Laz's Level 95 CI Crit Physical Dagger Spectral Throw/Double Strike Build! W/ Gameplay Footage!

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mrpetrov wrote:
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MixedHerb wrote:
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mrpetrov wrote:
Lazmo, can you please do a little test and whack an Abyssus on and tell me how it changes your dps with charges up (ie on a like for like basis), and also how much ES you lose?

Ta!

P.


Anything for you, love :).

Spoiler


Well that's quite nice. I think I'm seeing an almost 50% increase in ST DPS (21-31k) and a 50% increase in DS DPS (80k-120k)?

What happened to your ES when you put on abyssus? Are you not tempted to run Abyssus and Lightning Coil and MoM? That's a lot of extra DPS to play with...

P.


4.5k ES w/o Helm
2k ES w/o Chest.
If I did that I'd prob just switch over to your build, fully. haha

The dps is amazing but I think it would just be overkill for me at this point to be honest!
always got my nike socks on just incase any of you fucks needa get DUNKED on.

when I use to ball hard : https://www.youtube.com/channel/UCBOGxTYvFlGJsHQIUHPLs5w
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MixedHerb wrote:

4.5k ES w/o Helm
2k ES w/o Chest.
If I did that I'd prob just switch over to your build, fully. haha

The dps is amazing but I think it would just be overkill for me at this point to be honest!


Wus!:)

At some point DPS becomes a great defence - I mean take an extreme example - when you wander around Normal killing stuff with 80k dual strikes, its not like you need the ES!

I kind of feel sorry for the mobs in the maps you run.

P.
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mrpetrov wrote:
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MixedHerb wrote:

4.5k ES w/o Helm
2k ES w/o Chest.
If I did that I'd prob just switch over to your build, fully. haha

The dps is amazing but I think it would just be overkill for me at this point to be honest!


Wus!:)

At some point DPS becomes a great defence - I mean take an extreme example - when you wander around Normal killing stuff with 80k dual strikes, its not like you need the ES!

I kind of feel sorry for the mobs in the maps you run.

P.


True. I don't think I can afford to loose anymore es with my dangerous playstyle though. :x
Thinking about going iceshot crit ci shadow next btw :x they finally fixed it! xD
always got my nike socks on just incase any of you fucks needa get DUNKED on.

when I use to ball hard : https://www.youtube.com/channel/UCBOGxTYvFlGJsHQIUHPLs5w
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MixedHerb wrote:
I put enduring cry in there so crit weakness wouldn't be linked to increased duration and cost 107 mana. this is in regen or 50% slower maps can be a problem and it doesn't help much anyway.

The way it should be ran is

3L Lightning Warp + Faster Casting + Reduced Duration
Solo Crit Weakness!

I've been thinking, would this setup be even better:

Lightning Warp + Reduced Duration + Faster Casting
Enduring Cry

and

Blood Rage + Red + Critical Weakness
?

Depending on mods you could either put Increased Duration or Reduced Mana in the red slot.
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MixedHerb wrote:
New Double Piety Video UP!


after going through that and no map drop... poop...
Green_honey_boo_boo is my favourite south park character!

My Goddess Scorned crit ele cleave build @ 1076445
Shit's weak.
IGN - xNoClass
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mrpetrov wrote:
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MixedHerb wrote:

4.5k ES w/o Helm
2k ES w/o Chest.
If I did that I'd prob just switch over to your build, fully. haha

The dps is amazing but I think it would just be overkill for me at this point to be honest!


Wus!:)

At some point DPS becomes a great defence - I mean take an extreme example - when you wander around Normal killing stuff with 80k dual strikes, its not like you need the ES!

I kind of feel sorry for the mobs in the maps you run.

P.


To be fair, 80k dual strikes isn't really needed in normal either ;)
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desertrosedr wrote:
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MixedHerb wrote:
I put enduring cry in there so crit weakness wouldn't be linked to increased duration and cost 107 mana. this is in regen or 50% slower maps can be a problem and it doesn't help much anyway.

The way it should be ran is

3L Lightning Warp + Faster Casting + Reduced Duration
Solo Crit Weakness!

I've been thinking, would this setup be even better:

Lightning Warp + Reduced Duration + Faster Casting
Enduring Cry

and

Blood Rage + Red + Critical Weakness
?

Depending on mods you could either put Increased Duration or Reduced Mana in the red slot.


You NEED increased duration on BR and running it like with crit weakness in it would only raise the mana cost and we're back to the same problem we were having before. It would just be best to run a separate two link with Enduring Cry + Crit Weak linked together all alone with no one to buff the mana cost up in this sad world :).
always got my nike socks on just incase any of you fucks needa get DUNKED on.

when I use to ball hard : https://www.youtube.com/channel/UCBOGxTYvFlGJsHQIUHPLs5w
up
always got my nike socks on just incase any of you fucks needa get DUNKED on.

when I use to ball hard : https://www.youtube.com/channel/UCBOGxTYvFlGJsHQIUHPLs5w
"
MixedHerb wrote:


Yo! Thanks man!! And I agree 100% with the Melee dmg on full life 100% better! thank you so much. On the Frenzy+Multistrike. I find Double Strike to do the job a lot faster (attack wise) and I don't wanna be bound to multistrike having to stand there for 3 full attacks not being able to move sometimes and be a bad idea. Also, I gain frenzy charges from bloodrage so I don't really find frenzy as efficient as I do Double Strike! And yes that double crema boss was a rush! Gonna posting a Double Dominus Boss fight in the 78 Palace map soon! :x.

Will be updating the 4L with the new gem once I get my hands on it.




Hey mate.Did some testing again(not preaching or anything of course,just giving suggestions,testing things is the most fun aspect of the game :D)

All screenshots were taken with 4 power charges and 6 frenzy charges.All gems are 20/20

Double Strike-multistrike-increased critical damage-melee on full life
Spoiler


Double Strike-multistrike-melee on full life-melee physical
Spoiler


Frenzy-multistrike-increased critical damage-melee on full life
Spoiler


Frenzy-multistrike-melee on full life-melee physical
Spoiler


I know u do not want to run multistrike(i couldnt post results with faster attacks,cause i do not have the right colours) and u have good reasons for it(however it allows me to straight face tank reflect mobs,something i cant really do without multistrike).Also u have 5 frenzy charges,which would make the difference between frenzy and double strike insignificant(around 5K).With frenzy though u won't ever run out of charges,even if there is nothing to kill around u,or if they have expired,granting u also 20+% increased armour :D.Also with an extra frenzy u can have a 20-25% stronger single target attack.
Now on increased critical damage vs melee physical.I know that the difference seems insignificant between them,however it is not.Thats because how evasion and accuracy works in this game.From Wiki:
If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.
This part is not calculated on the tooltip DPS,meaning that eventualy our hit chance becomes a more important factor than crit chance end game,and that our actual critical chance is indeed lower than 85%.Melee physical,will give more consistency,hitting harder even the times we wont crit.My 2 cents :D
edit:when wiki says "a second independent hit roll" it refers to your hit chance,not crit chance.So u hit,rolls hit chance to see if u actually hit,then rolls crit chance to see if u crit.If u do,it rolls your hit chance again to determine if the crit stays crit,or it is downgraded to a normal attack.Thats why IMO the holy grail of a crit build,is capped crit and capped hit chance for the max possible consistency.Also why my 6th gem,will be additional accuracy on my flicker,instead of say,melee physical which will increased the DPS tooltip rediculously!
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Nov 22, 2013, 9:40:02 AM

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