The Summoner Compendium
" Usually the safest marker for any build to move to CI is when your ES is at about 1-1.5k, this point usually comes around the end of Cruel or halfway through Ruthless (before you face any chaos damage mobs in Ruthless). I invest in the 9 health nodes around the witch tree up until I have enough ES/Get to Act 2 Ruthless and then respec out of those nodes after I get the last 2/10 respec points I need from clearing the fetid pool in Act 1 Ruthless. This is a matter that is clearly explained in Invescalo's ES Crit Dagger Shadow build on the forum and I have used it for reference since and it hasn't failed me yet :P "Playing jank off-meta minion builds since 2012"
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" I suggest EK hands down over fireball if you don't have chain, I took my chain off to see what it was like without it and i agree it was lack luster! With chain however I like it alot, and it does require a wand like mine or 2 to make it worth while since so much of our passive are spent elsewhere, but as I have the core of the build completed, and now am able to start picking up an easy +50% fire dmg, it is turning out to be more and more effective. On your fleeing debacle, yes, fleeing is annoying, but, I am not a diehard min/max'r I find monsters running in fear of my zombie horde set ablaze adds to the ambiance of my build, im playing this game for the laughs not the loots (well I love loot). I will concede that EK over Fireball in 99% of the time has the edge. However, I have a gut feeling that fire will be buffed soon as its Chris' favorite damage type in this type of game and it has to punch his buttons that everyone is talking down on it! |
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" Well i wonder how u get that much es that early on. Maybe it's because my witch is my only char but i'm sitting at 1.6k es in merciless (w/o ci specced atm). Is it just my crappy gear or did i miss something? |
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You want Discipline and Inner Force I'd say, gives a ton of ES. Otherwise yes it's just gear, finding good ES gear is pretty hard if you don't have a bunch of orbs to craft yourself a good set.
I will change the CI description though, it's actually better to wait for 1k+ than double your health, even though in most cases that'd be about when you get double, if you don't use corals, health nodes and use like a chain belt and get a bit lucky, you might be tempted to spec CI at lvl 30 with the way I worded it and that's a ticket straight to default if in HC. Granted it doesn't really matter much in Default, you won't die that often anyway. |
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mhm
as its written in wiki inner force increase buffs and auras arent buffs |
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" Actually... http://en.pathofexilewiki.com/wiki/Buffs See under "passives". Last edited by Unimatrix#6268 on Jan 8, 2013, 6:26:32 PM
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" Well if you have 1.6k ES without CI specced into it then that means you have the green light to specc it into your build, its your total ES including with Discipline, sorry if i didn't make that clear. It doesn't take amazing gear to get 1k-1.5k ES before Merciless, You can farm Thicket chest in cruel if your HP cant take the chaos damage in A2 ruthless or you can farm Thicket in ruthless if ya can :P "Playing jank off-meta minion builds since 2012"
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" Yea i guess i just didn't farm enough :) Specced ci yesterday and i'm doing well with it. Just getting to 61 before taking on Vaal merc. |
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I will be making a life/es summoner most likely now with word on CI changes (noticed how i didnt say uber nerf) I will probably sacrifice dual totems and dual curse (but keep permanent curse) and take those 11 points + the 2 points to get CI and take those 13 into relavent HP nodes. for gear choice, I will now probably want armour/ES gear.
Build at estimated lvl 63 Build at estimated endgame (act 3 3rd difficulty ends about about lvl 70 + 18 sp since ill take oaks stuff or kraitans.) As a note, I intend to play hardcore, its why I will spend alot of points on hp and defense, even late when I dont really need the, because if I die, then it will be have been for nothing :) Last edited by hazz0#6137 on Jan 12, 2013, 2:46:05 PM
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On your build, I would do a few variations. Drop the 2x 8%mana nodes on the side, don't think this is necessary in most cases even when running Clar/Disc/Purity as long as you don't lvl clarity(which with all the mana regen % is probably pointless anyway). Also dropped the spell power nodes(elementalist and the 2 at the witch start). I also dropped one 8%life at Divine Toughness, one 8% in the templar area and the 1% regen and used all these spare points to grab shield stuff and the other Fitness. Gives 7%block, 12%block applied to spells and 30% elemental resists(that's what it was changed to on alpha at least). The resists I feel are pretty useful because you won't have to gear specifically for resists quite as much with 30% and that means you can get your mana or health back more easily from gear that doesn't necessarily have good resists. Also the block/spell block don't hurt.
Total loss: 28%spell dmg, 6%health, 1%life regen, 16%mana Total gain: 7% block, 12%spell block, 30%resists, 10int, 30str As for my build I'm not sure yet, I'm interested in the spell balance changes to see what I'm gonna do first. Might run a crazy triple curse, double arc totem, firestorm trap summoner though or something like that. |
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