[1.2.0] How to Smash Heads.Guide for a CI Facebreaker Witch with Infernal blow2
That's .. rather strange .. i've actualy never experienced desync with any infernal blow build i've tried .. not even once... not that i can tell atleast... But maybe it's just me(?)
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Feb 18, 2014, 9:31:21 AM
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Same for me..never had issues with IB. I can't play cyclone or flicker since my connection / pc are mediocre but i can run IB without any serious problems.
Wicked_Clown
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I finally figured out what i want to do regarding cwdt i guess the best option will be to use 2 setups a low damage taken swtup and a high damage taken setup. The low will be enfeeble enduring cry and decoy totem, and the high could be immortal cry with increased duration and molten shell. The last set up will be a blood rage + temporal chains with increased duration and increased area of effect. If course im worried about mana with all those skills being triggered but i guess i need those 2 4% mana reserve reduction to make this work.
The thing i want to ask now is about rarity setups. Whats the best alternative skill to use in a 4 socket setup with culling strike and item rarity? Im using bear trap but is this the best option for this build ? And the last question is about putting infernal blow in my boots and my chest at the same time and link the one in my boots with meelee splash + culling strike and item rarity. Do i take both effects? the effects of the amplified damage from the chest and the effect of culling and item rarity by delivering the killing blow? Thanks for the answers. |
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The skills triggered by the CWDT don't cost any mana at all.
Low level decoy totem is worthless because dies in one hit. Having 2 different types of curses is not a very good idea because they'll keep override each other. if you have 2 infernal blows in your gear then.. well you'll have 2 infernal blows in your gear! You can use one or the other and they don't have any synergy between them. It's like having 2 completely different skills ( let's say infernal blow and cyclone ) the first one and the support gems linked to it won't affect the other. If i were to use culling for better drops i would use this: Frenzy + Increased Rarity + Increased Quantity + Culling Strike "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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There are two more things that I'd like to mention about your proposals.
First is...well, you said Immortal Cry. I'm not sure whether that's supposed to be Enduring Cry or Immortal Call. If it's Enduring Cry, it doesn't work very well because one Enduring Cry setup is enough to keep you at your maximum number of endurance charges any time you're taking damage. If you mean Immortal Call, that's not a bad idea, but I'm still a little skeptical. When I want immunity, I want it when I need it, not whenever a trigger happens to fire. For example, I want it when Dominus's Touch of God is about to hit, but having it triggered instead means that I don't have that option unless I get lucky. Immortal Call is a fine idea, but you probably want it on a button instead of on a trigger. The second thing is to remind you that Blood Rage doesn't benefit from either Increased Area of Effect or Increased Duration (since it refreshes when you kill something), so it's not necessary to have that in a linked socket. A minor thing, and it doesn't matter if it is in a linked socket, but maybe it would save you a fusing or two. Last edited by Barandis#1573 on Feb 18, 2014, 7:27:47 PM
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" This. Btw is is indeed the perfect option vs the touch of god. Oh and a touch of god trick. 90% of the time he uses it right after he curses you (the exploding miscreations thing). It's even funny how he freezes for a second or two if he curses you and run run out of his range... he just needs time to figure out what to do then he runs to you or uses the lightning skill. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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" The main problem is I just find myself not hitting mobs when I click to IB them. It's desync for sure because when I type /oos I step backwards many tiles and for the next few moves I'm hitting mobs normally again. I'm not encountering this issue with Dual Strike ( even with Whirling around a lot ) and of course my Summoner. That's basically..depressing. |
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Yes, sounds bad... in that case never.. and i mean absolutely never try to use Flicker strike or Cyclone ( not to mention cyclone + multistrike ) or leap slam + multistrike
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Feb 19, 2014, 4:34:08 AM
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" I follow your advice but.. Increased quantity is a Gem that apparently doesn´t exist in dominion league, any other gem that i could use instead? I have a question also regarding flasks, why do we use mana flask? Its not enough with the mana we get from leeching the enemy? And... about flask, in case i decide to replace that mana flask with another one what would you recommend, isnt an evasion flask a good option? or is better to have another armour or quicksilver flask? Thanks |
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Ah forgot about the fact that there is no IIQ gem in dominion.. well... in that case it doesn't really matter what the 4th gem will be ... after all you use it only for 1 hit and you don't need damage for it.. so it doesn't matter... probably faster attacks so that you can make that last hit faster ( not that there will be any real difference )
The is enough in 95% of the cases. Having that mana flasks covers the rest 5% of the cases (usualy in -50% mana regen maps ) "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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