[1.0.0 Nemesis] 180k Damage Molten Shell

Seems like a cool idea, but how bout some gameplay?
I like it, might try it, very cool. Haters gonna hate.
Stay alive I want to see the scaling through the more difficult levels.
Redfnx - Moonrise Conspiracy (MRC) Hardcore ONLY
One question. How high should i level molten chell? as high as possible or should i stop at a certain level? And what's with the other gems, all as high as possible?
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Klassenliste wrote:
One question. How high should i level molten chell? as high as possible or should i stop at a certain level? And what's with the other gems, all as high as possible?

Be careful when following this guide. The OP never played past lvl62. It is doubtful that this build is viable in endgame.
...and yes, molten shell should be maxed.

Oh good to know thank you!:)
Enjoying a very similar build(currently lvl70), and it's not boring gameplay at all. My main comment is that the crit is unnecessary imo. You don't need it to bring down things with the massive damage you're doing anyway and the points are spent much better in a bit of extra survivability.

Someone asked what to do about reflect, and after struggling with it for a long time, I realized that spell block and more life is the only reliable way to deal with it. Now I play with Lioneye's(which I think is absolutely essential from 70), but Saffels Frame is the only way to get enough spell block(using Rainbowstride by default), so weapon switching when encountering a reflect pack is simple enough.

Last thing is that Determination is not negotiable imo as it both keeps me alive and makes the Molten Shell trigger a lot faster.

Thanx for this thread btw, it's given me some ideas.

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