Phase Run - Cast while moving
It would be much preferable for your character to automatically stop and cast when you use the skill.
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I'm really fond of what phase run does for playing melee tbh, separating it or significantly reducing the functionality would be fairly painful to accept. I like how timing plays a part in skills like phase run and molten shell.
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I think phase run is balanced atm but add cast on the move & I think you would make the melee damage bonus far too strong.
Instead I think it would be cool to have an increased movement speed aura gem with no damage buffs. Then phase run can continue to be a run & strike ability balanced by having to stand still to cast. |
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