Burning Damage

I think changing some integer mechanics (movement speed / life leech / mana leech) to decimal mechanics is a "polish" feature they can't really afford to do right now. I suspect casting those mechanics as floats could require rewriting quite a bit of code, though it may be trivial to do so. I suspect time consuming at least.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Nov 12, 2012, 11:28:07 AM
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Mark_GGG wrote:
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Xendran wrote:
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Mark_GGG wrote:
There's nothing which could tell us about how much damage you deal until the point you hit the monster and it happens - that's not a stat you always have that we can calculate and display.


Just saying, this is the exact same as Estimated Physical Damage Reduction.
No - your effect on that is a single known value, which we can be sure of (armour rating). Your effect on your burn damage is a randomly rolled value with a potentially wide range of available values, and we don't have any idea where in that range it will fall util it happens. In both cases the monster's input also varies (although fire resistance will vary more than average damage), but in the burning case we also don't know what your side of the equation looks like, where for armour, we do.

That said, I've said before and still believe that putting the physical damage reduction estimate back in has done more harm than good - but it was the players who really wanted it kept demanding it back until Chris relented.


I just love that you take the time to provide this level of detail Mark. It's so darned refreshing.

P.S. Count me in the camp of preferring the physical damage reduction estimate ;-). I'm after as much combat information mechanics info I can get my hands on, rather than less.
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Tindraa wrote:
P.S. Count me in the camp of preferring the physical damage reduction estimate ;-). I'm after as much combat information mechanics info I can get my hands on, rather than less.

The issue is that it tells you absolutely nothing, really. It tells you your damage reduction against a hidden, specific amount of damage; any hit that is larger is reduced less, and smaller hits are reduced more. Your 10k Armor works better against an Ape than against a Gorilla.

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