Oro's Righteous Fire Marauder [1.2.0]

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Nygis wrote:
Hi, trying this build myself and really runs good(@82 doing 72 maps) but still have some questions.

RF has no DPS in the charscreen, so could anyone confirm that the Redbeak switch works and is this better than a cast with Searing Touch ?

If i would change to Searing Touch and put RF in it, would it still work when I switch back to Phoenix/weapon ?

What you are referring to is called snapshotting. For the moment, yes, it does work - though, as I have stated in my previous posts here (scroll up a bit), it won't be around for long. Snapshotting as a whole will be removed when 1.2.0 is released in August.

In the interim: yes, snapshotting with either Redbeaks or The Searing Touch works. Yes, Redbeaks are superior to The Searing Touch - it's the difference between +200% increased damage and up to +110% increased damage. The caveat here is that you need to reduce yourself to 35% of your maximum life or less (i.e., be on 'low life') when you cast Righteous Fire for Redbeaks to provide their bonus.

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Nygis wrote:
Running 3 standard auras right now in my Alpha's(Fire,Grace,Vitality), but I dont see another usefull 40% aura i could use (max res ~130) and I'm asking myself if i could run determination, but even with the 2x4% mana reduce next to Sovereignty I'm missing few %, is there any way/item i don't see which would make this work ?

Players typically socket the Reduced Mana gem in the four space. You want the aura effect nodes in the Sovereignty cluster, not the mana reservation reduction ones. It's also worth noting that Alpha's Howl isn't strictly necessary for this build as of the 1.1.0 passive skill tree changes - any rare helmet will work. Alpha's Howl only does something a rare helmet can't do when you use a level 21 corrupted Purity of Fire aura in it, wherein it will provide additional maximum fire resistance.

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Nygis wrote:
As I got good res, is there any option for another weapon than Aurumvorax ?
I see Oro is using Divinarius, but as he is casting RF on his Redbeaks, are the stats (10%increased radius, spell damage) working when he switches back or u only get the stats u have at the time u cast RF and his Divinarius is pretty useless(except for the flameblast) ?

Thx

Brightbeak is the other common option. It works well with Leap Slam - Faster Attacks - Blood Magic for mobility (or Leap Slam - Faster Attacks - Blood Magic - Frenzy, if you use The Blood Dance). If you can afford one, get yourself a nice Doryani's Catalyst with high rolled elemental damage and cast speed affixes - you'll want one when 1.2.0 removes snapshotting.
Thx for the help, i got Blood Magic/Purity of Elements in a Redbeak running when I cast RF so it should work as intended.

I just took the Mana reduction nodes to test if I could get a 4th aura with 60% running but still missing some %(want 200% in total and can't get how Lynerus could run all 3 resi auras+vit+grace(what means a total of 220%)
And I will change the helmet to a rare one when i can't get a fourth aura running.


I always see the 3 Increased Burning Damage nodes picked, is the burning dam so important or should I first pick life nodes instead of these 3 ?
Last edited by Nygis#3410 on Jun 20, 2014, 12:03:30 PM
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Nygis wrote:
I always see the 3 Increased Burning Damage nodes picked, is the burning dam so important or should I first pick life nodes instead of these 3 ?

They provide a large damage bonus for a small point investment. Searing Bond is a popular skill with which one levels RF builds, so people commonly take the Holy Fire cluster early on.
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SilkTopHat wrote:
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Kiritsu wrote:
Do I not take +1 to maximum frenzy charge? Since I sharkskin boots isn't viable

If you aren't going to use The Blood Dance, don't take the Frenzy Charge from either the passive tree or Kraityn in Merciless.

That being said, I provided an argument a few pages back for why The Blood Dance boots are good. Check it out - you might find it informative.


does that means you're taking flame blast so to land a killing blow for frenzy charge to be gained?
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Kiritsu wrote:
does that means you're taking flame blast so to land a killing blow for frenzy charge to be gained?

If you're playing in any situation wherein you do not score kills regularly enough for The Blood Dance to maintain Frenzy Charges by itself, use the Frenzy skill. You can support it with the same Blood Magic and Faster Attacks gems that are commonly linked to Leap Slam in a build like this.

Having direct access to Frenzy is especially useful in boss fights or in maps with difficult affixes like half regen or Vulnerability.
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SilkTopHat wrote:
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Kiritsu wrote:
does that means you're taking flame blast so to land a killing blow for frenzy charge to be gained?

If you're playing in any situation wherein you do not score kills regularly enough for The Blood Dance to maintain Frenzy Charges by itself, use the Frenzy skill. You can support it with the same Blood Magic and Faster Attacks gems that are commonly linked to Leap Slam in a build like this.

Having direct access to Frenzy is especially useful in boss fights or in maps with difficult affixes like half regen or Vulnerability.


Thanks for the tips! I definitely get a clearer picture now.
If i use vaal sceptre Doon Cuebiyari + astramantis for this build? Whereas in patch 1.2.0 remove snapshotting
Last edited by Gasoo90#7430 on Jun 21, 2014, 9:09:32 AM
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Gasoo90 wrote:
If i use vaal sceptre Doon Cuebiyari + astramantis for this build? Whereas in patch 1.2.0 remove snapshotting


doryanis catalyst seems to be a pretty good replacement for dual brightbeak snapshotting, only a few thousand less dps
Righthouse fire take the bonus of elemental damage?
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Kiritsu wrote:
Thanks for the tips! I definitely get a clearer picture now.

Excellent. Glad I could help.

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Gasoo90 wrote:
If i use vaal sceptre Doon Cuebiyari + astramantis for this build? Whereas in patch 1.2.0 remove snapshotting

What are you asking after? Are you looking to use Doon with a supporting attack spell? Spell damage modifiers don't affect Righteous Fire's damage output.

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renyzen wrote:
doryanis catalyst seems to be a pretty good replacement for dual brightbeak snapshotting, only a few thousand less dps

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Gasoo90 wrote:
Righthouse fire take the bonus of elemental damage?

Renyzen has this one right - Doryani's Catalyst is an excellent choice here. Yes, 'increased elemental damage' modifiers do affect Righteous Fire - this is because the damage type it deals is burning, which is a subset of fire damage, which is itself a subset of elemental damage.

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