Oro's Righteous Fire Marauder [1.2.0]

Keep us posted on the build mate. I agree with the other poster that 1% fire vs 4% may shit can the entire build.
"
Fargali wrote:
Based on that tree RF is dead.
Before to counter RF you had to go over max fire resist so you get +4 from the tree.
Now....You only get +1.
So yah BASED on that tree it's no longer tanky considering you have to go melee range.



You could sustain RF long before there was 4% max resist on the tree. It won't have as much regen, but it will still be possible. Definitely not going to be nearly as strong as it was before though.
Yah that's what i thought....
Kinda fell cheated though....RF was a good build not overpowered game breaking build.

Keep us posted and let's hope that GGG don't fuck a good build.

Huh....i just see now...Dot nodes now gone for shadow area....another loss in DPS.
Last edited by Fargali#6965 on Aug 14, 2014, 1:46:07 AM
I will only say one thing "Iron Reflexes" I hope you can give me a nice build, thanks for everything I follow
IGN: _IceSoul_
My first pass through the tree I came up with something similar to Oro. I never used the Aura buff nodes in the past but I might have to in 1.2. Also, I'll be lacking some Dex and some +% to all res.

Well, this is just a rough plan. I'm looking forward to see what Oro comes up with in his final build.

http://i.imgur.com/FisKJOE.png


EDIT: hmm, not sure why the image won't show with IMG tags. I'll just post a link.
Last edited by __SirPuFFaLoT__#4898 on Aug 14, 2014, 12:50:12 PM
Hello I am SoulFlme Again I came from the new tree and made ​​me design this building, there I show my equipment, which is not so expensive. 250 lives lost but many regeneration and fire damage wins (similar to have 2 Doryanis)
(translated by google)

https://www.poebuilder.com/builds/Soulfrost-optimisacion-rf w/gear

Only Pasive tree
Spoiler
https://www.poebuilder.com/character/AAAAAgEAxthYY1BQog8u_z38jM9fP_ZI458nL-8OvJ-krPIvqBhqHtIhns2nMBRxDjw6UoZgYVLvTkCgBS3EWCfVYEt673TtVw3ZYRkuJ-38S2wWhxnE9jwtxq4cpwxfU6W3PkGH-eiCxyj66-6a4EWdU1K4k6cIna4abBZvNukkquNq-tIXL4bRgKQksEz_r2wEs_AfxYoCcRRNogBOKluvGNt08SFgKaUJ9iWt_QsDxhiRUEcUIIO2JwtCo9i9_go1kpSg2mJodBccEmlxeU3j_o-mVzrh8kW18m6qSsg=


Gl
IGN: _IceSoul_
"
SoulFrost1 wrote:
250 lives lost but many regeneration and fire damage wins


Made my day, ty bro <3
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
For all interested the new skill tree will not nerv rf in any way...

https://www.youtube.com/watch?v=ojDRWhv3mYk
youtube.com/Niffler
IGN.: Niffler
They may reduce the burning dmg on self, or give +3 max fire in that node instead of +1. I dont see why not increase the max fire res in that node, after all, all + max resist nodes are so far from each other that you will focus in 1 of them... I really hope they dont kill this kind of RF build
"
NoLifeNiffler wrote:
For all interested the new skill tree will not nerv rf in any way...

https://www.youtube.com/watch?v=ojDRWhv3mYk


commented on your video and hope that i'm wrong.

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