The Summoner Compendium
" wear 1-2 lightning resist rings, and spam your main attack ( fire storm or w/e you have been doing). Not hard. |
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btw temporal chains curse is removed or what?
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Hrm, anyone got any suggestions on what to take on the bandit quest series?
For Kraityn, Alira and Oak respectively, they are Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges. | |
" I'd say Skill points all the way. The 8% res is too low imo to consider, should be buffed abit. Onslaught League: KoleStoleMyVirginity, Witch 54
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I'm currently making summoner, thinking about dual arc-lit pen totems with double-curses (conductivity+elemental weakness) + 3 traps.
Planned Gem Setup: 4L Helm (Zombie + Spectre + Minion Life + minion damage) 3L Shield (Skeletons + spell totem + minion life (For bosses only)) 3L 1H Reduced mana + clarity + discipline Chest: Arc spell totem + lightning penetration + faster cast (other things, like reduced mana cost, crit chance/dmg, IIQ/IIR if i find more linked chests) 4L Gloves:Conductivity + elemental weakness + Increased AoE + reduced mana 4L Boots: Reduced mana + fire trap + conversion trap + bear trap (some kind of traps?) Currently playing around with passive tree, but unsure how to optimize points (Am i too spread out?) 94 point build http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBAcFWwdjDH0QfxCXEVAUTRSwGjgabB8CKU8qmCynLR82xTlSOjA62DvhRARG10jnTLNNuU3YTm1VxlcrWAdZ81orXcZgbWe9a9ttGXNTdhF9GH1Tfq-CEIKbgziFYIhAi4yMdo0Zj0aQM5BVm6GdgJ2uogCj8qaspwinK6eEqsSsmLUEuJO71rw3wBrB88aezLzPZdDQ2CTZC90F3Yzd89-w4BLhc-L35CLmgew47IrtIO5v73zxdvfX-oA= Keystones: Hexmaster, Double-curse, Minion Instability, Dual Totem Defensive: +72% life 30% increased buff effects (for auras) +16% Chaos resist +15% lit resist +20% elemental resists +20% ES Cooldown recovery +62% Energy Shield +28% armor +22% Increased totem life/duration Offensive: +18% spell damage +42% lightning dmg +41% elemental dmg +8% castspeed +18% curse castspeed +45% shock duration +20% shock chance w/ lit damage Stats; +260 int +60 strength +30 life +20 mana +24% mana +120% mana regen 10% reduced mana costs Minions: 90% increased dmg 70% increased life +3 zombie +4 skeleton As you can see I have lots of nearby life/ES/strength/dex for flexibility of equipment. I'll be able to summon 2 spectres, 6 zombies, 10ish skeletons, doing +101%dmg on arc totems, and +41%dmg on fire traps. Any comments on viability/how to make build better? Do I have enough damage? Do I have enough survivability? Last edited by mrmoomoocow on Jan 28, 2013, 5:28:53 PM
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Has anyone gotten into a Dev's /Mod's ears in game or on the forums about buffing the pure summoner spec in general? It seems like it could use it.
I'm 27, have gone pure +minion/health/dps nodes and the spec feels really underwhelming. I would say my minions do acceptable damage, but they are like paper in terms of durability. It would be nice if they were all tankier as a whole, or if maybe zombies got a tank buff and skellies were still glassy for the minion instability procs. I don't know - I'm biased in the sense that I like the d2 necro army play style of having a meat-grinding horse that you rarely have to re-summon except on bosses or particularly rough mobs. The summoner in this game clearly isnt that - but my zombies/skellies were literally getting 1-2 shotted by archers that were 7 levels lower than them(I was helping a friend get a quest). That's kind of disheartening considering this build isn't even exploitable at its best. These builds are pure PvE "slow and steadY" safe - I implore GGG to buff it. | |
i dunno what your smoking - im rolling through cruel right now - the key is spell totem + skeletons
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" read my post on page 3, talks about endgame summons and their power, still applies a bit to OB even though that post was made in closed beta, in my experience the nerf to zombies is under gem level 15. | |
Don't judge summoners in early levels, they are very difficult to start, but later they really shine. Just wait till you get all necessary skills+supports and majority most important passives.
Bullshit makes the flowers grow
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Hi guys i would like to know if this guide is outdated, because i saw it was edited january 23 last time. Can i use it safely or it is better to wait for an update?
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