[1.1.1]-[The Auramancer] Multi-aura Shadow Summoner & Support - Updated 03/17

HI everyone,

after a lot of testing, i made some changes to the original build. In essence is the same, i've only added some gear and changed a few skill points and gems.

The main reason for this change is to focus more in the necromancer role, you are not a spell caster, just a "support" for your army. What i've changed ?

The main skill is shock nova for 3 reasons: 30% chance to shock, built-in increase shock duration and perfect skill for EE. Arc is better for single target, for AoE shock nova rocks.

Two new Keystones:
-Elemental Equilibrium: Your zombies and Spectres do phys/fire/cold damage (see auras+support gems), so doing lightning damage will make your minions do more damage.

-Necromantic Aegis: I only recommend this for late game and this shield. With the new gear pieces and purity of elements i dont need the defenses of the shield, that are basically all resistances, but this are an insane buff to your army survavility.

One new snapshot item: Bringer of Rain. Absolutely amazing when summoning zombies. I only recommend to use it in very late game, with a high level raise zombie skill gem.

I will add these and a few more changes to the main post soon.
See ya !

EDIT: UPDATED MAIN POST
Last edited by Ricael#5150 on Dec 31, 2013, 7:46:46 AM
New update on main post!!!

Added 2 new snapshot items for really high end game characters and high level gems. Only for people that want to squish their character even further. These items are:

Bringer of Rain, for snapshot Zombies
Sunblast belt, for snapshot Spectres

Im also using a different combination of support gems for the spectres:
-Raise Spectre
-Remote mine
-Trap

For burning miscreations:
-Increased Burning Damage
-Increased Minion Damage
-Increased Area of Effect

For undying evangelists:
-Life leech
-Faster casting
-Increased Area of Effect

This combinations are updated in the main post. If the spectre uses proyectile attacks, you can use GMP, if not, use Trap support gem.

To trigger traps without enemy monsters, you NEED Sunblast belt. This is a Must.


Patch 1.0.5 is going to be released tonight, we dont know the patch notes yet, but i dont spect to make any changes to the build (hopefully) after the patch.
If there is something that do not work after 1.0.5 patch, please feel free to reply to me and i will update the main post and try to rework the build.

thanks for reading !
Last edited by Ricael#5150 on Jan 8, 2014, 1:43:25 PM
Hey,

Thanks for your post. Its very helpful for my first char, a 72 witch focussing on minons and aruas.

I've got a question: you are using remote mine with spectres, but why not just the minion damage dem? It gives more % damage output?
Last edited by Croqy#2907 on Jan 12, 2014, 1:05:48 PM
"
Croqy wrote:
Hey,

Thanks for your post. Its very helpful for my first char, a 72 witch focussing on minons and aruas.

I've got a question: you are using remote mine with spectres, but why not just the minion damage dem? It gives more % damage output?


the main reason is the difference between "more" and "increased"

Minion Damage support gem gives at 20/20 +92% increased minion damage, that is additive.

Remote Mine support gem gives at lvl 20 49% more damage, that is multiplicative.

While increased minion damage doubles the base damage of the spectre, Remote Mine multiplies the total damage of the minion per 1.49.

At low levels it is ovbious that incresed minion damage gives more damage than remote mine, but at high levels, with your spectres 6L and a lot of points in the skill tree, remote mine is much better. Lets do some numbers to clarify:

Lets say you have all the +minion damage nodes in the entire tree, that is +135% increased minion damage.
Also you have linked your spectre with increased minion damage.

The result is: (base damage + increased damage) * (more damage) = total damage
Base damage is always 100% if the skill doesnt's say other percentaje.

so damage will be 100% + 135% + 92% = 327% damage that is quite good :)

If you link it instead with Remote mine:

the damage will be ( 100% + 135% ) * (1.49) = 350,15% that is sightly better.


So... it is really worth it with that small difference ? the answer is YES ! WHY ?!

because we are doing these calculations with a 2 link, spectre + minion damage/remote mine.

Now imagine the damage with a 3,4,5 or 6L multiplying it per 1.5. That is A LOT.

My suggestion is:

-Early game -> minion damage gem
-Late game -> Remote Mine gem

IF you can, use em both, they are a really good combination of gems !

Very clear, thanks a lot!
Great post alltogether btw, helps a lot, cheers!
Hi again!

Im going to introduce a few changes on the build after 1.0.6, which i think it's a blessing to necros and will increase the efficiency of the build in early and late game.

The changes are:
-Different route in passive tree, changed a few nodes aswell. This is the tree im currently using so you can see the changes.


-Different support gem combination for Undying Evangelist and BMs (does not require sunblast)
After a lot of testing and doing maths, this is the optimal combination of gems for greatest damage output and survival.

Burning Miscreation:



Undying Evangelist:



-2 new skill gems added to the build:

Bone Offering: Block chance to spells and attacks with infinite range ? why not lol.
Just tested it playing Piety temple map with GMP and not a single zombie/spectre died. Im impressed, bravo GGG.


Desecrate: We are using this skill to stack corpses on the floor and cast Bone Offering with a bonus per corpse. Also it is usefull to build our army so we dont have to search for that Burning misc in lunaris...



Our damage output is insane, we are running haste and the new minion nodes grants us 20% attack and cast speed for minions. We dont need more attack/cast speed, this is the reason we are not choosing Flesh Offering.

I will update the main post soon with these changes, if you have any question, feel free to ask. Enjoy!


PD:Videos coming soon. Alternative build with the Witch coming soon too.
Really inspiring guide, thanks for posting :}

Few questions:

1) I have enough currency to buy all specified uniqs but shav's and maybe to get some almost-that-good yellows u have, is that enough to build really strong char? I mean, how much does shav's affect build's overall dmg\surv capability?

2)Could u explain how does combo skill+remote trap+trap work, exactly, please?

3)I've never played level 50+ summoners before and i am really concerned about necro's gameplay. Active actions + microing always were my bread and butter in online games (sc2 maniac), do u think your build gonna suit me? btw could u tell me your thoughts on shadow trappers build please (from
"active microing=>better result" point of view), i would really appreciate that.
"
Student_Kutuzov wrote:
Really inspiring guide, thanks for posting :}

Few questions:


First of all thx for replying. These are a nice set of questions.

"
Student_Kutuzov wrote:

1) I have enough currency to buy all specified uniqs but shav's and maybe to get some almost-that-good yellows u have, is that enough to build really strong char? I mean, how much does shav's affect build's overall dmg\surv capability?


Necromancers and specially necros with auras (Auramancers) have a really strong build, both offensive and deffensive, capable of soloing even the most dangerous maps. Proof ? myself. I've reached lvl 90 and will post vids doing high level maps soon.
Shavronne's Wrappings is a really interesting piece of gear. With shav's we can run 3-4 additional auras on hp. The power combined of minions + auras is totally OP. Auras gives your minion more damage, attack speed, survability, etc. Almost every aura gives your char bonuses also and increases even more your chances to stay alive, such as Purity of elements, Vitality and ofc Discipline. You are playing behind a wall of tanks, auras enhance those tanks even more.

Short answer: It is very recommendable but not mandatory, you can play HP necro or CI necro and play with the basic 3-aura-setup.

"
Student_Kutuzov wrote:

2)Could u explain how does combo skill+remote trap+trap work, exactly, please?


remote mine* and trap are support gems that increases the damage of the gem attached multiplicatively.

When u cast a spell linked to both remote mine and trap, you first throw a mine, it detonates and throws a trap that detonates raising a spectre.

The reason to do this is because both multiplies the damage of the spectre, instead of adding base damage ( as increased minion damage support gem does), so the damage is really big.

But there is a small point:
Raise spectre + Minion damage(20/20) + Remote mine increses the damage even MORE than
Raise Spectre + Remote mine + trap

So at late game i fully recommend to use remote mine + minion damage support gems. Trap is not needed.

"
Student_Kutuzov wrote:

3)I've never played level 50+ summoners before and i am really concerned about necro's gameplay. Active actions + microing always were my bread and butter in online games (sc2 maniac), do u think your build gonna suit me? btw could u tell me your thoughts on shadow trappers build please (from
"active microing=>better result" point of view), i would really appreciate that.


Yeah it could perfecty suit you.
My active skills, after doing all the Snapshot, etc. are:
-Double cursing: Temporal Chains + Vulnerability/Enfeeble (Depends on map mods)
-Spamming Shock nova for Shock stacks and activating EE -> reducing both Fire and cold resistances
-Casting Bone Offering to increase Block/spell Block for my minions.
-Casting Desecrate when i need corpses for an increased Bone offering duration.
-Drinking pots to heal minion HP

So yeah, when i upload a vid you will see how it works. This is not a LazyMancer, you are continuously casting spells and drinking pots. A bit of micromanaging is needed here :P

I've seen and tested a few shadow trap builds and i see micro their best weapon.
Throwing traps in orded with Elemental Equilibrium seems to be an insane damage output and a pretty interesting build. Probably with higher damage than Auramancers but lesser survability IMO. Your choice.
"
Ricael wrote:
i hate big quotes


Thanks a lot for explaining, one more question: as i get, using Prism Guardian without Shav's is pointless, should i go for springleaf+flat ES chest piece then and run Clarity+BM and 2-3 auras on mana?
"
Student_Kutuzov wrote:
"
Ricael wrote:
i hate big quotes


Thanks a lot for explaining, one more question: as i get, using Prism Guardian without Shav's is pointless, should i go for springleaf+flat ES chest piece then and run Clarity+BM and 2-3 auras on mana?


You are totally right.
Prism guardian is completely pointless without shav.
If you are going to pick the Key node Necromantic Aegis, that i think it's a must specially after the patch (now minions gain the block chance from the shield), and you are going CI, then i suggest to use a good yellow shield with good elemental resistances like Archon kite shield.
Resistances are much more important than life regen. Minions already have %life regen from the passive tree and can get more if you are running vitality aura, but Springleaf is good option if you manage to raise minion resistances in a different way.

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