Oro's Righteous Fire Marauder [1.2.0]
" What you are referring to is called snapshotting. For the moment, yes, it does work - though, as I have stated in my previous posts here (scroll up a bit), it won't be around for long. Snapshotting as a whole will be removed when 1.2.0 is released in August. In the interim: yes, snapshotting with either Redbeaks or The Searing Touch works. Yes, Redbeaks are superior to The Searing Touch - it's the difference between +200% increased damage and up to +110% increased damage. The caveat here is that you need to reduce yourself to 35% of your maximum life or less (i.e., be on 'low life') when you cast Righteous Fire for Redbeaks to provide their bonus. " Players typically socket the Reduced Mana gem in the four space. You want the aura effect nodes in the Sovereignty cluster, not the mana reservation reduction ones. It's also worth noting that Alpha's Howl isn't strictly necessary for this build as of the 1.1.0 passive skill tree changes - any rare helmet will work. Alpha's Howl only does something a rare helmet can't do when you use a level 21 corrupted Purity of Fire aura in it, wherein it will provide additional maximum fire resistance. " Brightbeak is the other common option. It works well with Leap Slam - Faster Attacks - Blood Magic for mobility (or Leap Slam - Faster Attacks - Blood Magic - Frenzy, if you use The Blood Dance). If you can afford one, get yourself a nice Doryani's Catalyst with high rolled elemental damage and cast speed affixes - you'll want one when 1.2.0 removes snapshotting. |
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Thx for the help, i got Blood Magic/Purity of Elements in a Redbeak running when I cast RF so it should work as intended.
I just took the Mana reduction nodes to test if I could get a 4th aura with 60% running but still missing some %(want 200% in total and can't get how Lynerus could run all 3 resi auras+vit+grace(what means a total of 220%) And I will change the helmet to a rare one when i can't get a fourth aura running. I always see the 3 Increased Burning Damage nodes picked, is the burning dam so important or should I first pick life nodes instead of these 3 ? Last edited by Nygis#3410 on Jun 20, 2014, 12:03:30 PM
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" They provide a large damage bonus for a small point investment. Searing Bond is a popular skill with which one levels RF builds, so people commonly take the Holy Fire cluster early on. |
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" does that means you're taking flame blast so to land a killing blow for frenzy charge to be gained? |
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" If you're playing in any situation wherein you do not score kills regularly enough for The Blood Dance to maintain Frenzy Charges by itself, use the Frenzy skill. You can support it with the same Blood Magic and Faster Attacks gems that are commonly linked to Leap Slam in a build like this. Having direct access to Frenzy is especially useful in boss fights or in maps with difficult affixes like half regen or Vulnerability. |
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" Thanks for the tips! I definitely get a clearer picture now. |
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If i use vaal sceptre Doon Cuebiyari + astramantis for this build? Whereas in patch 1.2.0 remove snapshotting
Last edited by Gasoo90#7430 on Jun 21, 2014, 9:09:32 AM
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" doryanis catalyst seems to be a pretty good replacement for dual brightbeak snapshotting, only a few thousand less dps |
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Righthouse fire take the bonus of elemental damage?
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" Excellent. Glad I could help. " What are you asking after? Are you looking to use Doon with a supporting attack spell? Spell damage modifiers don't affect Righteous Fire's damage output. " " Renyzen has this one right - Doryani's Catalyst is an excellent choice here. Yes, 'increased elemental damage' modifiers do affect Righteous Fire - this is because the damage type it deals is burning, which is a subset of fire damage, which is itself a subset of elemental damage. |
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