Incinerate self-cast Nemesis 90 Solo

Got a few requests for this build so here it is. Solo mapping, currently farming 73,74 & 75. Soloing merc Dominus since the early 80s for gear when bored of maps.

Build at 90


Bandits
Oak, Alira, Oak. Killing all on cruel is also fine.


Pots
Default Setup.

Having at least one of each elemental resist flasks (and a chaos one with bad gear) is a must when soloing. Do not be afraid of taking a TP to change your setup based on map mods + mobs.


Leveling
Incinerate + LMP + faster casting on mana, with clarity aura. Rush for IR and take hp-nodes as you go based on how good your leveling gear is. I got IR at level 56 when I could equip my 6L blue staff, but you can probably get this earlier. In general try to get IR and do the switch to BM + Life Leech at the same time


Stats are 8.7k hp, 12k armor, 4 Endurance charges, 77(+4) allres, 2.3k incinerate tooltip dps

Gameplay:
With regards to trash in maps, round up a big pack and either quicksilver or lightning warp behind it and channel away. All map mods are doable, clearing speed is not noticeably affected by the Ele Equilibrium mod (& Enfeeble at higher levels). +75 Fire res is a pain before you have good gear, reroll that on your low level maps.

Bosses are extremely easy with this build, most can be killed before you use up your resist potion. I'll do a more detailed section on the harder map bosses & my strategy for them if there is any interest.

Ignite damage from incinerate is basically 0 so your curses of choice should be Ele Weakness & Enfeeble. Quality is very good on both if you can afford it. I recommend the use of a quality incinerate and life leech if you can as they are significant performance improvements.

For auras I run Determination + Grace + Purity of X.

X = Lightning on any map with lightning thorns casters or % extra dmg added as lightning (unless ele reflect is also a mod).

X = Fire on any map with 18% Elemental Reflect. Note that after you pass ~1.2k incinerate tooltip elemental reflect CAN kill you. The good thing about incinerate is that it deals its damage in many small hits rather than one big one. So you can moderate your damage against reflect packs (and especially double reflect) by 1) Not cursing with Ele Weakness 2) Not continuously casting incinerate (aka "feathering the throttle") 3) Moving a step before you reach 3 stacks. Be especially careful when you have Ele Reflect + Half-Regen mods.

There are basically three things that will fuck you up more than the average character. You need to deal with them if you want to get to a high level:

Lightning Thorns
The main reason why you are running purity of lightning and a topaz flask by default. This is extremely lethal if you are not paying attention, but you should if you are solo anyways.

With my current setup I outheal white and champion thorns casters. Rares and ESPECIALLY the Promenade boss you will kill by separating the other mobs from them and killing them, then coming back for the caster. If you have enough hp and armour you can lightning warp between the thorns casters and the other mobs (so all the thorns are at your back) and kill them. Lightning thorns with -max is deadly, you really have to trust yourself not to spray and pray, a bit of finesse is required rather than the usual aoe everything on screen approach.


Corrupting Blood
Enfeeble reduces the dot damage. A high level life leech, especially with quality is really helpful. The higher your damage the less trouble you will have with this. In most circumstances this mod is no problems at all, enfeeble the rare, charge your incinerate without hitting it then burn it using your bleed removal if you drop ~70% hp. With good gear you can just enfeeble and facetank these no problem.

High base damage curse immune mobs are tricky, try to pull them with other mobs (so you leech more). Solo you will kill these quite fast and in a group you can just afk like every high level group mapper does when there is any challenging mob.


Storm Herald
Because incinerate is channeled you either stay in one place and do crazy dmg or do no damage. So to kill storm heralds you must tank the damage for the 5-6 seconds it takes you to burn them down. Use your topaz pot when the first storm starts hitting you, and refresh your buff before it expires if necessary. Enfeeble reduces storm herald damage. If your potions are running out before the rare is dead, use lightning warp to get out of the storm rather than running as this reduces the chance of a desynch.

High base damage (golems & bears), with curse immunity in a -max map are lethal, so I advise skipping them if you cant kill them instantly. Thankfully these combos are very rare, and I've only had to skip 2 rares like this in 89 levels.


With regards to gearing, go for hp & resists & armor. Dont care too much about damage mods on it apart from your weapon & shield.

Gear & Gems


Drop fire pen in a 5L. A wand with projectile speed + a spell damage shield is better than a staff unless you have Kaoms. The reason I went with a staff is because I had a 6L white available when I created the character.
Last edited by Pichenci#0039 on Dec 24, 2013, 8:20:51 AM
I am doing a similar build, but I started as a Marauder. I haven't got to maps yet, and am still using the Blood Magic passive. I will likely make the switch to blood magic gem when I get a 5L Searing Touch, but am still using a 4L for now(plus need a lot more hp to handle the regen needed for a blood magic gem Incinerate). I tried a different route that got me Faster Projectiles by the Ranger starting area. At the cost of some damage nodes.

Do you find the just 40% from a quality Incinerate enough Faster Projectile?

I started the char just after 1.0.0 came out so I planned to have it having 7 endurance charges, but with the nerf to On Damage, I will be drastically lowering that priority.

here is my passives so far.


here is my new goal with getting just the +40hp, plus 2 passive points
Last edited by MartinDeShade#1924 on Dec 2, 2013, 9:47:00 PM
This is another Incinerate build going CI, Vaal Pact, US, and Arctic Armor. It is only level 62 right now so hasn't reached Vaal Pact yet with the new 1.0.0 patch, but it did have it before then. With this build especially while using Vaal Pact, I always felt I was on the edge of dieing, but then I was able to do CI with just 2k ES with Vaal Pact.

One thing I did find useful for her was using the Increase Duration gem with a level 1 Lightning Warp. You cast your LW and then start on your Incinerate and by the time you have warped you are already up to level 2 on Incinerate. Just use a Leap Slam for getaways if you have a scepter or staff.


So if tooltip says 1.9k, how do you calculate 31k actual? I would like to be snow to calculate my actual as well.
Hello,

This build seems like a lot of fun and I would like to try it out myself.
I have a few questions in mind though and would be grateful if someone had the knowledge & time to answer:

- How 'noob friendly' is this build (this being that I don't have much in terms of gear / crafting mats available for a new toon) ?
- I saw you having a Kaom's heart. You wrote that if you don't have it, you can use a wand + shield combo. How much will the survivability / performance of this build suffer without it ?
- I also saw a a lot of max quality skill / support gems. How vital are they to this build or can it be done with normal gems (gcp's are a rare commodity to me)?

Thanks a lot in advance!
Shameless bump!
"
MartinDeShade wrote:
I am doing a similar build, but I started as a Marauder. I haven't got to maps yet, and am still using the Blood Magic passive. I will likely make the switch to blood magic gem when I get a 5L Searing Touch, but am still using a 4L for now(plus need a lot more hp to handle the regen needed for a blood magic gem Incinerate). I tried a different route that got me Faster Projectiles by the Ranger starting area. At the cost of some damage nodes.

Do you find the just 40% from a quality Incinerate enough Faster Projectile?

I started the char just after 1.0.0 came out so I planned to have it having 7 endurance charges, but with the nerf to On Damage, I will be drastically lowering that priority.

here is my passives so far.


here is my new goal with getting just the +40hp, plus 2 passive points


The 40% faster projectiles is enough yes, this is the max range at which ranged mobs attack. More projectile speed is nice but not nearly as critical as say FP.

That build is fine but you have almost no damage on the tree. That is why I prefer the witch start as you get almost all your damage passives to begin with which really helps leveling. I don't think 7 endurance charges are a good idea, yes endurance charges are nice but for every one you pick up on the tree you generally have to spend points inefficiently in the area, for example your templar area is very point inefficient right now. The 8% aura buff nodes are not worth it if you only have grace + determination on (give as much armor as a 10% armor node or less). 6% fire damage nodes are not worth it in my opinion, only take them if they lead to a bigger node.

"
MartinDeShade wrote:
This is another Incinerate build going CI, Vaal Pact, US, and Arctic Armor. It is only level 62 right now so hasn't reached Vaal Pact yet with the new 1.0.0 patch, but it did have it before then. With this build especially while using Vaal Pact, I always felt I was on the edge of dieing, but then I was able to do CI with just 2k ES with Vaal Pact.

One thing I did find useful for her was using the Increase Duration gem with a level 1 Lightning Warp. You cast your LW and then start on your Incinerate and by the time you have warped you are already up to level 2 on Incinerate. Just use a Leap Slam for getaways if you have a scepter or staff.




CI for this sort of build is suboptimal in my opinion. Usually you get CI because you want to crit (not working with incinerate) or because you do so much damage you one-shot yourself to reflect (again not applicable). If you like the instant leech its better to go for Cybil's paw and a block build in my opinion.

"
Fun_Hat wrote:
So if tooltip says 1.9k, how do you calculate 31k actual? I would like to be snow to calculate my actual as well.

Every stage gives 100% more damage (Im not sure if stage 1 gives 100% but I assumed so in that calculation). So 300% more for 3 stacks. You get another x3 multiplier for single target from LMP (x2 for aoe, as most mobs will only be hit by 2 beams unless in melee). Fire pen is a X% more multiplier against a 0 resist target (it is more than "X% more" if target is >0 resistance, and less if it has a negative resist)

"
theory75 wrote:
Hello,

This build seems like a lot of fun and I would like to try it out myself.
I have a few questions in mind though and would be grateful if someone had the knowledge & time to answer:

- How 'noob friendly' is this build (this being that I don't have much in terms of gear / crafting mats available for a new toon) ?
- I saw you having a Kaom's heart. You wrote that if you don't have it, you can use a wand + shield combo. How much will the survivability / performance of this build suffer without it ?
- I also saw a a lot of max quality skill / support gems. How vital are they to this build or can it be done with normal gems (gcp's are a rare commodity to me)?

Thanks a lot in advance!


The build can be started without much cash. You are not really looking for anything other than hp and resists on gear apart from your weapons. I would not say it is "noob" friendly if you dont have much experience in poe as you need to be able to handle the 3 dangerus things I talked about in the OP.

Wand + shield is less damage than a good staff + kaoms. The benefit of it is having projectile speed on your wand and hp+res on shield. I did not have Kaoms until lvl 88 (still using a staff) so the build is fine survivability wise without it.

The only gems that are really worth the max quality are Incinerate (if using staff, or get wand with projectile speed) and life leech. You can just buy 10-15% for a few chaos each, and gcp them as you go when the orbs drop. Thats what I did when I started the character.
can you post video of the build I am very interested to see it in action.
I host Good Morning Wraeclast the #1 video source of Path of exile news and information! check the show out. https://www.youtube.com/user/HCMonstrLP
You can have a look at the streamer nugiyen, just imagine his build with x2 the dps, x2 the tankyness and x4 the awesomeness (yes its multiplicative).

In all seriousness tho I don't have the setup to record right now.
Last edited by Pichenci#0039 on Dec 4, 2013, 2:33:37 PM
Hey Pichenci great post I've been looking for a non-nugiyen Incinerate build, and looks like this is it!

Looks like you just answered my main question about being "noobie" friendly, do you have any additional tips for somebody with low currency re rolling on Nemesis using Incinerate? I was always told you need the Tabula unique for it to work, however I obviously cannot afford that yet.

What are the linking priorities with gems for leveling, and is Incinerate useable for rares/bosses and AoE as well? Any particular low level uniques to help with incinerate mana drain, or any strategies in general? Thanks :)
Chris plz

Gimme good RNG
Last edited by Immortxlz#3456 on Dec 5, 2013, 4:10:45 PM

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