Summoner Build: 6 auras / New + Videos (1.0.6)
" I cast skells from a distance and hide behind my minions, as usual... Elemental damage, packs of ligtnening arrow mobs... scares me much more than physical damage. IGN: Manda_Chuva
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I see you're pushing the limits on increasing minion dmg with taking all minion dmg passive, wearing sidhbreath, using all offensive auras and even taking necro aegis to free up another aura slot. What lvl maps are you doing, do you really need that much dmg instead of pumping up your own defense alil more? And are u soloing or partying for end game maps?
Thanks GG Fruit Stall - http://www.pathofexile.com/forum/view-thread/593774
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" You described my intentions perfectly, i tryed to make my minions as deadly as possible, without using any exploits. Definitely it is not necessary to focus so much on damage, it is just the way i like to play and makes me feel like a more real summoner :). -You can use many variations of this build, for example: -You can use 2 "Midnight Bargain" 4 auras (40% + blood magic gem) and 5 spectres, -You can switch sidhebeath for a more defensive amulet with, resistances, ES, all stats, astraments... -You can switch bones of ullr for a good 200+ ES boots. -You can run: discipline, vit, haste (The most important auras in my opinion) and purity of lightning, fire and ice... Most of the time your minions will never die, they will usually only die on some difficult bosses or rougue exiles. I played a lot of maps up to lvl 76 both solo or in group. I'm currently not playing my summoner, trying to look for better equipments while working and leveling a new char. Is there any map that are you curious to see? I could try to make a video. Thanks IGN: Manda_Chuva
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I like this build a lot, great support with great dmg out put.
What I'm curious about is what curse I should prioritize...Are my minions doing mainly phy or elem dmg? |
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" Prioritizing physical damage is better on my opinion. Your zombies do huge phisical damage, your skells do phisical damage (and do 50% less elemental) and some spectres like "undying evangelists" do phisical damage. The way i see, the elemental damage needs more dedication to work well, eg: penetration, elemental equilibrium, maybe minion instability. I would suggest to you, to choose your curses based on the spectres you are using. If you are using physical damage spectres, go for vulnerablity. If you are using elemental damage spectres like flame sentinels go for elemental weakness. IGN: Manda_Chuva Last edited by LucianoM#1617 on Dec 5, 2013, 8:12:07 AM
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been trying your build and almost set except trying to 6L shav. i am quite new to the game, which map would u recommend to solo...so tried of library after 86 levels in it and group play is so rush and gfx lag feast.
great build to play even for a beginner, kudos |
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" Sorry for the delay in response, did not realize your post. Easy maps on my opnion: 66: and dunes 67: 68: 69: 70: 71: 72: 73: 74: 75: 76: 77: Maps you must take care choosing the mods: 73: Dark Forest (Devourings) 74: Residence 76: Crematorium, Academy 77: Shrine 78: Courtyard, Palace IGN: Manda_Chuva
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Updated the build, passive skill tree and added some videos.
IGN: Manda_Chuva
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Hello, would you be able to link your suggested build somewhere in the mid 60's? you build is a great guild for end game type levels, but getting there is a long way off for many, myself included, and I would love to see how you prioritize your points when you are roughly 2/3 of the lvl you currently are, thanks
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how do you deal with 77 academy boss? i am totally frustrated with not being able to do anything for this fight....5.3k ES but simply die to his blowjob.
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