Technical solution to eliminate desync in single-player sessions
" Hence why we're trying to make it work. " Predicting RNG is not a 'security risk'. What exactly is your definition of 'security risk'? " I promise that allowing the client to calculate combat is not a million dollar project. Hundred thousand dollar project, yes. Eliminating desync could save them millions in the long-run. Last edited by qwave#5074 on Nov 21, 2013, 7:42:45 AM
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Millions is an exaggeration. It will be expensive to implement.
I would really prefer they spent any new dev money on trying to fix desync in multiplayer as I think it would provide the greatest return. |
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" With as much experience as you say you have in the field, im surprised you make such a bold statement like this without knowing the full inner workings of the current system. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" I would like it too, but in order to get to that point they need to start making the game client a bit smarter. |
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" One has also to value in all the resources and expenses done for the current approach. Has it paid off and would another route potentially pay off better in the same amount of time? Last edited by Nightmare90#4217 on Nov 21, 2013, 7:44:18 AM
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" You're the one throwing the figure 'millions' around. I do a lot of software estimation, and you can build a complete game from scratch for millions. |
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" Not only viable, but easily done and using AHK. |
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" And any change to a highly interconnected system may just involve that. A complete recode of all existing software. We have no way of knowing without looking under the hood. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" I've already commented on this three times, but ill say it one last time: Even if the core game rules are tightly coupled with their server architecture, this sort of code is almost always extremely easy to move to the client. I'll leave it at that. |
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" " So you went from 'i promise' earlier on this page to 'almost always'. The number of times you have contradicted yourself in this thread is absurdly high. How can anyone who does this be taken seriously. It is a complete invalidation of your credibility. I will agree to this; PERHAPS it may cost hundreds of thousands. Likely it will cost millions. Regardless, it is not your decision. You do not have the data available to correctly weigh such things even if it were. Who knows what GGGs finances can or not afford. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore#2413 on Nov 21, 2013, 8:17:07 AM
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