The Summoner Compendium
" Life nodes aren't really any harder now as long as you go in the templar area anyway. With that build you have very very little ES%, so sure you save a lot of points but you'll die in one hit from any harder hitting mob even with pretty good ES gear(due to being CI). For CI now I think you need the 8% ES nodes in the middle, maybe not all of them but a large number. That means it's basically the same as picking health nodes without the safety of health flasks. Also your build has a few innefficient paths or points(6% fire nodes aren't very good unless they lead to something else). To get to the 2nd body and soul node, go through the top, not through the power charge, it's more int so that's better, and it's the same amount of points. And 300hp 300ES at lvl 42? I think you'll have fun in act3 ^^. Probably Default but even on default dying costs 7.5%xp in cruel(15% in merciless), and I think you'll probably die quite a lot with 300hp to random chaos damage bursts or to any crit from a leap slamming mob or whirling blade rare or arc mobs or whatever else you can die to in act3 cruel. That sounds low even for killing Vaal in cruel. Good luck anyway, the build other than the little things is standard so it should be fine. |
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So would you recommend going ES or going Health and would getting EB and then simply stacking health be a good idea so that you can forego mana nodes and aim for more health nodes?
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Anyone else making a cold necro? This is the build I'm considering.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0EBwdjCPQMfRB_EJcRUBGWFLAXVBmFGmwc3B0UHwIigSSqKPoqmC0fMYg2xTbpOVI6MDvhQ2NEBEjnSTpJUUyzTUFObVcrWAdY9VprWpFfKmZPZp5r220ZcU1zU3RVeLp5A3zOfRh_xoFJgseFYIhAiEKLeo48j0aQM5Mnms-boZ2jna6dxJ6hn3uio6aspwinK6dcqH2qxKyYr5uyOLb6tzG4k7vWvDe8eb-XwFTBxcHzw23JPcy80NDT-9gk2QvfsONq6-Tr7uwY7IrxdvId96b31_qA-tL8q_3P
I try to cover all the bases here. I pick up all the minion health/dmg skills, although I skip 2 of the +minion skills. I figure I'll still have plenty minions, and it's more important to have stronger minions rather than more. I don't plan on running CI. Instead I'll pick up a lot of health, energy shield, and some resistances including Body And Soul. +35% energy shield cooldown recovery +94% max energy shield +76% life +60% armor +10% light/fire resist +25% cold resist +32% Chaos resist I'll also have Inner Focus for the 30% bonus to buffs. As far as offense, I pick up a lot of crit (240%) with 40% CM. +48% cold damage, +10% spell damage. Also +57% chill duration. Mana- +100% regen rate, +62% max mana. |
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" i am playing with firestorm as main aoe-dmg spell that i cast on my own, so i wanted to catch up some fire nodes. yes youre right, but as you can see i dont go really deep into the templar-tree, so my main source will be the "int-area". my current build @42 is: https://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CCEAelAuNr230Y7IpJsiycSRuvt4dlnC0fAjbF2CSnCI9G0NCboUjn99esmBSwOjA5Urw3Tm1YB1crB2NzU8BU5oERUJ2uGmymrIhAkDPMvIVgqsRNuRCXRAQ= so i will catch up the ES nodes next and then go for body&soul i think. the area of effect and fire-nodes will come later i think(before them i will get the last two ones summon-nodes) and- i really hope that GGG will overthink about CI and so on- if i am playing a witch(="caster", wizard and so on), so i shouldnt have to build them reall tanky in order to have any chance to survive. and IMHO the idea of ES with CI is the only effective way for a witch. i cant be that i have to "leave" my int-area in the passive skill tree in order to survive. |
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" punishment hmmm good thinking, and a good companion for minion instability would it be possible to add a high hp/reflect shield and use necromantic aegis? ign: GotZappedForFree
Harbinger Store - Baalat's Harbie Shopie https://www.pathofexile.com/forum/view-thread/1931620 |
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" I would use an element that doesn't shatter mobs... |
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Is eldrich battery really useful for a summoner? I mean, which additional auras are worth it?
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I'm just posting this quick before I head off to work, so my thoughts may be kinda all over the place, but I've screwing around with the passive skill tree trying to see if CI was still worth it on my "Pure" summoner witch. The end game build I ended up with was as follows:
When I looked into the non-CI I decided Templar was the better choice and as such I made this build: Thoughts and opinions on both builds would be appreciated along with pointing out any nodes I should pick up and any inefficiencies in the build. Two things to note, One; the witch build uses 10 less skill points and Two; I kinda rushed, so I'm sorry for any stupid mistakes I may have made. =P |
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" How big of a problem would that be though? Obviously shattering mobs makes it harder to make zombies, but do you still need to constantly make zombies at end game? If I need more zombies, I can just let my minions kill for a bit until I've got the full entourage. Then go to town with the frost spells. Last edited by abbarnes#6999 on Jan 26, 2013, 2:54:06 PM
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Guide looks really nice, I'm going to try it. Probably lightning build, because I love random damage. My current staff Templar is very boring, I just keep spaming sweep.
Last edited by orzewoi#6957 on Jan 26, 2013, 5:06:23 PM
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