[1.0.1 Build] Fisting to immortality! (22k dps, 82-84% all res, 90-100% phys, ALL maps, cheap!)

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hitreza wrote:
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hampish92 wrote:
Been trying this build out on my 75 marauder, tho i seem to be able to die within a second once i reach a big pack of mobs by simple melee dmg. I have been following your talent guide and all(except that i also took unwavering stance for some reason:P), also using pretty much the same gear (my rings&amulet is still lacking some stuff).

So if you guys are not dying within a second on big packs, what am i doing wrong?

I got 70-82 all resists, 5200~ armor, 3,8k HP



i also see a big problem with big mobpacks + adds from bosses which do physical dmg. (in high lvl maps 78)

You first have to generate the Endurance CHarges then cast immortal call.
If you rely on CWDT gem its way too risky in high lvl maps, an option is to cast enduring cry manually. But i dont see a Space for another Enduring Cry + BM ...

in theory its nice, but try this in 78 Courtyard boss ... no way



Hmm I guess this is probably because of Saffels Frame so you can't block mobs attacks? I think that Aegis Aurora and discipline is much safer then this build. Without aegis, you relly on Immortal Call and endurances charges. You can check out this build I think:

http://www.pathofexile.com/forum/view-thread/571139
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zaboleqqq wrote:
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hitreza wrote:
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hampish92 wrote:
Been trying this build out on my 75 marauder, tho i seem to be able to die within a second once i reach a big pack of mobs by simple melee dmg. I have been following your talent guide and all(except that i also took unwavering stance for some reason:P), also using pretty much the same gear (my rings&amulet is still lacking some stuff).

So if you guys are not dying within a second on big packs, what am i doing wrong?

I got 70-82 all resists, 5200~ armor, 3,8k HP



i also see a big problem with big mobpacks + adds from bosses which do physical dmg. (in high lvl maps 78)

You first have to generate the Endurance CHarges then cast immortal call.
If you rely on CWDT gem its way too risky in high lvl maps, an option is to cast enduring cry manually. But i dont see a Space for another Enduring Cry + BM ...

in theory its nice, but try this in 78 Courtyard boss ... no way



Hmm I guess this is probably because of Saffels Frame so you can't block mobs attacks? I think that Aegis Aurora and discipline is much safer then this build. Without aegis, you relly on Immortal Call and endurances charges. You can check out this build I think:

http://www.pathofexile.com/forum/view-thread/571139


Yes i know this build, and its way too OP :)
They need to nerf the refreshing Energy Shield when Block ... with good gear you cant die.


Sad thing is that it is so expensive.
Also need to mention that GGG didnt nerf the Armor on Aegis with 1.0.0 ... Lioneye got nerfed in armor.

I dont understand this, i think Aegis needs a nerf the ES recovery on Block is too OP making a character immortal with good gear -> meaning when u have the currancy u can get a rare 6L + helm and tank everything in the game -.-


Last edited by hitreza#5945 on Nov 29, 2013, 7:19:48 AM
Yee I know that Aegis is so expensive - that is a pity :/.
I think that you have to have block if you want to survive 72+ lvl maps. Without block it is not possible I think :/.

Of course if you have enough endurance charges and you have your immortal call active, you are immortal but still, physical block is much better in many cases.
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zaboleqqq wrote:
Yee I know that Aegis is so expensive - that is a pity :/.
I think that you have to have block if you want to survive 72+ lvl maps. Without block it is not possible I think :/.

Of course if you have enough endurance charges and you have your immortal call active, you are immortal but still, physical block is much better in many cases.


High Block is not needed in general.
BUT if you have Aegis Shield + high Block you recover Energy Shield with every time you Block.
I would also go hig hBlock if i had a Aegis, because thats rediculous over powered.

Whats the reason for choosing Purity of Lightning over Fire? I mean,

1.) Fire is STR and so much easier to level.
2.) My main damage source is half fire damage, so i can easier fight reflect-mobs.
3.) It feels like fire damage is the most powerfull to me. Sure, the burning damage isn't very dangerous, but the damage itself seems to be the highest of the three to me.

Any specific reason why you chose Lightning?
Whata about passibe- blood magic? With this this build can be stronger. Now need take gem with bm, dmg will be higher...
Not really, since you drop Haste and Hatred for it.
Added fire dmg on 18 gives 3k dps, its more than haste and hatred. Btw. haste suck xD And other skills, we kick blood magic gem and have more place for other curse or anything alse
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Added fire dmg on 18 gives 3k dps, its more than haste and hatred. Btw. haste suck xD And other skills, we kick blood magic gem and have more place for other curse or anything alse


What? It's not even close on my gear. Added fire is about 18.5k and Haste + Hatred is 20.7k.
IGN: Lelantos_the_Fister

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