tanky at all, and since you're mainly focusing on making sure you get the last hit on mobs with high numbers of magic find stats, you don't really learn much of the poe mechanics this way.

3) The unique that truely makes this build shine is very, very expensive and not affordable for a beginner. However, in the last patch they added a (much worse) unique that does roughly the same, but will leave your already squishy build a lot less durable. So it is possible, but it makes you even less durable.

4) as for a general explanation of culling: you already found out it's the heartbreaker that grants this build culling, but the reason for culling is this: in path of exile, there's 2 stats that have an effect on item finding: Increased Item Rarity and Increased Item Quantity. having high values of these stats gives a person (or group) much better item drops. However, in groups, only the IIQ/IIR of the person who actually kills the monster counts. This is why we use culling strike, any monster under 10% will die to our attacks, even if they only deal one damage. This way we get as much last hits as possible (mostly important on magic/rare and unique mobs), in order for the game to use our high iiq/iir, relying on others to deal the actual damage.

In general i wouldn't really recommend this build (or energy shield builds in particular) for first time characters. However, it's possible if you really want to. You won't be able to run 10 auras untill you acquire some of the necessary uniques, and leveling/obtaining all the gems takes time (youll probably have to trade). In addition you will always have to group with friends or public parties, and hide behind them.

If you truely want to build something like this, i'll try to help you as much as possible, but you didn't pick an easy build.
Using mini-shav's (and a 5link, because it's not really budget otherwise) I assume it's probably better to just drop clarity entirely and run flame totem instead of quality incin? Or would Incin+GMP+Faster Proj+IIR+Spell totem be fine, do you think? I don't think I need 8 casts per second for routine culling where breaking even on maps isn't life or death.

I have no intention of trying to do 78 maps (maybe I'd cull for some 72-) but mostly doing piety split runs and stuff like that. This build is total overkill for piety, but it intrigues me and the league is coming to a close anyways. Prism guardian and heartbreaker are accessible for me, shav's is not.
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StDrakeX wrote:
Love the build, just one question: how do you sustain the mf flask with 6 auras on mana reserved? The effect only lasts as u are regening the mana. Currently if i turn off clarity and spam curse i can do it but not if someone else is running clarity or if my own is on. This makes the build only 9 auras which is pretty lame...


Spam cursing for me keeps my pool completely depleted without having to disable any auras. Maybe your curse is to low or high level? Gotta find a sweet spot where the curse uses around 75% of your mana to keep the flask effect up.

That said if you are still struggling, before I had everything so dialed in mana wise, I would sometimes disable hatred (on life) and the effect would take about the full duration to heal me back up to full.
Alterntatively, you can replace Clarity and Vitality by Grace.

You have less Mana regen, which makes using the flask a lot easier. You also suddenly have a LOT of evasion, which makes you significantly less squishy. On maps with chaos damage, I replace Anger with Vitality, to keep regen up.
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StDrakeX wrote:
Love the build, just one question: how do you sustain the mf flask with 6 auras on mana reserved? The effect only lasts as u are regening the mana. Currently if i turn off clarity and spam curse i can do it but not if someone else is running clarity or if my own is on. This makes the build only 9 auras which is pretty lame...


same here.

I have 105 manareg\s and i can easily sustain flask only if other players are not running clarity.
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Ybong wrote:


I'm not the original poster of this build, but i use (a variation of) this build on one of my characters.
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If you truely want to build something like this, i'll try to help you as much as possible, but you didn't pick an easy build.


Thanks for clearing up a few things. The whole time i was wondering where the damage in this build is coming from, since Incinerate is LvL 1. But if Culling procs below 10% even at 1 damage it makes a lot more sense.

Currently i´am playing with Zombies/Skeletons as meatshield and 2 "Flame Sentinel" (got Boots of Ullr) for my damage. Since i almost never role alone and the friends i group with have played this game already, i have no trouble with progression.

Except for a few gems (Blood Magic, Vitality and 3*Reduced Mana) i have all of them already in my gear. Of course they are not quality 20% but later on i can swap them one after another.

Now i realize that this build is quite expensive and fully group depending, but i wanted to make a support character to boost the rest of my party. I just wait and see how things pan out. My biggest issue right now is that i have almost no gear with good magic find, thus making my current build even more useless for the group. But i hope this will change soon.

Thanks for the help and i´m always happy about advice regarding this build/playstyle. It´s quite a lot of information if you get new into the game and not everything makes sense at the first look.
Last edited by Corovus#5308 on Feb 8, 2014, 7:41:34 AM
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Ybong wrote:
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Corovus wrote:



I'd personally say this build is not the best build to start with as a complete beginner; there's a few reasons for this:

1) you deal absolutely no damage (not 'little' damage, but absolutely 'no' damage), so you'll always need to group, for absolutely everything. Of course if you're okay with this it's not a reason to not use this build, but you'll never be able to take on anything on your own with this character.


Mostly agree, HOWEVER I _also_ partially disagree -- it depends where you farm :-) For bosses, yeah, group. But I'm using my "Blow Torch Flame Totem" to solo catacombs just fine.

* Added Chaos Damage
* Faster Casting
* Faster Projectiles
* Fire Penetration
* Flame Totem
* Greater Multiple Projectiles

(Used to run "Reduced Mana" instead of "Fire Penetration")

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