1.0.0 pure aura build (7 auras working on more)
If you had a 5link, putting in melesplash would reduce your tooltip, but your aoe would be good. With a 6link, putting in Faster attacks, your aoe would be amazing, your dps would be Quite good, and heavy strikes stun ability would make you the ultimate support, honestly.
Actualy, faster attacks wouldn't be the best dmg for you, it would be weapon ele, as you're running an absurd amount of auras that increase your ele dmg, and in all honestly, running the physical axe may not be as good as facebreakers, you have to remember that hatred goes by your Physical dps Last edited by Malum95#3190 on Nov 10, 2013, 2:32:45 PM
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" The problem with facebreakers is i would need to find rings a belt and amulet that have "+ physical, +wpn ele dmg, and +life" making it all that much harder to find gear. Also the addition of facebreakers would replace my current gloves which are an essential source of extra life. Eventually I will try facebreakers but that would be quiet a hit on my stash. I just got a chest thats 5l and i added wpn ele dmg support to it and i now do 12k dmg with heavy strike (finally actual damage) and about 10k with infernal which i switch to fer aoe type damage.
Spoiler
I am very aware that hatred adds damage based off of my physical (thats why i shelled out 2 exa fer a 300 dps ax) but the numbers right now show around half my damage coming from wrath and anger. That means if i focus on physical damage mods on my items ill be sacrificing a huge portion of my dmg. I'd rather focus on wpn ele dmg because it increases all the elements instead of just my hatred. Phys: 331-597 Fire: 383-640 Cold: 460-840 Lite: 70-1153 Totl: 1244-3230 all with my 273% increased atk speed fer 0.17 attacks per second Last edited by Schmeelk#4548 on Nov 10, 2013, 3:04:54 PM
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I love this, I have been theorycrafting since 1.0.0 came out to see if I could combine the perfect elements for the ultimate support character. I'm running a permastun marauder with really, REALLY crap gear but I always wanted more auras.
The problem with your build is that it is very gear dependent. But anyways made this version with max endurance charges for immortal call, max block and max stun. 3 points extra for shock if you use tempest shield, the ultimate tank support. Downside is I sacrificed the aura buff passives, so auras will be running normal:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3UjxkuJ-3ZYayqVw1yqVHmWfPSIZHO-6p82fcytC_AGp7Nu-2gtIErQT9mnpBVDnKnMN-y-tKnhN6WAef3vhRxlIdwfRcvHRQaODbon8sOPFg9qZVk549GTDXsOGSjJwsaMlXW0NAoxTrYGlV2CFFggKSboc9l875hIWe9VcaE7xLh7m8Wb14TdO0byMOGeu9DMeeRYEu2QayvBS1OKluvKaXdDSzpFSAqTessks2sR5LzGYbKSm-ewzqDCZu1RnEZirQM4Yj7CZMnHar22hzcGo9_xvF2EZZwuy3S
If you have elemental proliferation on tempest shield, better. Endurance charge on stun with heavy strike also. Rounding up: This build gives you not much HP (it has a 140% max life with 4% regen) and no resistances, you run all auras (well depending on gear also), you stun on every hit, you get and endurance charge on every hit, you have maximum endurance and you agro all mobs with enduring cry, plus you can use those charges for physical damage immunity (and believe me it lasts like 8 seconds, plenty of time to build more charges ) and everyone that hits you has a pretty good chance to get shocked boosting damage by a lot. If it gets rough you pop chaos resist flasks and molten shell Now to make it gear independent, we would have to sacrifice some auras. Lets say purity, grace, determination and maybe some other can be run on mana, then clarity and tempest shield have low mana use so I'd go BM on these. But i don't think using less auras is the base of this build. And I can tell you, I'm level 65 and I'm doing 800 damage with heavy strike. And you go there saying 12k is not enough. *COUGH COUGH*!
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Actually I just boosted it again, grabbed the last few scrap orbs in my stash and bought a ring with all the mods I wanted (life and ele dmg on hit). So now I'm doing around 14k with heavy strike and 12k with infernal blow. And for a character that's level 80, that's not really cutting it. Bringer of Rain builds easily hit 20k dps and so do lots of other tank like builds.
:/ Its alright though, my best char so far. And I'm very aware that its gear dependent but once you hit higher level maps, pretty much all builds need a couple of exa worth of gear just to survive. |
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Schmeelk
Try to remove multistrike at all. The problem is it significantly increases attack speed - means more attacks per seconds. And bm gem take hp instead of mana 2:1, so doubles amount. So you hit your self every time you attack and the less you attack per second - the better for you. I'd say attack speed is extremly bad with bm gem. BM key passive takes hp instead of mana 1:1. How not to miss Skill Books /view-thread/1940679
Find Bameth /view-thread/1828226 Exas for new players /view-thread/1956615 Checking resources /view-thread/2453818 Don't use Shaper/Elder orbs /view-thread/2474890 |
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" You should spend more time reading wiki/forum builds, i do with self found items 6000dps, and with buying gear like topic starter it would be definitely 20k+, but i don't want to use trade better find items by yourself. (btw don't have any exalts to spend xD) How not to miss Skill Books /view-thread/1940679
Find Bameth /view-thread/1828226 Exas for new players /view-thread/1956615 Checking resources /view-thread/2453818 Don't use Shaper/Elder orbs /view-thread/2474890 |
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I too have been Working on an aura build, and am thankful to see someone confirm that it isn't awful for endgame!
I am only lvl 51 but I wanted to post my build to see if it may improve your build (or help critique mine). Firstly I have gone with a Templar start ( though I go deep into marauder starter area so it could work for either char, really), and as you have pointed out, OP, most of your damage has come from wrath and anger. As such I have geared and gemmed toward attack speed to maximise the added dmg per hit. Coupled with life leech gem (which works from and damage source, not just physical), you have an extremely hard hitter that won't die outside of a one-shot. For bosses or high HP rares I have the following offensive gems in conjunction with a dagger and shield: Multi strike, double strike, faster attacks, life leech (when I get a 5 link, elemental damage gem) For trash mobs and farming, I have found this bizarre yet hilarious and efficient skill setup with a decent damage 2hander: Multi strike, leap slam, faster attacks, life leech / melee physical damage (depending on how hard the mobs you farm are). I find this works well because you leap so quickly that mobs have a difficult time actually hitting you if you leap fast enough. The build I am working toward:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBogC0-dDQGmy1BKcIgwn-CrQM7w77CdkT3Q3wH-QikyftIBkuFy8VIPIv7DjDOk4qXz826Y9G_knKSm6qFE0pT1RJ51IFWypNPC2sWedjtz4_J6xHkvNGceNq4XMkqs9lL2_rLEz_DH3xdhB_4YgyiRmKi4wZhRmGGo-4kxGW1I-Cm2-erKqApK9sKaWdriSwHaoEs5u1xq5br8aecqlwu8T2SsgWb13GhtH60lXWfNn22hzcud2SzUbXf8ZX4nflZOfFilXGJ-01krXy892I8Szp
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" There's only one small difference between our builds and that's how I went for the last small aura circle of nodes at the bottom and you instead got the AMAZING group of weapon elemental damage nodes near the templar start that add even more damage than any of my +ele wpn dmg rings do. However I'm not sure that you will be able to run 5 auras with your mana like my marauder does you will however be able to deal much more damage. I suggest just dropping the use of purity because they are about to nerf it anyway (at least drop it when u get gear with res on it) Last edited by Schmeelk#4548 on Nov 11, 2013, 11:48:42 AM
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" You're right, I don't know for sure how reserved mana is calculated exactly, so I was going with my shoddy math. Could you tell us how much mana you reserve (for example) with Wrath, preferably what it is with and without Reduced mana gem? My understanding is as follows: Aura (wrath) x ( 1 - mana reserved reduction - reduced mana gem reduction)= reserved amount ........0.6.......x ( 1 - ..................0.46............. - ................ 0.29 ...................)= 15% reserved To put it simply: 60% x 25% = 15 % You would then run 6 of default "60% auras" in gloves, boots or helm(4link with reduced mana + 3 auras) , and the default "40%" and clarity aura with a reduced mana gem in your prism guardian for less than 10% of your total life. So in theory I'm planning on running 8 auras while missing 1 of the aura nodes at the bottom left of the passive tree, while still running with 10% mana that would be mana leeched back with every attack. Please someone correct me if my math is wrong though. Last edited by tdr3d#6949 on Nov 11, 2013, 2:09:14 PM
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" Ive seen people saying this a lot that BM + Multistrike is bad because increased attack speed means more life used per second. But this is completely wrong, the cost of the skill is paid once and the attack is preform 3 times, thats why multistrike has a mana cost multiplier. I have never once run into problems hurting myself too much with my attacks, even with maps that have "no life regen mods". Currently my heavy strike costs around 44 life and I regen life at 116 per second. After some math (below) it adds to about 30 life per second gained while attacking. Also that isn't even including all of the life I get from the life leech support. If you want to see the real math
Spoiler
So each attack takes about 0.17 seconds but I get 3 attacks per "payment" of my life. So:
0.17 sec/atk * 3 atk/pay = 0.51 pay/sec 44 life/pay / 0.51 sec/pay = 86.27 life/sec therefore 116 life/sec - 86 life/sec = 30 life/sec gained WHILE ATTACKING This isn't even including the life leech! (ahhh actually using my engineering degree fer something, feels good) Last edited by Schmeelk#4548 on Nov 11, 2013, 2:34:09 PM
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