[1.2.x] Oos' Crit Dagger Capped Block Ranger (Reave / Flicker / Double Strike) Acrobatics or IR
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UltraCoward wrote:
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Wishuponastar wrote:
Dude - you cannot block attacks when equipped with Saffell Frame. That's why you died to Dominus Lightning Fist because you had no block to stop his Lightning Fist - which is an attack not spell. That's the danger when you have build that cannot do simultaneous high block and high spell block - you rely on Saffell to get spell block, but if you equip Saffell you cannot block regular attacks.
I didn't use the Saffell in Beyond. And I didn't rip to Dominus. I ripped mapping.
Ok, but the way you wrote it made it look like you ripped to Dominus, went to Standard, and tried Dominus again. Here you write:
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UltraCoward wrote:
I just ripped a lvl 73 ranger doing this build (the Acrobatics variant) and I have a few observations and tips:
3. Even after dropping to standard, with an equipped Saffell, a Rat's Nest and maxed resists (bought a 10c ring just to give it a test), I could not stop stage 1 Dominus from one-shot'ing me with his Lightning Fist even with a Jade and Granite popped. However the Lightning Stream was survivable with the Saffell.
Fact remains you cannot block with Saffell, so unless you dodge manually don't expect to take a Lightning Fist to the face and remain standing.
Also, it could be that the Lightning Fist mechanic is similar to Vaal Smash where the accuracy check is done when he raises his fist, so popping Jade flask while he is animation will not help. You will have to pop Jade before he even starts his animation - but I am not 100% sure about this and have never bothered to test.
Last edited by Wishuponastar#5891 on Sep 6, 2014, 5:21:10 PM
Also, it could be that the Lightning Fist mechanic is similar to Vaal Smash where the accuracy check is done when he raises his fist, so popping Jade flask while he is animation will not help. You will have to pop Jade before he even starts his animation - but I am not 100% sure about this and have never bothered to test.
Doesn't matter when the accuracy check is preformed. I haven't crunched the numbers myself, but if I understand the mechanics correctly and have any understanding of probability, then either way it's impossible to reduce the chance-to-get-hit to 0% regardless of what you do evasion/dodge wise. So, piling more and more chance-mechanics (evasion, maxed block, maxed magic block, dodge, magic dodge, reducing enemy accuracy via curses or some other mechanics) will never get you to 0% meaning you're always bad luck and/or a desync from death.
Again, you could reduce the probability so much that you can still level up in SC and have amazing clear times simply because the odd death is so rare you'd be making more XP... But it's simply not safe enough for HC.
Edit: Just to clarify, chance based damage avoidance + high life without armour could still work to mitigate projectiles and small hits for crit freeze\shock\kill since you're not taking anything that can one-shot you. So, it might even work for some high quality crit dagger that can flicker one-shot something like a Vaal Oversoul in the Apex of Sacrifice or the likes...
Last edited by UltraCoward#3074 on Sep 7, 2014, 6:18:14 AM
Also, it could be that the Lightning Fist mechanic is similar to Vaal Smash where the accuracy check is done when he raises his fist, so popping Jade flask while he is animation will not help. You will have to pop Jade before he even starts his animation - but I am not 100% sure about this and have never bothered to test.
Doesn't matter when the accuracy check is preformed. I haven't crunched the numbers myself, but if I understand the mechanics correctly and have any understanding of probability, then either way it's impossible to reduce the chance-to-get-hit to 0% regardless of what you do evasion/dodge wise. So, piling more and more chance-mechanics (evasion, maxed block, maxed magic block, dodge, magic dodge, reducing enemy accuracy via curses or some other mechanics) will never get you to 0% meaning you're always bad luck and/or a desync from death.
Again, you could reduce the probability so much that you can still level up in SC and have amazing clear times simply because the odd death is so rare you'd be making more XP... But it's simply not safe enough for HC.
Edit: Just to clarify, chance based damage avoidance + high life without armour could still work to mitigate projectiles and small hits for crit freeze\shock\kill since you're not taking anything that can one-shot you. So, it might even work for some high quality crit dagger that can flicker one-shot something like a Vaal Oversoul in the Apex of Sacrifice or the likes...
I think you are not fully comprehending the power of dodge/eva/block and spell dodge/spell block.
If you know the limitations of this build than it is really really hard to die. Sure map dominus/vaal can smash u in one hit - this is not a super 8k hp, 5 endu charges 50k armor tank. The point is dominus/vaal will smash 95% of the char population, their hits were not designed to be taken and survived for the wast majority of builds - hence they have a warning sign before it happens, like saying move before you die. We all know game desyncs like crazy in most near death/death experiances, and the mentioned two are not an exception, but saying this build is bad for HC coz of it, is not backed up by argument.
example:
20k armor
6k physical hit
Damage Reduction Factor = Armour / ( Armour + (12 * Damage) ) = 21% which means 1260 phys dmg will be absorbed from a 6k phys hit. Ponder on that a bit and then tell me if armor is better than evasion for big hits.
and as final remark
if u did not have a lightning coil on HC with this build/or manually cast EC/IC proc or both manual, you should consider the death as your own fault. If you died from spell dmg than u did not have spell block when it was needed. Or perhaps u went in a room with two shrines and shocking ground.
The few deaths I experienced when learning this build are mostly my own misjudgement and, I have to admit, several times it was a game glitch (being hit with touch of god by off-screen 78 dominus and hearing the words in loading screen for instance). Hence I do not play HC.
items shop: 364086
ign: [ICU]missuse
if you like to HLD, add me
inactive in game atm, PM me if you need something.
Last edited by missuse#0603 on Sep 7, 2014, 4:55:37 PM
Is there any way that this can be modified for a scion? I tend to play scions due to preference/looks, and trying to come up with an effective way to make this build work without sacrificing too many points getting over to the ranger/shadow areas.
Also, it could be that the Lightning Fist mechanic is similar to Vaal Smash where the accuracy check is done when he raises his fist, so popping Jade flask while he is animation will not help. You will have to pop Jade before he even starts his animation - but I am not 100% sure about this and have never bothered to test.
Doesn't matter when the accuracy check is preformed. I haven't crunched the numbers myself, but if I understand the mechanics correctly and have any understanding of probability, then either way it's impossible to reduce the chance-to-get-hit to 0% regardless of what you do evasion/dodge wise. So, piling more and more chance-mechanics (evasion, maxed block, maxed magic block, dodge, magic dodge, reducing enemy accuracy via curses or some other mechanics) will never get you to 0% meaning you're always bad luck and/or a desync from death.
Again, you could reduce the probability so much that you can still level up in SC and have amazing clear times simply because the odd death is so rare you'd be making more XP... But it's simply not safe enough for HC.
Edit: Just to clarify, chance based damage avoidance + high life without armour could still work to mitigate projectiles and small hits for crit freeze\shock\kill since you're not taking anything that can one-shot you. So, it might even work for some high quality crit dagger that can flicker one-shot something like a Vaal Oversoul in the Apex of Sacrifice or the likes...
I think you are not fully comprehending the power of dodge/eva/block and spell dodge/spell block.
If you know the limitations of this build than it is really really hard to die. Sure map dominus/vaal can smash u in one hit - this is not a super 8k hp, 5 endu charges 50k armor tank. The point is dominus/vaal will smash 95% of the char population, their hits were not designed to be taken and survived for the wast majority of builds - hence they have a warning sign before it happens, like saying move before you die. We all know game desyncs like crazy in most near death/death experiances, and the mentioned two are not an exception, but saying this build is bad for HC coz of it, is not backed up by argument.
example:
20k armor
6k physical hit
Damage Reduction Factor = Armour / ( Armour + (12 * Damage) ) = 21% which means 1260 phys dmg will be absorbed from a 6k phys hit. Ponder on that a bit and then tell me if armor is better than evasion for big hits.
and as final remark
if u did not have a lightning coil on HC with this build/or manually cast EC/IC proc or both manual, you should consider the death as your own fault. If you died from spell dmg than u did not have spell block when it was needed. Or perhaps u went in a room with two shrines and shocking ground.
The few deaths I experienced when learning this build are mostly my own misjudgement and, I have to admit, several times it was a game glitch (being hit with touch of god by off-screen 78 dominus and hearing the words in loading screen for instance). Hence I do not play HC.
You're ignoring costs. Sure a good dagger + a lightning coil + a maligaro + a huge amount of resists and life from everything else will work. But getting there is the problem. With a ranged build you can take on lower level maps by manoeuvring and playing it safe. With a melee build it's not an option. Eventually a desync will happen. It's unavoidable.
You're ignoring costs. Sure a good dagger + a lightning coil + a maligaro + a huge amount of resists and life from everything else will work. But getting there is the problem. With a ranged build you can take on lower level maps by manoeuvring and playing it safe. With a melee build it's not an option. Eventually a desync will happen. It's unavoidable.
Did I ever say this build was cheap? Heck I play it on standard and only for PVP, when I lvl its just so I can allocate another point for PVP. Its clear ranged chars are safer and cheaper and whit the same amount of investment they most of them clear faster.
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instantdecay wrote:
Is there any way that this can be modified for a scion? I tend to play scions due to preference/looks, and trying to come up with an effective way to make this build work without sacrificing too many points getting over to the ranger/shadow areas.
well it can work with scion, I just think it will be a bit worse than starting as ranger or duelist. Perhaps something along these lines
items shop: 364086
ign: [ICU]missuse
if you like to HLD, add me
inactive in game atm, PM me if you need something.
Last edited by missuse#0603 on Sep 9, 2014, 8:09:46 AM
Is there any way that this can be modified for a scion? I tend to play scions due to preference/looks, and trying to come up with an effective way to make this build work without sacrificing too many points getting over to the ranger/shadow areas.
If you want to play this build as a scion you can check out my guide here. The skilltree is optimzed for shadow, but you can easily play it as a scion by switching the first 5 nodes of the shadow start to the scion start.
Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474
EU Officer of Umbra Exiles: /732431
I just bougth this nice little thing here:
I noticed that my DPS starts slowly to become kind of redundant (around 112k with charges) and consider now to replace added fire with inc aoe. Reasoning: Added Fire DPS increase was already very poor and now with the bino regen gone I think it is more beneficial to have higher AoE than that ~25% extra DPS. Thoughts?
Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474
EU Officer of Umbra Exiles: /732431
I just bougth this nice little thing here:
I noticed that my DPS starts slowly to become kind of redundant (around 112k with charges) and consider now to replace added fire with inc aoe. Reasoning: Added Fire DPS increase was already very poor and now with the bino regen gone I think it is more beneficial to have higher AoE than that ~25% extra DPS. Thoughts?
You mention Bino regen gone, it still works as far as I can tell (I get ~900 lps with my bino and adders touch). unless you meant its gone since you got you new rare dagger?