All Ears Achievement Dialogue List and Lore (verified)
The primary purpose of this post is to compile a named list of all click-able npc dialogues, sorted by act and npc name, both to help obtain/verify the All Ears achievement and to hear every interesting/quirky thing our (lovable) npcs have to say.
The secondary purpose is to compile another list of all click-able environmental lore, sorted by act and type, both to help obtain Edit 7: Updated dialogue totals by Act. Edit 6: Came back after a long absence and found out that lonn had verified this achievement. Further details and a link to his google docs spreadsheet can be found quoted below (under Rhys's quotes), with his full post on page 11 of this thread. Edit 5: Updated numbers to reflect 190 total dialogues.
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Also added and modified some quest dialogues that should not count as optional, but they are listed to provide overall completion.
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It is listed as a quest dialogue for Eramir (since it shows up below the line), but it could be an optional quest dialogue. If optional quest dialogues exist, then other NPCs will be affected, such as Tarkleigh.
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Thanks to EpsilonWhale for pointing it out. Also included Lurker88's observation regarding another possible optional dialogue for Clarissa in the Slums. I had noticed it before but did not list it, since you had to talk to Clarissa in the Slums anyway, but it might still count as one.
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Will need to help Kraityn and Oak for their dialogues in Cruel/Merciless to finally see if this achievement activates. Added the Dying Exile npc at the start as a possibility, since we are not technically required to talk to him, so it could be considered an optional dialogue?
Edit 2: Sorries, taking longer than originally hoped.
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Passed Piety without completing Fairgraves or Four Pages side quests yet; will complete Dominus and then go back to finish them (to check for out-of-order dialogues, although I may need to do them before Piety/Dominus on second playthrough to check for possible in-order dialogues). Updated list to reflect the other npcs and dialogue so far: Lady Dialla, Captain Fairgraves, and Siosa.
Edit 1: Act II and Act III dialogues up until Solaris waypoint added.
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(unless I was not progressing slowly enough and missed something), while act two still needs church quest, everything past Oak, and Eramir's dialogue(s) from killing all three bandits. I will post more findings in a day or two, time permitting.
" From http://www.pathofexile.com/forum/view-thread/547931: " **VERIFICATION INFORMATION BELOW (copied from page 11)** " Key: -NPCs ordered from (mostly) left to right in town location, then by waypoint progression -**Quest; usually disappears after completed -(Disappears) after related quest completed ACT I (41 optional and 14 quest)
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Dying Exile (1 optional)
Nessa (10 optional and 3 quest) -Introduction -Tarkleigh **Lioneye's Watch -Surviving Wraeclast -The Ship Graveyard -Rhoas -Bestel -Brutus (2) -Reopened Passage **Merveil (1 optional + quest) **Merveil's Lair Bestel (15 optional and 1 quest) -Introduction -Merveil (2) -Marceus Lioneye -Nessa -Tarkleigh -Drowned Dead -(Brutus) -(Undead Rhoas) (do Fetid after Glyphs) -(Captain Fairgraves) -(Blocked Road) -(Shavronne) -Inspirational Poem -Surviving Wraeclast **The Medicine Chest (1 optional + quest) Tarkleigh (11 optional and 8 quest) -Introduction -Lioneye's Watch -Drowned Dead -Rhoas -Scavengers -Bestel -Merveil (2) -Nessa -Reopened Passage -(Glyph Wall) **Strange Glyphs **Submerged Passage **The Fetid Pool **The Necromancer **Dweller of the Deep **Brutus **Reaching the Forest **The Blocked Road Captain Fairgraves (4 optional and 2 quest) -The Allflame -The Real Fairgraves -(Merveil) -(Merveil's Necklace) **Introduction **Marooned ACT II (77 optional and 15 quest)
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Yeena (13 optional and 3 quest)
-Introduction -Eramir -Greust -Silk -Helena -Blood Apes -Vipers -Elementals -(Chamber of Sins) -(Maligaro's Spike) -Lorrata -The Light **The Great White Beast **The Fellshrine Hand **The Darkness (1 optional + quest) Helena (9 optional and 2 quest) -(The Baleful Gem) -Rescued (town without Baleful Gem first) -Fidelitas -Elementals -Prisoner's Gate -(Ancient Gateway) -(The Darkness) -The Light -Yeena's Vision **Maligaro's Spike **Lorrata Silk (12 optional and 2 quest) -Introduction -Eramir -Yeena -Greust -Helena -(The Darkness) -The Great White Beast (2) -(Blackguards) -Bandit Lords -Reopened Passage -The Light **Maligaro's Spike **Blocked Passage Eramir (23 optional and 3 quest) -Introduction -The Azmeri -Yeena -Greust -Silk -Helena -(Alira) (2 optionals: kill Alira first + help Alira) -(Kraityn) (2 optionals: kill Kraityn first + help Kraityn) -(Oak) (2 optionals: kill Oak first + help Oak) -(Blackguards) -(The Baleful Gem) -(Maligaro's Spike) -(Maligaro's Creations) -Fellshrine Ruins -(The Darkness) -The Light -Ancient Gateway -(Blocked Passage) -Lorrata **The Bandit Scourge **The Dark Altar **Yeena's Vision -Bandit Lords (kill third bandit that you helped) Greust (14 optional and 2 quest) -Introduction -Eramir -Yeena -Silk -Blood Apes -Vipers -Elementals -(Chamber of Sins) -(Maligaro's Spike) **Helena (1 optional + quest) -Bandit Lords (2) -(The Darkness) -The Light **Blackguards Alira (2 optional, 1 quest) -The Darkness (2 optionals per bandit, before/after Vaal) **Alira's Rivals (possibly 2 dialogues per bandit, before/after killing the other two) Oak (2 optional, 1 quest) -The Darkness (2) **Oak's Rivals Kraityn (2 optional, 1 quest) -The Darkness (2) **Kraityn's Rivals ACT III (72 optional and 15 quest)
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Grigor (11 optional and 3 quest)
-Clarissa (2 optionals, before/after saving Clarissa) -(Tolman) -Maramoa -Hargan -General Gravicius -Victario -(The Gemling Queen) -The Ezomytes -The Lunaris Temple **The Ribbon Spool (1 optional + quest) **Piety **Sceptre of God Clarissa (13 optional) -(Sewer Keys) -(Tolman) (unnecessary) -Maramoa -Hargan -Grigor -(Piety's Gems) -Piety (2) -Vinia -(The Lunaris Temple) -General Gravicius -Cataclysm -Statues -The Purity Rebellion Hargan (13 optional and 2 quest) -Introduction -Clarissa (2) -(Tolman) (2) -Maramoa -Grigor -The Slums -The Undying -General Gravicius (2) -Piety -The Purity Rebellion **Victario **Victario's Holdfasts Maramoa (12 optional and 3 quest) -The Ebony Legion -Tolman -Hargan -Grigor -The Purity Rebellion **General Gravicius (1 optional + quest) -The Undying -(Crossing the River) (3) -Piety (2) **Clarissa **Tolman Lady Dialla (7 optional and 5 quest) -Introduction -(The Sewers) -(Thaumetic Sulphite) -(Infernal Talc) -Malachai -Chitus -General Gravicius **The Ribbon Spool **Thaumetic Sulphite **Infernal Talc **The Eternal Laboratory **Congratulations Captain Fairgraves (5 optional and 1 quest) -Introduction -Decanter Spiritus -Chitus' Plum -Resurrection -The Undying **A Swig of Hope Siosa (11 optional and 1 quest) -Introduction -Archives -Page One Translation -Page Two Translation -Page Three Translation -Page Four Translation -The Painting -Doryani -Malachai -Queen Atziri -Cataclysm **Four Golden Pages ----------------------------------------------------- Environmental Lore (49): ACT I (23 Lore)
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Letters of Exile (15)
-Barden of Inkley -Brylla of Cinderford -Cafar of Beecham -Carling of Mirfield -Ender of Romsey -Hadrey of Dayton -Hillock of Slaugh -Joy of Kimbey -Kraityn of Theopolis -Lothar of Wetherdale -Maitlin of Theopolis -Maramoa of Ngamakanui -Missy of Nashe -Ollin of Theopolis -Salem of Theopolis Weathered Carvings (7) -Coast -Tidal Island -Mud Flats -Ledge -Climb -Ship Graveyard -Coves Shavronne's Journal (1) -Upper Prison ACT II (1 Lore)
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Arteri's Letter (1)
-Western Forest ACT III (25 Lore)
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Ancient Graffiti (6)
-City of Sarn -Slums -Warehouse District -Catacombs -Battlefront -Docks Reverie Device (1) -Eternal Laboratory (Solaris Temple 2) Library Books (17) -Ancients (7) -Purity Chronicles (6) -Victario's Writings (4) Plaque (1) -Sceptre of God ----------------------------------------------------- Notes:
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-Dialogues that disappear generally seem to vanish upon related quest completion, so the general rule is to talk to everyone before completing quests (and also in between quests when dealing with quest items). -Some optional dialogue may later appear under the same name that was a previous quest dialogue, such as Act I Nessa's Lioneye's Watch, since the first appearance produces a related quest, and the second appearance is no longer under a dividing quest line but instead is lit up again above (not greyed out). -Some optional dialogue may appear in the quest dialogue section (under the dividing line in the window), but not yet confirmed. -Library books should spawn one random book of each of the three types per instance. Remaining questions (answered):
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-Is the All Ears achievement account-bound (like the Traitor achievement)? Or is it necessary to listen to everything that is required on only one character?
" -Is it necessary to juggle all three bandits before killing them? Meaning, help 1, talk to 2 > help 2, talk to 3 > help 3, talk to 1 > help 1, talk to 3 > etc. until you have talked to everyone three times (once to help, twice in coming from the others). Or is only The Darkness dialogue required for the achievement? " Related posts: All Ears http://www.pathofexile.com/forum/view-thread/547931 http://www.pathofexile.com/forum/view-thread/550542 http://www.pathofexile.com/forum/view-thread/560309 Library Archives Lore (Xenophobe) http://www.pathofexile.com/forum/view-thread/559893 Last edited by Jinsyn#7203 on May 11, 2014, 1:22:12 AM Last bumped on Apr 11, 2017, 2:51:12 AM
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You must complete the All Ears achievement on one character. This also applies to Locomancer and No Stone Unturned.
The achievement descriptions will be updated to reflect this. Code warrior
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" Could we possibly get counters for these achievements. Like a 0/33 or something. |
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" Cool. A question, do we have to listen to ALL the dialogue (scrolls until it ends), or just have the option greyed out when we talk to the person? "Minions of your minions are your minion's minions, not your minions." - Mark
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" The implication is that it must be completed over multiple difficulties. Out-of-order quest dialogue, for one thing, but I was actually thinking of the bandits. Just to confirm that this is actually doable, right? Because there are 3 bandits and 1 Eramir. Which dialogues count as separate? How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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We actually intended to show the numbers for All Ears and No Stone Unturned. That it doesn't show these numbers is a bug. Locomancer will not show the numbers, but you can see your missing waypoints on the world map.
You can just click through the text if you don't want to read/listen to it. You'll still get the achievement. You will need multiple difficulties to get All Ears. Note that it's all optional dialogue. Most quest dialogue doesn't count. You'll still need to side with all three bandit lords, though The All Ears achievement is actually deceptively difficult, though seeing the numbers will help. There are [Edit] There are only 49 pieces of environmental lore atm. Sorry. [Edit2] As of 1.0.1, there are only 190 optional NPC dialogues. [Edit3] Oops, you do need to help all three bandits and Eramir, too. Guess you need a bandit respec book... Code warrior Last edited by Rhys#0000 on Jan 23, 2014, 6:02:33 AM
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Alright, fair enough, other question then. Is the achievement locked by quest state, that is, are any dialogues necessary which disappear when quests are completed?
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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" Yes, several. Code warrior
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" Nooo... that means killing Oak! </3 Then again Ive never seen the dialogue for helping Alira and Kraityn so theres that :) Last edited by Ouroboros226#5831 on Oct 30, 2013, 1:48:21 AM
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" Well, once the bandit respecs are in you could theoretically do that... They'll probably be quite expensive though. Code warrior
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