Structure of the upcoming 1.0.1 content update

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Tindraa wrote:
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iniquitouslegion wrote:
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Tindraa wrote:
Love it all, but I would still like a darned in game clock, as I play in a darkened room and don't like skins. So simple to implement, I would even pay microtransaction points for it (and maybe also pay to change its font).


Use the steam version and press Shift+Tab it shows the time.


I appreciate your comment (I really do!), and I know I'm being anal about this, but I don't want to tab out to a skin to see a clock. I want it always evident while I'm busy wiping out hordes of mobs. Again, it's a self-admittedly anal ask...but since I know it is pretty easy to implement off the system clock (I've coded a bit in my time), I'm going to stick with the open ask :-).


I second that. A time consuming game like PoE needs an ingame clock :D Im currently so addicted im afraid i lose my job by not knowing how late it is :P
IGN: Emwega
Amazing!

5 Stars
IGN="Tanky"
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP


oh and fix desync
any idea when ya'll addin the damage meter, it would make the game so much funnier to play
It cannot be emphasized enough how awesome you guys are at GGG! A game company that actually communicates with their players!

Much love to you guys and please keep it up! <3
Those auras better be 40 % or flat mana cost :P
Excited of course :).
CASUAL GAMER
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Kamro wrote:
Those auras better be 40 % or flat mana cost :P


Or combination auras. Like slightly less effect clarity/discipline combo. That's be sweet.
Then you can enhance them through the aura passives.
Pacific (GMT -8) Time
is there anythign you guys can do to Desync? i have to use a macro for /oos and type it in almost every minute for indoor maps or i die
ign: Purdre
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beta ign: ALLTHESPORKS
I think priority should be desync and stability.

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