1.0.0 pure aura build (7 auras working on more)
" No that's wrong It would be more like: [Aura - (Aura*ReducedPassives)]*ReducedSupport = Cost [60 - (60*.54)].73 = 20.148% I have 46% reduced passives + 8% reduced from alphas added to be 54% reducedpassive I also have a lvl 18 Reduced mana gem which multiplies the total by 73% or .73 |
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So you without the one passive would be at 49% reduced (with alphas howl) meaning:
[60 - (60*.49)].73 = 22.338% which means unlike me who will eventually reach 20% on all my auras so i can run 5 (i run purity instead of a 60% aura right now) you wont be able to run 5x 60% auras on your mana pool alone. |
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" Thanks for clearing up my confusion, so at best i will be able to comfortably run 6 auras total (4 60% auras and 2 other auras in the prism guardian). So probably wrath, anger, hatred, determination, grace and clarity. If not clarity then probably haste, i would need to see how much 2 x 60% gems + reduced mana gem in prism guardian will do to my life (hardcore is hardcore after all). Edit: but probably my build can ideally support 5 after the patch, i don't know if its worth running any of the new single resistance auras. Last edited by tdr3d#6949 on Nov 11, 2013, 2:49:52 PM
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ok, i agree with you
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Find Bameth /view-thread/1828226 Exas for new players /view-thread/1956615 Checking resources /view-thread/2453818 Don't use Shaper/Elder orbs /view-thread/2474890 |
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" Ok so prism guardian adds to the "ReducedPassive" for you: [60 - (60*.74)].73 = 10.512% of your life per 60% aura i run two because im on standard and 20% is nothing to me, but since ur on hc u might want to think about which auras are most important to you. Haste is nice but not necessary. " XD Last edited by Schmeelk#4548 on Nov 11, 2013, 5:24:52 PM
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The new patch with the single resistance auras shouldnt effect this build too much, infact it looks like a good deal to me. The single resistance auras will be good for map runs where you know what type of resistances youll need. I plan on running purity then having the singles in my inventory to swap out if im expecting a certain type of damage. The loss of the max res buff kind of sucks but its not as huge of a blow because the i dividual res auras should boost higher than just 3 max res, it only adds flexibility to this build.
I dont understand why people are complaining. |
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So, using reduced mana and blood magic gems with 46% reduced mana from passives...how many auras can you people have on blood and on mana?
I have used your equation schmeelk and I got to like 3 auras on blood magic (using just clarity and the 40% auras) and 3 on mana (the 60% ones and take up to 90% mana or something). Is this correct? what are your experiences people? how many? *COUGH COUGH*!
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With the math provided by the OP, you could theoretically have a maximum of 9 auras running at the same time, but you would render your character unplayable in doing so.
Edit: 10 auras if you were to force the last one out with a blood magic gem. Last edited by tdr3d#6949 on Nov 14, 2013, 4:36:50 PM
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" The blood magic passive is another multiplicative that is completely separate from all the other variables. I have yet to use it but i believe the math would add to something like this: {[Aura-(Aura*ReducedPassives)]*ReducedSupport} - 0.3*{[Aura-(Aura*ReducedPassives)]*ReducedSupport} Kind of lengthy but it makes sense when you reread the wording of the passive next to blood magic. Im currently experimenting with a blood magic character on nemesis but so far i cant really get auras to be worth while even with the forty percent ones like vitality. Ill give better calculations later when i get to my computer but i typed this whole message from my phone. |
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" You can put a total of 5 auras on your mana and then three on your life using prism guardian im sure you could throw clarity in there with a blood magic support but with the percentage based auras that support gem is useless. The only character that i could see using the nine auras would be a summoner with shavronnes by casting all of the summons then turning on the auras. The second type would be a melee character with a soul taker a and shavronnes because mana or life wouldnt be needed to attack. |
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