Technical solution to eliminate desync in single-player sessions
" Hell no. I don't think that at all. But, I'm a math/cs person. I enjoy discussing theory, and theory is extremely skeptical. Standards of rigor are very high. It's nice to know in theory what the worst case can be, with proof (more or less). And here the worst case is a relatively meaningless set of "hacks." Then with the theory established, you can discuss what will probably happen in practice. Pragmatically, the "hacks" that could be made here aren't worth all the work that it would take to make them. It won't happen. And anyone with the skillset and initiative to make them will probably spend their talents and efforts elsewhere. Addressing both of these gives a complete picture. " Yep. IGN: SplitEpimorphism
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" Brain surgery is probably easier. IGN: SplitEpimorphism
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Im pretty sure that expert reverse engineers in the security industry get paid more than brain surgeons, that's for sure.
You know how cheaters ruin games? They push game companys to half-ass their netcode for 'omgz super secure!!' and make the game crappy for legit gamers. PoE's netcode is akin to DRM. If they were willing to make some small sacrifices, the game would be perfect. Truthfully, they need to wake up and realize that 'leet hackerz' are not a threat. Last edited by qwave#5074 on Nov 21, 2013, 5:08:35 AM
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" Rocket science is several orders of magnitude less complex and difficult. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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problem is: game analyzing is more feasible in a orgnized group.
second problem: for thousands of people trying to hack your game you only need one to be successful and stupid enough to publish the hack. i don't want a game to pester my pc with anti-malware software constantly background-scanning my pc's memory and harddisk for hacks like blizzard did with his wow client. wasn't a successful against proxy software running on another pc anyway. a hacked game is a game prone to be dead sooner or later as unfair advantage of a few will kill the user count much faster than desync makes people leave. you can never trust the game client any any way. age and treachery will triumph over youth and skill!
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" Games die due to dupes, god-mode, etc. They don't die because someone made a hack that increases your damage output by 10%. Games die due to crippling desync. Last edited by qwave#5074 on Nov 21, 2013, 5:12:34 AM
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" What's worse: auto-logout "hack" at 25% health, or anti-Kole crit hack? One of these is viable right now. IGN: SplitEpimorphism
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" At least when I played D2, it was full of maphack. The game was still fun. IGN: SplitEpimorphism
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" Haha, good example to be honest. Something tells me that if an anti-Kole crit hack manifested itself the community wouldn't say: "OMG PLEASE BRING BACK DESYNC, PEOPLE ARE FARMING KOLE" I wish I knew why people cried so much about others gaining 'unfair' advantage over them with 'hackz'. Seriously, there are people that play the game 16 hours per day and others that RMT. Online games weren't designed for everyone to have a fair experience. People need to stop crying about it. I work 24/7 so I have very little play time, im never going to have an awesome character. I could give two shits if Billy is maphacking. Last edited by qwave#5074 on Nov 21, 2013, 5:21:55 AM
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" "Don't you miss the days when PoE was hardcore and you had to be able to tank a Kole smash from 2 screens away? Damn casuals ruin everything." IGN: SplitEpimorphism
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