Technical solution to eliminate desync in single-player sessions
" Actually it is a bit surprising that the predictions on 2 clients are very close, while they differ from server state, unless the actions of one client are sent directly to the other client, not through server, and the latency between clients is very low. The main source of desync is latency. Lets say at time t there's a monster coming to attack a character and the client and server states are synchronized. If on the client the character starts to move from the monster at time t+100ms and at that time, the monster still hasn't landed a hit, the character moves away. The command to move reaches the server at t+200ms due to latency and at that time the monster has already reached the character and hit him, interrupting/freezing him. Now we have a desynched states where the character location on the client is different than the character location on the server. Now if there are two clients, and they send the commends to one another directly with little latency, the second client will receive the first clients move command in t+110ms, and at that time the character might still be able to move away. However if the latency between clients is the same 100ms, then the second client receives the first client move command at t+200ms, the same as the server, and in that case, the client states are desynced from one another. |
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" You can use white papers to support anything, there is a reason they are called white papers " The code is irrelevant and doesn't actually address any problems with your system " The fact that your responses are detailed amounts to nothing in regards of the validity of your system. Your posts are full of waffle and buzz words. I can make a detailed response as to why I think the earth is the center of the universe, it doesn't make it correct " No you havn't " The only thing you are doing is wasting your time. I can guarantee you that GGG will not do anything at all, to do with your system, and this is judging by Rhys's posts, which say that your system has more holes than swiss cheese Also get off your pedestal and stop talking in a tone as if you are working for GGG or doing a favor for them. They, and no one else here, give a shit about your system, your explanations for your system, or a workaround for your systems flaws Last edited by deteego#6606 on Nov 20, 2013, 9:02:07 AM
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'Nobody cares', yet you continue to make posts trying to refute it.
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" No, the main sorce of desync is lack of info. The client must predict server response (= big amount of data) to know the effects of its action, instead of precisely calculate these effect by itself. The core of the idea of OP is so simple that it actually blows my mind to read how it is misunderstood, even if I must admit that OP did not explain it so well. I do not know... maybe there is a global misconception about the fact that a 'real time' simulation of the game should be on the server. This is not the case, a real time simulation should only be on the client to ensure playability. Roma timezone (Italy)
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" Refute what? The only reason that Rhys is posting here is because you are spreading bullshit about a subject that you don't know about (which he does know about), so he is setting the record straight Which is why all of his posts have been stating why you have been incorrect, why your system doesn't work, and why you don't know what you are talking about. Nothing you have said has changed his mind, this is his last post " There is nothing in that post that states he thinks your idea is a good idea, that GGG will adopt it, o that your workarounds make sense. You are being delusional if you think GGG is taking you seriously Last edited by deteego#6606 on Nov 20, 2013, 9:08:00 AM
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what should be tuned is the "100 % autoritative server" and when the RESYNCH occurs.
Resynch should be a lot more often in some situations. Beeing in a room in the client and in another room in the server is not acceptable, especially if you have to die or to type /oos to discover it. A big stun should resynch automatically, it's a good opportunity to do it without imapcting gameplay. IGN TylordRampage Last edited by Malone#6946 on Nov 20, 2013, 9:08:29 AM
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" That's bollocks. If it was absolute crap he wouldn't reply, why would he waste the time? Qwave may be very wrong with his solution, but regardless it's raising an issue that many players have with the game. Should it go to PM's from here, sure, should you bash the fuck out of the bloke? I don't think so. Last edited by grogs123#3715 on Nov 20, 2013, 9:08:36 AM
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" Or possibly the Blue Diamond Supporter tag. |
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deteego is so mad. I love it. ;-)
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