[1.2.x] Oos' Crit Dagger Capped Block Ranger (Reave / Flicker / Double Strike) Acrobatics or IR
How do you think Rat's nest would work with this build? Assuming one can cap resists else where..
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" Sure Rats Nest is a good choice, even Abysuss if you want crazy dps :P IGN: @Oos
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How exactly did you cap your block chance? With Perandus, Tempest Shield and your Nemesis Passive Tree I only see 60%. (40[crest] + 4[tempest] + 16[passives])
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" With a complete tree you get 70% (I believe), then you can use bringer of Rain or The Anvil to cap it and save skill points. I found that 70% was fine but Bringer of Rain is great if you can afford one. IGN: @Oos
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This build as compare to http://www.pathofexile.com/forum/view-thread/503727 almost similar without the crit could we get a comparison going?
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"
His tree
Effective health
194% increased maximum life 44% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Ondar's GuileOndar's Guile Doubles chance to Evade Projectile Attacks Passive skill tree breakdown Health 194% increased maximum Life 50 to maximum Life 32% increased maximum Energy Shield 10% increased Energy Shield Cooldown Recovery 2% of Life Regenerated per Second Mitigation 88% increased Evasion Rating 80% increased Defences from equipped Shield 24% additional Chance to Block with Shields 15% increased Block and Stun Recovery 8% to all Elemental Resistances 4% additional Chance to Block while Dual Wielding or holding a Shield 4% increased Evasion Rating per Frenzy Charge Damage 182% increased Physical Damage with One Handed Melee Weapons 75% increased Melee Physical Damage 40% increased Attack Speed 20% increased Accuracy Rating 20% increased Attack Speed with One Handed Melee Weapons 8% increased Movement Speed 4% increased Melee Attack Speed 4% increased Physical Damage Other 300 to Dexterity 140 to Strength 60 to Intelligence 30% Chance to Avoid being Stunned 16 to maximum Mana 8% increased maximum Mana 2 to Melee Weapon and Unarmed range 1 Maximum Frenzy Charge
My tree
Effective health
226% increased maximum life 26% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones AcrobaticsAcrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Phase AcrobaticsPhase Acrobatics 30% Chance to Dodge Spell Damage Passive skill tree breakdown Health 226% increased maximum Life 50 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 10% increased maximum Energy Shield 1% of Life Regenerated per Second Mitigation 80% increased Defences from equipped Shield 70% increased Evasion Rating 22% additional Chance to Block with Shields 15% increased Block and Stun Recovery 4% additional Chance to Block while Dual Wielding or holding a Shield Damage 220% increased Critical Strike Chance 190% increased Critical Strike Chance with Daggers 134% increased Physical Damage with Daggers 104% increased Physical Damage with One Handed Melee Weapons 76% increased Critical Strike Multiplier with Daggers 50% increased Critical Strike Multiplier 31% increased Attack Speed 30% Chance to Dodge Spell Damage 20% increased Accuracy Rating 20% increased Melee Physical Damage 17% increased Attack Speed with One Handed Melee Weapons 8% increased Attack Speed with Daggers 8% increased Movement Speed 4% increased Physical Damage 3% increased Cast Speed 2% of Physical Attack Damage Leeched as Mana Other 230 to Dexterity 120 to Strength 80 to Intelligence 30% Chance to Avoid being Stunned 20% increased Mana Regeneration Rate 16 to maximum Mana 10% additional chance to Dodge Attacks He has a lot more evasion total, especially with pure evasion gear (mine is pretty mixed). But he has less HP and a lot less potential damage. Both builds are fine, up to you which you would rather play. IGN: @Oos
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Thanks for the explaination im currently following yrs
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Started this build last night, doing an IR version first. My only concern though is lack of resists from the passive tree, just have to make sure my gear has high resists I guess.
Have you tried a variation of this build with the mana reserve reduction nodes and running more auras? would it be less optmial spending the extra points to do so? |
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" Yes i am curious abt this too currently 41 running into mana issues even with claritylvl3 and 4% mana leach i empty my mana pool if my double strike misses |
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Hello,
A few questions (my first melee char): - you linked your Double Strike gem in your 6L. This is used as the main attack? or just for bosses/single target? - Flicker strike in a 4L. When should this skill be used and why? - Reave solo linked in the shield sith viper strike... Should't this be in the 6L? Thank you. |
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