Status ailments: those who have, get
If a mob is already affected by a status ailment (burning/freezing/chilling/shocking) and I get another successful attack that inflicts the same status ailment on that mob, how is it handled??
Let's use a really easy example: I have hit a mob with 90 points of fire damage and it has started burning, which would give 30 points over 4 seconds. Now, I hit the same mob again after it has been burning for 2 seconds and get a burning status ailment again on 90 points of fire damage, which would be another 30 points over 4 seconds. What happens?? A) Each instance is handled separately, for a total of 60 points of damage from burning?? B) The new burning status ailment over-writes the old instance of burning damage at the two-second mark, giving 45 points of fire damage (15 from the first and 30 from the second)?? C) Is there some mathemagical combinatronic formula that gins up some number that isn't obvious?? D) Is there something else I haven't even thought of?? How is it handled?? |
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I'm not certain but I think it works like this.
Reapplying the same type of effect (burning, chill, etc) does not stack more damage, it merely resets the timer on how long the effect will last. So if the attack that applied burning lasted 3 seconds, and after 2 of those seconds the burning is reapplied, it resets to 3 seconds. In a very grind heavy game the death penalty equates to...more grinding.
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They stack multible times... shock for example up to 3 times (each time u get 40% more damage from all sources, up to 120% on 3x shock)
I believe other status effects will do the same. |
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" Shock is special. Chill/freeze/burning don't stack higher. @op Chill/freeze/shock just reset the timer when you inflict it again (and shock gains a stack if possible). Not sure how burning is handled. Would be especially tricky if they're burning at 1000/second with 1 second left, then you inflict another one which would burn them for 400/second for 4 seconds. If it overwrites with the 2nd then their burning rate would decrease, but if it doesn't then they could potentially burn for less total damage than if it did... IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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Shock: Stacks up to three times. Each shock is entirely separate, and has it's own duration.
Burn: All burns remain on an entity for their full duration, but at any given time, only the highest-damage burn is in effect, the others are dormant. When the highest-damage burn runs out, the next highest takes over until it's duration runs out. This ensures that you can't overwrite a big burn with a little one, but the little one will still be there and do damage after the big one ends. Chill/Freeze: technically the same as burn, but since all chills and all freezes have the same degree of effect (30% slower and 100% slower respectively), there is no 'best one' to be taking effect, so effectively they just don't stack - as long as at least one chill is on the enemy, it'll be slowed by a single chill's worth of slowness. | |
Can you inflict more than one status ailment on a single mob? Say I have Freezeing Pulse with added lightning and wrath. Can I get shock stacks and chill?
Domination IGN: Baskie
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" Yes that works. |
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" The added lightning will let you get shock (I prefer added lightning over added chaos on my freeze pulser when it comes to bosses for this reason), but to my knowledge wrath won't even give you extra damage (when I tested it, I remember it having no effect on my damage). |
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can we roll ignites ? or not :)
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" Yeah you're right. Thanks, I noticed wrath doesn't help :P Domination IGN: Baskie
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