[2.6] Yalani's Low Life Righteous Fire Build

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I noticed all your passive trees did not pick up the pain attunement node, is there a reason why? or does it not scale?


Well, I don't use any spells anymore and RF does not benefit from PA, so the node is pretty much useless for this build.
Any of you that might be struggling with this build stick with it and level. Leveling will fix most of your problems.

Killed Uber atziri at lvl 88 with this build although did get gang banged by trio.

Anyone that is doing this build on PSC that isn't budgeted. I have a spare -mana reserved on discipline vertex I'll be putting up for sale.
Hi, i've revised your build for cheaper gemming (not many high lvl empower/enlighten needed) and tankier, but slightly less dps. I think this suits HC a lot better.

auras: https://poe.mikelat.com/#BiThyMCd/=T0Z3X/_F_enOW/7GMirhj
RF on a 4L.
5-6L cyclone setup (cyclone+curse on hit+temporal chains+enfeeble/ele weakness+fortify+stun/blind)

Pros:
*Gearing is cheaper, all 3 purities
*90/80/81 resistances (overcapping for nasty ele curses/map mods made easy)
*Cyclone with blind/stun for extra defensive measures
*Possibility to run golem (need high lvl enlighten to to cast it tho)
*Stun immunity cause of cyclone

Cons:
*Moving slightly slower vs whirling blades (quicksilver+30%ms boots solves this)
*Slightly lower dps (losing inc burning dmg)
*Has to use conquerers effeciency (lvl 4 enlighten solves this)

Thoughts?
Last edited by Buiaka#5922 on Apr 7, 2016, 8:08:15 PM
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Hi, i've revised your build for cheaper gemming (not many high lvl empower/enlighten needed) and tankier, but slightly less dps. I think this suits HC a lot better.

auras: https://poe.mikelat.com/#BiThyMCd/=T0Z3X/_F_enOW/7GMirhj
RF on a 4L.
5-6L cyclone setup (cyclone+curse on hit+temporal chains+enfeeble/ele weakness+fortify+stun/blind)

Pros:
*Gearing is cheaper, all 3 purities
*90/80/81 resistances (overcapping for nasty ele curses/map mods made easy)
*Cyclone with blind/stun for extra defensive measures
*Possibility to run golem (need high lvl enlighten to to cast it tho)
*Stun immunity cause of cyclone

Cons:
*Moving slightly slower vs whirling blades (quicksilver+30%ms boots solves this)
*Slightly lower dps (losing inc burning dmg)
*Has to use conquerers effeciency (lvl 4 enlighten solves this)

Thoughts?


3 lvl 3 enlightens are pretty expensive tbh like 3-4 ex each atleast on phc
Hi Yalani,

i read that you were quoting passages from my buildguide (rf totems and selfcast).

I was, like you hopefully noticed, comparing life regular based rf and totem rf with eachother, not a low life version. This is also outdated (2.1) where daressos passion didnt exist and most life based rfer used cyclone because there was no good rf sword/claw/dagger aviable for this build.

All my statements are true for this case in my opinion, but i had not low life on my radar.

I've played several life based rf chars so far (one for the dmg buff, 2 for self dmg).

We are comparing two different builds with eachother, one that has a budget of 1-2ex, the other one starts at around 5ex to infinite.



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His second point also becomes completely irrelevant, since we(and lifebased builds aswell) do have WAY more defense than he does anyways - with the maximum Fireresistance on top of it.
We btw are indeed allowed to not use RoTP due to the excistence of Leo's x% reduced damage taken from Damage over Time mod - A lifebased build can do this aswell btw, so it's not exclusive to our build.


I dont see where a lifebased rfer has more defences at all, since both can gear almost the same and have similar life values with non legacy gear. Its also easier to throw in more defensive curses as well while being ranged.

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about mapmods wrote:
This is also not true - see above :P


sure, selfcaster have to deal with stuff that doesnt affect totemer at all, even if its not THAT bad.


he needs to invest much into his gear to reach those numbers.
The Totemer gets the Totemlife with Gemlevel, cheap Jewels and Skillpoints.

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Well...Yes, but Totemlife is not the life of a caster - a Totem build still hase to invest in life via gear, so i don't really get the point of this statement. In case he only is talking about damage; see below


the point is that you just need gemlvl to deal damage and not high life+str on every piece of gear to reach high numbers of damage.
I dont know how many more ex you need to get more dmg than those totems (+ searing bond, which is 20-25% of my dmg too).

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Theoretically, yes. In practice, this does not matter though. Totems are immobile and do have a casttime. While he is placing 2 Totems to cover the AoE and is hoping for the ranged mobs to not run out of the AoE, in which case he has to place a third totem, we can just use Whirlingblades 2 times and move to the next pack.

You actually place a totem or two and run/whirl/leap to the next pack. With that playstyle the casttime doesnt matter at all.
For the ranged mobs i have aound the same placementspeed as your whirling blades, after placement the mob dies.


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Please. No.
How about the other way around? The basedamage of RF Totem is so low, that HE HAS TO invest in damagenodes, while we can (and also have to ofc) spent those points into defensive stats.
I can even respec all the damage nodes on my skilltree (which aren't that much after all), invest those nodes into even more defence and still faceroll T15 maps - this is something he probably can not do, since his basedamage is way to low.


The basedmg is pretty high, sure not as high as a mirror geared LL rfer.
Both want some basic nodes to make this stuff work, but those totems dont need a huge amount of damage nodes to 'deal any damage'.


Insane tankyness, more DPS and Vaal Discipline which basically melts bosses vs a Totembuild, any Questions?

Still comparing it to a life based rfer, where this is not true.
Totems also melt any boss ;)

For low life vaal disci is a huge dmg boost due to ES nodes, for life and totems its marginal (it works for both).


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No, this is not huge. This is actually bad for a Totem build, since he needs 1 additional link (or 2 with the spell totem). As said above, the base damage of Totems are insanely low compared to selfcast RF, so he basically has to get an additional link to compete with our damage.
We on the other hand can either play in a 4-5 link or add Item Rarity/Quantity as a 6th link and not loose any DPS.
Or in other words: it does not matter if he has an additional link, because his damage is still lower than mine.


still the basedmg is NOT 'insanely low'. It deals way more damage than a lifebased rfer. A lvl 20 spelltotem with the basic totem life that i got, deals a base burning damage of a 7k+ life!!! (not es) selfcaster. Then we get an additional dmg gem in addition to that + searing bond.
sidenote: a corruped lvl 20 spelltotem costs almost nothing ;)

Overall for both builds, the dmg alone doesnt matter for trashmobs, they die instantly. It only matters for bosses.

In general a life based rfer wont get as much dmg as a totemer and a totemer has a hard time to compete with a LL selfcaster. However i havent calculated the difference between those, especially with a lvl 21 spelltotem in a +1 chest and so on ;)

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As someone who played both - RF Totems and selfcast RF(Life and ES), i honestly don't see why i should use RF Totems with my Character if I can just selfcast it :)


well you play on standard (nothing against it), there is a difference on what you can archieve how good and fast between standard and temp leagues.

I ran day one Atziri and T13 (vinktars square) on a regular basis without a entry fee (gear wise).
You can be happy to find a day one/two RotP in a temp league to an affordable price, not even talking about SSF.


Its hard to compare Life based selfcaster with totems and its even harder (and unfair) to compare an expensive standard low life build vs a budget, temp league, non legacy, day one totem build ;)


And as a sidenote, every child knows that CI/LL can reach way higher Healthpool values than life based builds. I could play my totemer as a low life/ci char too with a similar Pool and defences.

If i would plan a tri curse low life totemer i would reach 247% es (w/o jewels) while probably dealing lesser dmg (lvl 95). However still the same as a life based rftotemer.


Edit: Overall i like your build, dont get me wrong ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Apr 8, 2016, 9:38:24 AM
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hardlyhard wrote:


3 lvl 3 enlightens are pretty expensive tbh like 3-4 ex each atleast on phc


You only need 1 lvl 3 enlighten. A lvl 2 enlighten gets to lvl 3 in the vaal mask. The 3rd enlighten is optional.
Hey Milky!

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I was, like you hopefully noticed, comparing life regular based rf and totem rf with eachother, not a low life version.

Yes, I noticed this - I also said, that some of your points are true for Lifebased Builds though :)

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I dont see where a lifebased rfer has more defences at all, since both can gear almost the same and have similar life values with non legacy gear. Its also easier to throw in more defensive curses as well while being ranged.


Well, Kaom's is a pretty nice Boost to Survivability, which a Totem Build cannot use, unless your are playing with a 4-link or a Staff, in which case you either loose damage or additional Def from a Shield.

RF also Scales with Life, so naturally get more Life via the tree as a selfcast RF, since it also boosts your damage. All the Totemnodes (and the totem Jewels) you are using are replaced with more Defensive Nodes on a selfcast RF build.
I also don't consider RF melee - or at least not in the typical "i have to go in and tank a lot of hits" melee sense, since RF basically melts every mob around you instantly, so selfcast RF is only affected by the same monster as Totem RF is (Ranged Monster).

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sure, selfcaster have to deal with stuff that doesnt affect totemer at all, even if its not THAT bad.


he needs to invest much into his gear to reach those numbers.
The Totemer gets the Totemlife with Gemlevel, cheap Jewels and Skillpoints.

Yes, but you also have to get life on your gear or else you are dying aswell.

"
the point is that you just need gemlvl to deal damage and not high life+str on every piece of gear to reach high numbers of damage.
I dont know how many more ex you need to get more dmg than those totems (+ searing bond, which is 20-25% of my dmg too).

"
You actually place a totem or two and run/whirl/leap to the next pack. With that playstyle the casttime doesnt matter at all.
For the ranged mobs i have aound the same placementspeed as your whirling blades, after placement the mob dies.


Selfcast RF can use Searing Bond aswell though - its not just limited to a totem build.
I used to play RF totem a few leagues ago BTW, but I gave it another shot in Perandus due to some buffs etc.
I ended up respeccing my char to a Selfcast lifebased RF build - 100% Selffound. Except Rise of the Phoenix which I bought for 1C.
Yes, your build was doing more damage at the time, but selfcast RF still just felt better (and also had better clearspeed) because of Totems casttime.

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The basedmg is pretty high, sure not as high as a mirror geared LL rfer.
Both want some basic nodes to make this stuff work, but those totems dont need a huge amount of damage nodes to 'deal any damage'.

Insane tankyness, more DPS and Vaal Discipline which basically melts bosses vs a Totembuild, any Questions?

Still comparing it to a life based rfer, where this is not true.
Totems also melt any boss ;)

For low life vaal disci is a huge dmg boost due to ES nodes, for life and totems its marginal (it works for both).

RF Totem is stronger than lifebased RF in terms of damage, I agree with that - Not by very much though if you start fresh in a new league and can't afford tabula + level 20 Spelltotem.

I'm not using fullmirrored gear btw - not even close to mirrored gear.
A 6th link on Shav doesn't do anything (outside of Itemrarity) and a 5linked Shav is still cheaper than a 6-Linked Belly or Coil for your build. The only costly pieces of my gear are my Gloves and Boots at a total price of 40 Ex. You can get 220 ES+ Boots for an Alch nowadays though.
Someone in my friendlist has more than 20k ES and is still far away from full mirrored gear.

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still the basedmg is NOT 'insanely low'. It deals way more damage than a lifebased rfer. A lvl 20 spelltotem with the basic totem life that i got, deals a base burning damage of a 7k+ life!!! (not es) selfcaster. Then we get an additional dmg gem in addition to that + searing bond.
sidenote: a corruped lvl 20 spelltotem costs almost nothing ;)

7k Life isn't hard to reach though - after buying a Kaoms for 1 Ex in perandus, I was at 6k Life at level 80.

But than again, I agree that your damage is higher than a Lifebased build :P

"

You actually place a totem or two and run/whirl/leap to the next pack. With that playstyle the casttime doesnt matter at all.
For the ranged mobs i have aound the same placementspeed as your whirling blades, after placement the mob dies.


As said above: the build just felt WAY better after I respecced to Selfcast RF, both in terms of Clearspeed and survivability.
This also isn't something which gets better at higher levels. I already skilled every utility node on your skilltree and the only thing left to skill was more damage and Life - The totems already killed everything instantly though, so the damage wasnt the problem here - it was the casttime of the totems + the limited AoE.

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well you play on standard (nothing against it), there is a difference on what you can archieve how good and fast between standard and temp leagues.

No, I also play 1 Character each temp leagues for the challanges.

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I ran day one Atziri and T13 (vinktars square) on a regular basis without a entry fee (gear wise).
You can be happy to find a day one/two RotP in a temp league to an affordable price, not even talking about SSF.

Jup, I mentioned that in the Life RF vs ES RF FAQ though - you won't be able to play this build as your first Character and you need a decent budget to get started.
Lifebased RF on the other hand IS possible at the start of a league. The only thing you need is RotP - everything else of my gear was 100% selffound until i bought a Kaom's Heart.

"

Its hard to compare Life based selfcaster with totems and its even harder (and unfair) to compare an expensive standard low life build vs a budget, temp league, non legacy, day one totem build ;)

Its not as expensive as you think. Certainly not a day1 build, but surely not a "standard build" aswell.

"

And as a sidenote, every child knows that CI/LL can reach way higher Healthpool values than life based builds. I could play my totemer as a low life/ci char too with a similar Pool and defences.

If i would plan a tri curse low life totemer i would reach 247% es (w/o jewels) while probably dealing lesser dmg (lvl 95). However still the same as a life based rftotemer

I assure you, that you won't reach the amount of Def of my Trickster with the same amount of Currency spent. And certainly not the amount of damage I do :)

Anyways, as I already said in the mainpost: Selfcast RF and RF totems are 2 completely different builds with different playstyles, so there is really no point in comparing those build.
What really triggered me though was your final statement
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Overall i dont see why i should use Righteous Fire with my Character if i can use it with Totems.

That's just a really ignorant statement - I would play lifebased selfcast RF over Totems anytime, but thats just my personal opinion.
Both build are able to be played selffound at day 1, do have their pros and cons and, again, are 2 very different builds.

---------------------------

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Hi, i've revised your build for cheaper gemming (not many high lvl empower/enlighten needed) and tankier, but slightly less dps. I think this suits HC a lot better.

auras: https://poe.mikelat.com/#BiThyMCd/=T0Z3X/_F_enOW/7GMirhj
RF on a 4L.
5-6L cyclone setup (cyclone+curse on hit+temporal chains+enfeeble/ele weakness+fortify+stun/blind)

Pros:
*Gearing is cheaper, all 3 purities
*90/80/81 resistances (overcapping for nasty ele curses/map mods made easy)
*Cyclone with blind/stun for extra defensive measures
*Possibility to run golem (need high lvl enlighten to to cast it tho)
*Stun immunity cause of cyclone

Cons:
*Moving slightly slower vs whirling blades (quicksilver+30%ms boots solves this)
*Slightly lower dps (losing inc burning dmg)
*Has to use conquerers effeciency (lvl 4 enlighten solves this)

Thoughts?

Well, you are loosing the Enfeeble Aura, which basically makes you WAY more prone to ranged attacks. You should also not underestimate the defensive power of Blasphemy + Flammability. You dont have to fear melee hits, if they die instantly as soon as they touch you.
My version also does not need a level 4 Enlighten if you are using the Jewel instead :P




"
Yalani wrote:


Well, you are loosing the Enfeeble Aura, which basically makes you WAY more prone to ranged attacks. You should also not underestimate the defensive power of Blasphemy + Flammability. You dont have to fear melee hits, if they die instantly as soon as they touch you.
My version also does not need a level 4 Enlighten if you are using the Jewel instead :P



I'm not really losing any auras, they are just triggered on cyclone hits. So aoe might be slightly lower yeah, maybe increased aoe as the 6th link would solve this...but the upside of never getting stunned is pretty huge as an ES character (getting stun by every little hit). Also instead of running 2x blasph u can run 2x purities instead.. I think it's a worthy trade :)
Last edited by Buiaka#5922 on Apr 8, 2016, 11:25:02 AM
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I'm not really losing any auras, they are just triggered on cyclone hits. So aoe might be slightly lower yeah, maybe increased aoe as the 6th link would solve this...but the upside of never getting stunned is pretty huge as an ES character (getting stun by every little hit). Also instead of running 2x blasph u can run 2x purities instead.. I think it's a worthy trade :)


The increased AoE is the whole point of it though :P

You don't care about melee hits - they die instantly anyway. So the Curse on Hit Enfeeble basically does nothing. Some tankier enemies will probably not die instantly if you have to apply Flammability via Curse on Hit, which results in an actual loss of tankyness.

You also won't really get stunned with the Grace + Blasphemy-Enfeeble combo.

I personally don't want to trade 2 Blasphemies for 2 Purities - especially, since elemental damage isn't really that scary with a high ES pool and most of the non-Spell elemental damage is mitigated by Grace + Enfeeble anyways.

The lack of Increased Burning Damage Gem and an additional socket for Vaal Discipline is pretty huge aswell - both, defense and offence wise

Its a nice option if you have trouble with maxing your resistances though :)

Last edited by Yalani#3031 on Apr 8, 2016, 11:38:54 AM
Can you explain how the vinktar flask works with ee? Do i actually have to use a skill in order to trigger if i use vinktar, if not what is the point of vinktar?

Just got to lvl 65 and respecced immidiatly and got 7k es and not degening feels so nice :D.

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