Technical solution to eliminate desync in single-player sessions
" Because he is spreading misinformation about desync. GGG have been spending so much time trying to accurately explain why desync occurs, and then this guy comes out of nowhere with buzzwords and long posts and irrelevant white papers claiming he has fixed some fundamental issue in CS GGG have already spent enough capital trying to explain why desync exists, why its a problem, and why there is no magic bullet for it Then this guy comes out of nowhere claiming that he has some magic pixie fairy idea that fixes all of these desync problems. GGG is right about this, there is no solution for desync apart from changing the network model of their game Last edited by deteego#6606 on Nov 20, 2013, 8:15:59 AM
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Yeah, I made this entire proposal just to troll deteego. Best long-con ever. You caught me.
You're right, GGG have developed an infallible network system and no mere 'community member' has the knowledge to resolve it. None of us are professionals on the topic, we're just lowly gamers / consumers. Last edited by qwave#5074 on Nov 20, 2013, 8:13:33 AM
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" You made this thread because you are delusional and think you know you are talking about when you don't Even worse your arrogant, you claim you know more than other people on this subject (hint, being arrogant and wrong is not a very good combination, being arrogant and delusional is even worse) (also I am not mad, why would I be?, your some random buffoon on the internet who in my eyes talks the talks, but doesn't walk the walk) Last edited by deteego#6606 on Nov 20, 2013, 8:14:07 AM
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" Sarcasm detected. Analyze post content: . . . . . . . . . . . . . None detected. Request thread lock. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" I understand the OPs proposal. And still, if there was no latency, the client wouldn't need to predict anything, as the server would instantly know the client action, and the client would instantly know the response, so it is latency :) |
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" The biggest misconception comes from the fact that people believe the server MUST tell the client 'WHAT' to do. In reality, the server only needs to act as a referee. The entire proposal is built on the concept that the client informs the server of what's happening, and the server does not need to tell the client the game state. Last edited by qwave#5074 on Nov 20, 2013, 8:16:13 AM
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qwave, would you please do what you promised and stop responding to deteego and SkyCore, it's just derailing the thread.
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Sorry LogoOnPoE, will get back on topic. =)
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" OK, this is more precise. However in this case i want to point out that PoE as a 5+ sec latency, this is the frequency of updates. Client update server with 50-200msec latency, but server update [edit: fully update] clients with 5+seconds of latency, or when \oos is cast. The F1 stats only display the first latency. Roma timezone (Italy) Last edited by HellGauss#6525 on Nov 20, 2013, 8:19:08 AM
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" I'm talking about the current situation, not your proposal, when i talk about latency. I understand your proposal and how that would work. Well except of your proposed leniency for fp rounding. That one wont work imho. There just needs to be a way to eliminate the rounding errors. |
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