pabrt's Critical Mass Discharger 1.2 (molten strike coc)

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Majad wrote:

It's mandatory to have multistrike if you're using doublestrike. It increases your AS by a lot and thus the chances of criting - > discharging, so a 5L is mandatory at all times if you're using doublestrike to discharge. Also, a 5L Voll's is not expensive. I bought mine for only 2 exalts and that's standard for a 5L Voll's. Well, that was the standard price in Domination but it seems to be an extra 1 or 2 exalts in Standard.

As for party, people don't like CoC discharge because of discharge, not because of either doublestrike or cyclone.

PS: You're going to need flasks when you get around to level 60 + since the survivability they give you is pretty much imperative to your survival, assuming you're following this build.


Ok so i'll try to get the 5L Voll's but i wanted 2 save the exalts to get the Voll's Devotion amulet and now it will have to wait.

I created the char mainly for solo cleaning of maps, but when i saw this Dom guide i thought to follow the build in order to be able to farm Dom too.

About the flasks, i suppose that for low lvl. map clearing i don't need them, atm i have some bad pieces of equipment so i need to run purity of elements and can't run determination+grace yet i.e (don't have a quality reduced mana gem yet either), but probably when the character is ready i'll look into the flasks stuff to farm Dom, atm i have a different passive skill tree cos i wanted to try some things, but at 5 when we get the full respec i'll probably copy yours and get the flask nodes too. The flasks belt is mandatory too?

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Intellect wrote:

Theoretically cyclone+multistrike is a very powerfull combo - multistrike's more attack speed bonus synergises well with cyclone attack speed.. But there is some issues:
1)imho currently cyclone+multistrike is unplayable due to desync.
2)5-linked cyclone cost A LOT of mana... I can't even use lvl 16 5-linked cyclone with 60%+40% auras.. And most of the time I use 60%+60%..
3)Don't know how exactly cyclone calculates crit chance, but i believe that it rolls once for each weapon.. Either all hits from weapon crits or all don't. That's why you need two good weapons with high base crit chance, while using double strike you need only one and use prismatic eclipse in offhand, although I personaly not big fan of it and prefer another dagger.


OK, i understand the desynch problems since i'm having some issues without even multistrike.

ATM, i have cyclone at lvl.7 and not leveling it anymore to avoid mana issues running purity of elements+clarity, i'll try in the future(when i have good res gear) to run determination+grace+clarity with reduced mana gem, so won't level up cyclone probably, it only boost physical damage when boosted right?

And well atm my daggers kinda sucks, i will need others soon but i'm so poor :
Cyclone is almost pure downside compared to double strike post coc nerf/change. It's primary benefit before was aoe proccing and a slight IAS boost. But the downsides of desync, mana, and usability are just as bad as ever.
How much worse would this build be without Voll's Devotion?
Here is what our sensei said :)

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pabrt wrote:
Voll's Devotion adds a ton of damage, however many people in the thread have been playing the build in domination i believe, so it's not required. However you may want to pickup some spell damage (you can get some easily on your amulet slot) to make up for the loss of dps from losing voll's devotion.


As fo me - may be some day, when I chance or find voll's devotion, I can answer your question, how much worse this build would be.. Until then just take a look.. The only thing you need to make this build work is 5-linked voll's protector and main hand weapon with high crit chance.
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Ether1an wrote:

Ok so i'll try to get the 5L Voll's but i wanted 2 save the exalts to get the Voll's Devotion amulet and now it will have to wait.

I created the char mainly for solo cleaning of maps, but when i saw this Dom guide i thought to follow the build in order to be able to farm Dom too.

About the flasks, i suppose that for low lvl. map clearing i don't need them, atm i have some bad pieces of equipment so i need to run purity of elements and can't run determination+grace yet i.e (don't have a quality reduced mana gem yet either), but probably when the character is ready i'll look into the flasks stuff to farm Dom, atm i have a different passive skill tree cos i wanted to try some things, but at 5 when we get the full respec i'll probably copy yours and get the flask nodes too. The flasks belt is mandatory too?


Quite honestly, 5+L Voll's Protector is way more mandatory, like, way more, than Voll's devotion.

As for the quality reduced gem. I have mine at level 18 as of now with no quality, at all, and I can maintain 67 mana, with determination + grace, to doublestrike all the time. 52.5~ Mana is more than enough to sustain your mana with a good increased phys dagger (With at least 50% increased phys dmg).

As for the belt. It depends. It was very mandatory for me but now I'm not using it unless I run level 72 maps with some difficult mods. I have close to 80% crit chance so the belt isn't quite necessary most of the times, certainly not for dominus at least. Belt I'm using is


While it's nothing that great, the hp it provides me is quite a lot and the resis it gives is nice too since I can't stay capped without better prismatic rings. I still keep the flask belt on my inventory just in case.

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OK, i understand the desynch problems since i'm having some issues without even multistrike.

ATM, i have cyclone at lvl.7 and not leveling it anymore to avoid mana issues running purity of elements+clarity, i'll try in the future(when i have good res gear) to run determination+grace+clarity with reduced mana gem, so won't level up cyclone probably, it only boost physical damage when boosted right?

You need to remeber that you don't need, and shouldn't, level up neither doublestrike nor cyclone to do damage. Either of those are the means to discharge, which is your actual damage. I only leveled them right before they increase in mana.

As for having determination + grace + clarity. There's no point in having clarity with that combo. Low level clarity won't give you much of mana regen and leveling up clarity is bad since you'll be out of mana after using just one doublestrike (or even cyclone, since that shit is just too fucking expensive (it's about 90 mana with CoC + Multistrike)). You need at the very least 50 mana, with a good phys dagger, to sustain your doublestrike and not run out of mana.

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TomTuff wrote:
How much worse would this build be without Voll's Devotion?

I haven't had a single voll's devotion and I'm level 80 and I can clear maps until, and including, level 72 maps (haven't tried higher because they haven't dropped yet). Only problems I run into are devourers when there's the vulnerability curse. Voll's Devotion isn't a requirement for this build to do good. You already do quite a lot of damage just through power charges, like, a lot. Though if you get devotion, both power and endurance charges, your damage is going to be just brutal but the build is just as effective without devotion.
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Intellect wrote:
Here is what our sensei said :)

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pabrt wrote:
Voll's Devotion adds a ton of damage, however many people in the thread have been playing the build in domination i believe, so it's not required. However you may want to pickup some spell damage (you can get some easily on your amulet slot) to make up for the loss of dps from losing voll's devotion.

Yeah, I did this build in domination and it worked quite fine. I died a lot of times but I didn't really care though. :P
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
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Majad wrote:
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Ether1an wrote:

Ok so i'll try to get the 5L Voll's but i wanted 2 save the exalts to get the Voll's Devotion amulet and now it will have to wait.

I created the char mainly for solo cleaning of maps, but when i saw this Dom guide i thought to follow the build in order to be able to farm Dom too.

About the flasks, i suppose that for low lvl. map clearing i don't need them, atm i have some bad pieces of equipment so i need to run purity of elements and can't run determination+grace yet i.e (don't have a quality reduced mana gem yet either), but probably when the character is ready i'll look into the flasks stuff to farm Dom, atm i have a different passive skill tree cos i wanted to try some things, but at 5 when we get the full respec i'll probably copy yours and get the flask nodes too. The flasks belt is mandatory too?


Quite honestly, 5+L Voll's Protector is way more mandatory, like, way more, than Voll's devotion.

As for the quality reduced gem. I have mine at level 18 as of now with no quality, at all, and I can maintain 67 mana, with determination + grace, to doublestrike all the time. 52.5~ Mana is more than enough to sustain your mana with a good increased phys dagger (With at least 50% increased phys dmg).

As for the belt. It depends. It was very mandatory for me but now I'm not using it unless I run level 72 maps with some difficult mods. I have close to 80% crit chance so the belt isn't quite necessary most of the times, certainly not for dominus at least. Belt I'm using is


While it's nothing that great, the hp it provides me is quite a lot and the resis it gives is nice too since I can't stay capped without better prismatic rings. I still keep the flask belt on my inventory just in case.

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OK, i understand the desynch problems since i'm having some issues without even multistrike.

ATM, i have cyclone at lvl.7 and not leveling it anymore to avoid mana issues running purity of elements+clarity, i'll try in the future(when i have good res gear) to run determination+grace+clarity with reduced mana gem, so won't level up cyclone probably, it only boost physical damage when boosted right?

You need to remeber that you don't need, and shouldn't, level up neither doublestrike nor cyclone to do damage. Either of those are the means to discharge, which is your actual damage. I only leveled them right before they increase in mana.

As for having determination + grace + clarity. There's no point in having clarity with that combo. Low level clarity won't give you much of mana regen and leveling up clarity is bad since you'll be out of mana after using just one doublestrike (or even cyclone, since that shit is just too fucking expensive (it's about 90 mana with CoC + Multistrike)). You need at the very least 50 mana, with a good phys dagger, to sustain your doublestrike and not run out of mana.

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TomTuff wrote:
How much worse would this build be without Voll's Devotion?

I haven't had a single voll's devotion and I'm level 80 and I can clear maps until, and including, level 72 maps (haven't tried higher because they haven't dropped yet). Only problems I run into are devourers when there's the vulnerability curse. Voll's Devotion isn't a requirement for this build to do good. You already do quite a lot of damage just through power charges, like, a lot. Though if you get devotion, both power and endurance charges, your damage is going to be just brutal but the build is just as effective without devotion.
"
Intellect wrote:
Here is what our sensei said :)

"
pabrt wrote:
Voll's Devotion adds a ton of damage, however many people in the thread have been playing the build in domination i believe, so it's not required. However you may want to pickup some spell damage (you can get some easily on your amulet slot) to make up for the loss of dps from losing voll's devotion.

Yeah, I did this build in domination and it worked quite fine. I died a lot of times but I didn't really care though. :P


Ok i'll respect the char soon and will try the build :) tyvm for all the polite answers
Can someone post exactly what links and gems I should use? The OP isn't very clear.
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TomTuff wrote:
Can someone post exactly what links and gems I should use? The OP isn't very clear.

Move your mouse over his voll and you would be able to see all gems inside.
Thanks to everyone helping answer questions, I haven't been playing much lately. Gonna get back into poe when the expansion drops, hopefully there are some new gems/uniques for this build!

(also the skill links are under the spoiler titled "The Skills")
I'm just wondering right now if there's a discharge Vaal Gem. If there is, I don't know why but I think there's a possibility it could knock back mobs.

But I dislike knock backs so much so I hope it isn't that. :O
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.

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